raze/source/exhumed/src
2019-11-22 00:12:56 +01:00
..
aistuff.cpp wip 2019-11-21 22:59:33 +01:00
aistuff.h Game compiles now 2019-11-21 22:59:45 +01:00
anims.cpp Fix water splash sound 2019-11-22 00:12:51 +01:00
anims.h Game compiles now 2019-11-21 22:59:45 +01:00
anubis.cpp Misc warning fixes (removed unused variables) 2019-11-22 00:12:46 +01:00
anubis.h Game compiles now 2019-11-21 22:59:45 +01:00
bubbles.cpp wip 2019-11-21 22:59:33 +01:00
bubbles.h wip 2019-11-21 22:52:46 +01:00
bullet.cpp Fix Mummy's special red fireball attack - it wasn't turning the player into a Mummy 2019-11-22 00:11:29 +01:00
bullet.h wip 2019-11-21 22:59:33 +01:00
cd.cpp wip 2019-11-21 22:59:33 +01:00
cd.h wip 2019-11-21 22:52:46 +01:00
cdaudio.cpp wip 2019-11-21 22:59:33 +01:00
cdaudio.h wip 2019-11-21 22:52:46 +01:00
cdrom.cpp wip 2019-11-21 22:59:33 +01:00
cdrom.h wip 2019-11-21 22:52:46 +01:00
config.cpp CONFIG_ReadSetup should return some value 2019-11-22 00:11:25 +01:00
config.h Sound wip 2019-11-21 23:09:04 +01:00
engine.h Clean up bullet code a bit 2019-11-21 23:19:30 +01:00
enginesubs.cpp Fix linux compiling 2019-11-22 00:11:16 +01:00
exhumed.cpp Fix background box drawing in Query 2019-11-22 00:12:52 +01:00
exhumed.h Start adding view interpolation using code from duke3d 2019-11-22 00:03:11 +01:00
exscript.cpp wip 2019-11-21 22:59:33 +01:00
exscript.h wip 2019-11-21 22:52:46 +01:00
fish.cpp Misc warning fixes (removed unused variables) 2019-11-22 00:12:46 +01:00
fish.h wip 2019-11-21 22:52:46 +01:00
grenade.cpp Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A 2019-11-22 00:00:02 +01:00
grenade.h wip 2019-11-21 22:52:46 +01:00
grpscan.cpp Add exhumed grp detection 2019-11-22 00:03:08 +01:00
grpscan.h Add exhumed grp detection 2019-11-22 00:03:08 +01:00
gun.cpp Fix some gcc related issues 2019-11-22 00:11:26 +01:00
gun.h Interpolate bob angle 2019-11-22 00:10:38 +01:00
init.cpp Misc warning fixes (removed unused variables) 2019-11-22 00:12:46 +01:00
init.h Reset timer after closing menu 2019-11-22 00:10:44 +01:00
input.cpp Fix compile error 2019-11-21 23:05:08 +01:00
input.h Start rewriting input code 2019-11-21 23:59:58 +01:00
items.cpp Fix multiplayer items instantly regenerating. Fixes issue #15 2019-11-22 00:11:17 +01:00
items.h wip 2019-11-21 22:59:33 +01:00
lavadude.cpp Fixed code in LavaDude AI that would cause a switch break to be missed 2019-11-22 00:00:07 +01:00
lavadude.h wip 2019-11-21 22:52:46 +01:00
light.cpp Rough approximation of PLUs using gl fog 2019-11-21 23:59:53 +01:00
light.h Rework green palette and torch effects to not modify palookup array 2019-11-21 23:22:41 +01:00
lighting.cpp Rework green palette and torch effects to not modify palookup array 2019-11-21 23:22:41 +01:00
lighting.h Rework green palette and torch effects to not modify palookup array 2019-11-21 23:22:41 +01:00
lion.cpp Fix branching in Lion AI code 2019-11-22 00:03:04 +01:00
lion.h wip 2019-11-21 22:52:46 +01:00
main.cpp wip 2019-11-21 22:59:33 +01:00
map.cpp Game compiles now 2019-11-21 22:59:45 +01:00
map.h Game compiles now 2019-11-21 22:59:45 +01:00
menu.cpp Fix loadgame menu closing causing training level start 2019-11-22 00:12:49 +01:00
menu.h Game compiles now 2019-11-21 22:59:45 +01:00
mono.cpp wip 2019-11-21 22:52:46 +01:00
mono.h wip 2019-11-21 22:52:46 +01:00
move.cpp Misc warning fixes (removed unused variables) 2019-11-22 00:12:46 +01:00
move.h wip 2019-11-21 22:59:33 +01:00
movie.cpp Fix palette issues with cinema code 2019-11-22 00:03:10 +01:00
movie.h wip 2019-11-21 22:52:46 +01:00
mummy.cpp Misc warning fixes (removed unused variables) 2019-11-22 00:12:46 +01:00
mummy.h wip 2019-11-21 22:52:46 +01:00
names.h wip 2019-11-21 22:52:46 +01:00
network.cpp wip 2019-11-21 22:59:33 +01:00
