.. |
misc
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
tmp
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
util
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Couple weeks worth of random bs changes
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2009-08-28 23:08:00 +00:00 |
a-c.c
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Fix 64 bit problems after viewing a security cam.
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2009-11-04 08:11:21 +00:00 |
a.masm
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
a.nasm
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
a.wasm
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
baselayer.c
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
build.c
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m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
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2010-06-25 23:01:54 +00:00 |
cache1d.c
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
compat.c
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
config.c
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m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
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2010-06-25 23:01:54 +00:00 |
crc32.c
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A bunch of multiplayer improvements
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2009-12-14 05:23:29 +00:00 |
defs.c
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Add proper DEF tokens for normal scale/bias in model skins.
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2010-03-07 00:09:00 +00:00 |
dynamicgtk.c
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Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
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2009-11-18 01:17:56 +00:00 |
engine.c
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
engine_priv.h
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shading changes and fixes for a few crashes
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2010-06-07 09:03:16 +00:00 |
glbuild.c
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win32 stuck input fix among other minor changes
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2010-05-16 22:53:08 +00:00 |
gtkbits.c
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git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-10 07:38:50 +00:00 |
hightile.c
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
kplib.c
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shading changes and fixes for a few crashes
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2010-06-07 09:03:16 +00:00 |
lzwnew.c
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Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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2009-10-07 06:47:35 +00:00 |
md4.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
mdsprite.c
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
mutex.c
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Source code "cleanup," herein referred to as "rape"
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2010-05-02 23:27:30 +00:00 |
nedmalloc.c
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Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
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2010-05-18 00:30:30 +00:00 |
osd.c
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m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
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2010-06-25 23:01:54 +00:00 |
osxbits.m
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
polymer.c
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This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
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2010-06-23 04:20:46 +00:00 |
polymost.c
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
pragmas.c
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Remove dead copy protection and watcom support code, fix structure alignment and packing issues preventing Polymer from working with MSVC, enable link time code generation (whole program optimization) for MSVC builds, fix most warnings showing up in MSVC with /w2, add pulsating dynamic lights when holding the shrinker or expander
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2009-07-09 02:29:48 +00:00 |
quicklz.c
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Ball-busting true client-server multiplayer prototype/alpha/whatever
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2009-12-05 09:22:43 +00:00 |
rawinput.c
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shading changes and fixes for a few crashes
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2010-06-07 09:03:16 +00:00 |
scriptfile.c
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Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024
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2009-10-07 06:47:35 +00:00 |
sdlayer.c
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |
smalltextfont.c
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
startgtk.editor.c
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This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
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2010-06-23 04:20:46 +00:00 |
StartupWinController.editor.m
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
startwin.editor.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
textfont.c
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Generic non-descript commit message
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2009-06-24 08:20:10 +00:00 |
winlayer.c
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rotatesprite and multivoc have a rape baby
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2010-06-22 21:50:01 +00:00 |