raze/source/exhumed/src/anims.h
nukeykt e0858d501c Game compiles now
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:59:45 +01:00

27 lines
511 B
C

#ifndef __anims_h__
#define __anims_h__
#include "compat.h"
struct Anim
{
short nSeq;
short field_2;
short field_4;
short nSprite;
};
extern Anim AnimList[];
extern uint8_t AnimFlags[];
void InitAnims();
void DestroyAnim(int nAnim);
int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nFlag);
short GetAnimSprite(short nAnim);
void FuncAnim(int, int, int);
void BuildExplosion(short nSprite);
int BuildSplash(int nSprite, int nSector);
#endif