raze/source/games/duke/src
2022-12-11 19:43:55 +01:00
..
actors.cpp - use tickstat for all thinker loops that have no more special cases. 2022-12-11 19:43:54 +01:00
actors_d.cpp - use tickstat for all thinker loops that have no more special cases. 2022-12-11 19:43:54 +01:00
actors_lava.cpp
actors_r.cpp - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
animatesprites.cpp - split the sprite animation code for CON-based actors into a separate function. 2022-12-11 19:43:55 +01:00
animatesprites_d.cpp - split the sprite animation code for CON-based actors into a separate function. 2022-12-11 19:43:55 +01:00
animatesprites_r.cpp - split the sprite animation code for CON-based actors into a separate function. 2022-12-11 19:43:55 +01:00
bowling.cpp - scriptified RR's bowling stuff. 2022-12-11 19:43:52 +01:00
ccmds.cpp - scriptified several of Duke's destructible items. 2022-12-11 19:43:52 +01:00
cheats.cpp - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
concmd.h
condef.h
conlabel.h
conlabeldef.h
constants.h - moved the shadow creation code out of animatesprites into a common subfunction. 2022-12-11 19:43:55 +01:00
d_menu.cpp
dispatch.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
duke3d.h - moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors. 2022-12-11 19:43:54 +01:00
dukeactor.h
flags_d.cpp - set some more flags. 2022-12-11 19:43:54 +01:00
flags_r.cpp - set some more flags. 2022-12-11 19:43:54 +01:00
funct.h - split the sprite animation code for CON-based actors into a separate function. 2022-12-11 19:43:55 +01:00
game.cpp - preparations for the next script exports. 2022-12-11 19:43:53 +01:00
game_misc.cpp - define Duke's skies by name. 2022-12-11 19:43:50 +01:00
gamedef.cpp - Duke: fixed Jibs animation and scale. 2022-12-11 19:43:46 +01:00
gameexec.cpp - moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors. 2022-12-11 19:43:54 +01:00
gameloop.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
gamevar.cpp
gamevar.h
global.cpp - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
global.h - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
hudweapon_d.cpp
hudweapon_r.cpp - scriptified RR's bowling stuff. 2022-12-11 19:43:52 +01:00
inlines.h - Move input vector rotation for Duke and SW into the playsim. 2022-12-11 19:43:55 +01:00
input.cpp - Move input vector rotation for Duke and SW into the playsim. 2022-12-11 19:43:55 +01:00
namelist_d.h - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
namelist_r.h - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
names.h - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
names_d.h
names_r.h
noise.cpp
player.cpp - Duke: Fix pitch alteration in dokneeattack(). 2022-12-11 19:43:55 +01:00
player_d.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
player_r.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
player_w.cpp - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
prediction.cpp - Duke: Remove all remaining angle wrapper usage. 2022-12-11 18:42:00 +01:00
prediction.h
premap.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
premap_d.cpp - converted several of RR's static init sprite types to the class system. 2022-12-11 19:43:55 +01:00
premap_r.cpp - converted several of RR's static init sprite types to the class system. 2022-12-11 19:43:55 +01:00
render.cpp - Implement new scaled angle change setup and remove enforcement of synchronised input. 2022-12-11 19:43:55 +01:00
savegame.cpp - renamed a few RR sprites plus one associated global variable. 2022-12-11 19:43:53 +01:00
sbar.cpp
sectors.cpp - added isEffector inline and exported NATURALLIGHTNING which got a bit in the way. 2022-12-11 19:43:52 +01:00
sectors_d.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
sectors_r.cpp - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
soundefs.h
sounds.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
sounds.h - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
spawn.cpp - define several of RR's fullbright decorative sprites via spawnclasses remapping. 2022-12-11 19:43:53 +01:00
spawn_d.cpp - scriptified all remaining Duke actors with specific init code and no CON part. 2022-12-11 19:43:53 +01:00
spawn_r.cpp - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00
types.h - moved the CON execute call to DDukeActor::Tick and removed a large portion of the special handling for scriptified actors. 2022-12-11 19:43:54 +01:00
vmexports.cpp - converted the two last non-CON-based active items - RRRA's empty bike and boat. 2022-12-11 19:43:54 +01:00