.. |
aistuff.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
aistuff.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
anims.cpp
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Fix water splash sound
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2019-11-22 00:12:51 +01:00 |
anims.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
anubis.cpp
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
anubis.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
bubbles.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
bubbles.h
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wip
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2019-11-21 22:52:46 +01:00 |
bullet.cpp
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Fix Mummy's special red fireball attack - it wasn't turning the player into a Mummy
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2019-11-22 00:11:29 +01:00 |
bullet.h
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wip
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2019-11-21 22:59:33 +01:00 |
cd.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
cd.h
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wip
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2019-11-21 22:52:46 +01:00 |
cdaudio.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
cdaudio.h
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wip
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2019-11-21 22:52:46 +01:00 |
cdrom.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
cdrom.h
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wip
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2019-11-21 22:52:46 +01:00 |
config.cpp
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CONFIG_ReadSetup should return some value
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2019-11-22 00:11:25 +01:00 |
config.h
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Sound wip
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2019-11-21 23:09:04 +01:00 |
engine.h
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Clean up bullet code a bit
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2019-11-21 23:19:30 +01:00 |
enginesubs.cpp
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Fix linux compiling
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2019-11-22 00:11:16 +01:00 |
exhumed.cpp
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Fix background box drawing in Query
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2019-11-22 00:12:52 +01:00 |
exhumed.h
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Start adding view interpolation using code from duke3d
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2019-11-22 00:03:11 +01:00 |
exscript.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
exscript.h
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wip
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2019-11-21 22:52:46 +01:00 |
fish.cpp
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
fish.h
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wip
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2019-11-21 22:52:46 +01:00 |
grenade.cpp
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Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
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2019-11-22 00:00:02 +01:00 |
grenade.h
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wip
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2019-11-21 22:52:46 +01:00 |
grpscan.cpp
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Add exhumed grp detection
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2019-11-22 00:03:08 +01:00 |
grpscan.h
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Add exhumed grp detection
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2019-11-22 00:03:08 +01:00 |
gun.cpp
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Fix some gcc related issues
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2019-11-22 00:11:26 +01:00 |
gun.h
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Interpolate bob angle
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2019-11-22 00:10:38 +01:00 |
init.cpp
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
init.h
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Reset timer after closing menu
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2019-11-22 00:10:44 +01:00 |
input.cpp
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Fix compile error
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2019-11-21 23:05:08 +01:00 |
input.h
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Start rewriting input code
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2019-11-21 23:59:58 +01:00 |
items.cpp
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Fix multiplayer items instantly regenerating. Fixes issue #15
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2019-11-22 00:11:17 +01:00 |
items.h
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wip
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2019-11-21 22:59:33 +01:00 |
lavadude.cpp
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Fixed code in LavaDude AI that would cause a switch break to be missed
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2019-11-22 00:00:07 +01:00 |
lavadude.h
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wip
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2019-11-21 22:52:46 +01:00 |
light.cpp
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Rough approximation of PLUs using gl fog
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2019-11-21 23:59:53 +01:00 |
light.h
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Rework green palette and torch effects to not modify palookup array
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2019-11-21 23:22:41 +01:00 |
lighting.cpp
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Rework green palette and torch effects to not modify palookup array
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2019-11-21 23:22:41 +01:00 |
lighting.h
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Rework green palette and torch effects to not modify palookup array
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2019-11-21 23:22:41 +01:00 |
lion.cpp
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Fix branching in Lion AI code
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2019-11-22 00:03:04 +01:00 |
lion.h
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wip
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2019-11-21 22:52:46 +01:00 |
main.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
map.cpp
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
map.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
menu.cpp
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Fix loadgame menu closing causing training level start
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2019-11-22 00:12:49 +01:00 |
menu.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
mono.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
mono.h
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wip
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2019-11-21 22:52:46 +01:00 |
move.cpp
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
move.h
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wip
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2019-11-21 22:59:33 +01:00 |
movie.cpp
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Fix palette issues with cinema code
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2019-11-22 00:03:10 +01:00 |
movie.h
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wip
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2019-11-21 22:52:46 +01:00 |
mummy.cpp
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
mummy.h
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wip
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2019-11-21 22:52:46 +01:00 |
names.h
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wip
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2019-11-21 22:52:46 +01:00 |
network.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
network.h
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wip
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2019-11-21 22:52:46 +01:00 |
object.cpp
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
object.h
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wip
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2019-11-21 22:59:46 +01:00 |
osdcmds.cpp