network.h wip 2019-11-21 22:52:46 +01:00
object.cpp Misc warning fixes (removed unused variables) 2019-11-22 00:12:46 +01:00
object.h wip 2019-11-21 22:59:46 +01:00
osdcmds.cpp Start adding view interpolation using code from duke3d 2019-11-22 00:03:11 +01:00
osdcmds.h Game compiles now 2019-11-21 22:59:45 +01:00
paul.cpp wip 2019-11-21 22:52:46 +01:00
paul.h wip 2019-11-21 22:52:46 +01:00
player.cpp Misc warning fixes (removed unused variables) 2019-11-22 00:12:46 +01:00
player.h Interpolate bob angle 2019-11-22 00:10:38 +01:00
queen.cpp Fix branching in Queen Egg AI 2019-11-22 00:00:04 +01:00
queen.h wip 2019-11-21 22:52:46 +01:00
ra.cpp wip 2019-11-21 22:59:33 +01:00
ra.h wip 2019-11-21 22:59:33 +01:00
random.cpp wip 2019-11-21 22:59:33 +01:00
random.h wip 2019-11-21 22:59:33 +01:00
rat.cpp wip 2019-11-21 22:59:33 +01:00
rat.h wip 2019-11-21 22:52:46 +01:00
record.cpp Game compiles now 2019-11-21 22:59:45 +01:00
record.h wip 2019-11-21 22:52:46 +01:00
rex.cpp wip 2019-11-21 22:59:33 +01:00
rex.h wip 2019-11-21 22:52:46 +01:00
roach.cpp Fix Kilmaat Sentry AI processing. Fixes issue #14 2019-11-22 00:10:42 +01:00
roach.h Fix Kilmaat Sentry AI processing. Fixes issue #14 2019-11-22 00:10:42 +01:00
runlist.cpp Fix asserts firing for some sector tags. This code now handles cases where the effects aren't set up correctly in the .map file - a floor/ceiling is not in the expected starting position. The nextsectorneighborz() function would end up returning -1 but the game would use this value to index the sector array. It seems the developers were lucky and this resulted in the correct value being returned regardless. 2019-11-22 00:12:55 +01:00
runlist.h Fix lava floor and crushing ceilings not damaging the player. Fixes issues #2 and #3 2019-11-21 23:10:12 +01:00
save.cpp Fix linux compiling 2019-11-22 00:11:16 +01:00
save.h wip 2019-11-21 22:52:46 +01:00
scorp.cpp wip 2019-11-21 22:59:33 +01:00
scorp.h Game compiles now 2019-11-21 22:59:45 +01:00
sequence.cpp Fix shadows in polymost 2019-11-22 00:12:54 +01:00
sequence.h Add reverse engineered sound code 2019-11-21 23:06:53 +01:00
serial.cpp wip 2019-11-21 22:52:46 +01:00
serial.h wip 2019-11-21 22:52:46 +01:00
set.cpp Fix set AI. Shouldn't die so quickly now. 2019-11-22 00:12:56 +01:00
set.h wip 2019-11-21 22:52:46 +01:00
snake.cpp Clipmask fix 2019-11-21 23:18:14 +01:00
snake.h wip 2019-11-21 22:59:33 +01:00
sound.cpp Fix player taunts playing at full volume 2019-11-22 00:11:31 +01:00
sound.h Fix annoying bug with ambient creature sound timer 2019-11-22 00:03:13 +01:00
spider.cpp wip 2019-11-21 22:59:33 +01:00
spider.h wip 2019-11-21 22:52:46 +01:00
startgtk.game.cpp Fix linux compiling 2019-11-22 00:11:16 +01:00
status.cpp Fix linux compiling 2019-11-22 00:11:16 +01:00
status.h wip 2019-11-21 22:52:46 +01:00
stream.cpp wip 2019-11-21 22:52:46 +01:00
stream.h wip 2019-11-21 22:52:46 +01:00
switch.cpp Fix keys not opening locked doors 2019-11-22 00:03:02 +01:00
switch.h wip 2019-11-21 22:59:46 +01:00
text2.cpp wip 2019-11-21 22:52:46 +01:00
text2.h wip 2019-11-21 22:52:46 +01:00
timer.cpp wip 2019-11-21 22:59:33 +01:00
timer.h wip 2019-11-21 22:52:46 +01:00
trigdat.cpp wip 2019-11-21 22:59:33 +01:00
trigdat.h wip 2019-11-21 22:52:46 +01:00
typedefs.h wip 2019-11-21 22:59:33 +01:00
util.h wip 2019-11-21 22:59:33 +01:00
version.cpp wip 2019-11-21 22:52:46 +01:00
version.h wip 2019-11-21 22:52:46 +01:00
view.cpp Do not hide player sprite and temporarily disable interpolation in 3rd person mode 2019-11-22 00:10:43 +01:00
view.h Interpolate bob angle 2019-11-22 00:10:38 +01:00
wasp.cpp Fix incorrect Wasp type being set. Will fix incorrectly sized Wasps (and behaviour?) 2019-11-22 00:10:41 +01:00
wasp.h wip 2019-11-21 22:52:46 +01:00