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Start adding view interpolation using code from duke3d
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2019-11-22 00:03:11 +01:00 |
osdcmds.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
paul.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
paul.h
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wip
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2019-11-21 22:52:46 +01:00 |
player.cpp
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
player.h
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Interpolate bob angle
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2019-11-22 00:10:38 +01:00 |
queen.cpp
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Fix branching in Queen Egg AI
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2019-11-22 00:00:04 +01:00 |
queen.h
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wip
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2019-11-21 22:52:46 +01:00 |
ra.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
ra.h
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wip
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2019-11-21 22:59:33 +01:00 |
random.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
random.h
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wip
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2019-11-21 22:59:33 +01:00 |
rat.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
rat.h
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wip
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2019-11-21 22:52:46 +01:00 |
record.cpp
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
record.h
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wip
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2019-11-21 22:52:46 +01:00 |
rex.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
rex.h
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wip
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2019-11-21 22:52:46 +01:00 |
roach.cpp
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Fix Kilmaat Sentry AI processing. Fixes issue #14
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2019-11-22 00:10:42 +01:00 |
roach.h
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Fix Kilmaat Sentry AI processing. Fixes issue #14
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2019-11-22 00:10:42 +01:00 |
runlist.cpp
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Fix asserts firing for some sector tags. This code now handles cases where the effects aren't set up correctly in the .map file - a floor/ceiling is not in the expected starting position. The nextsectorneighborz() function would end up returning -1 but the game would use this value to index the sector array. It seems the developers were lucky and this resulted in the correct value being returned regardless.
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2019-11-22 00:12:55 +01:00 |
runlist.h
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Fix lava floor and crushing ceilings not damaging the player. Fixes issues #2 and #3
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2019-11-21 23:10:12 +01:00 |
save.cpp
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Fix linux compiling
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2019-11-22 00:11:16 +01:00 |
save.h
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wip
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2019-11-21 22:52:46 +01:00 |
scorp.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
scorp.h
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Game compiles now
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2019-11-21 22:59:45 +01:00 |
sequence.cpp
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Fix shadows in polymost
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2019-11-22 00:12:54 +01:00 |
sequence.h
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Add reverse engineered sound code
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2019-11-21 23:06:53 +01:00 |
serial.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
serial.h
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wip
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2019-11-21 22:52:46 +01:00 |
set.cpp
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Fix set AI. Shouldn't die so quickly now.
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2019-11-22 00:12:56 +01:00 |
set.h
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wip
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2019-11-21 22:52:46 +01:00 |
snake.cpp
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Clipmask fix
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2019-11-21 23:18:14 +01:00 |
snake.h
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wip
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2019-11-21 22:59:33 +01:00 |
sound.cpp
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Fix player taunts playing at full volume
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2019-11-22 00:11:31 +01:00 |
sound.h
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Fix annoying bug with ambient creature sound timer
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2019-11-22 00:03:13 +01:00 |
spider.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
spider.h
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wip
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2019-11-21 22:52:46 +01:00 |
startgtk.game.cpp
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Fix linux compiling
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2019-11-22 00:11:16 +01:00 |
status.cpp
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Fix linux compiling
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2019-11-22 00:11:16 +01:00 |
status.h
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wip
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2019-11-21 22:52:46 +01:00 |
stream.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
stream.h
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wip
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2019-11-21 22:52:46 +01:00 |
switch.cpp
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Fix keys not opening locked doors
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2019-11-22 00:03:02 +01:00 |
switch.h
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wip
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2019-11-21 22:59:46 +01:00 |
text2.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
text2.h
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wip
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2019-11-21 22:52:46 +01:00 |
timer.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
timer.h
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wip
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2019-11-21 22:52:46 +01:00 |
trigdat.cpp
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wip
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2019-11-21 22:59:33 +01:00 |
trigdat.h
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wip
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2019-11-21 22:52:46 +01:00 |
typedefs.h
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wip
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2019-11-21 22:59:33 +01:00 |
util.h
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wip
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2019-11-21 22:59:33 +01:00 |
version.cpp
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wip
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2019-11-21 22:52:46 +01:00 |
version.h
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wip
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2019-11-21 22:52:46 +01:00 |
view.cpp
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Do not hide player sprite and temporarily disable interpolation in 3rd person mode
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2019-11-22 00:10:43 +01:00 |
view.h
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Interpolate bob angle
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2019-11-22 00:10:38 +01:00 |
wasp.cpp
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Fix incorrect Wasp type being set. Will fix incorrectly sized Wasps (and behaviour?)
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2019-11-22 00:10:41 +01:00 |
wasp.h
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wip
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2019-11-21 22:52:46 +01:00 |