raze/source/games/sw/src
2022-12-11 18:41:57 +01:00
..
actor.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ai.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ai.h - random angle cleanup 2022-10-15 17:52:06 +02:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
break.h - floatified AutoBreakWall and WallBreakPosition 2022-10-15 17:16:57 +02:00
bunny.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
cache.cpp - function separators 2022-10-15 17:16:57 +02:00
cheats.cpp - function separators 2022-10-15 17:16:57 +02:00
colormap.cpp - function separators 2022-10-15 17:16:57 +02:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
coolie.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
copysect.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
d_menu.cpp - function separators 2022-10-15 17:16:57 +02:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
eel.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
game.cpp - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
game.h - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
girlninj.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
goro.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
hornet.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
input.cpp - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
interpso.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp - function separators 2022-10-15 17:16:57 +02:00
inv.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
jsector.cpp - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
jsector.h - Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug. 2022-10-25 07:06:54 +02:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
lava.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
light.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h - replaced PANEL_SPRITEp 2021-12-31 15:49:07 +01:00
mclip.cpp - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
mclip.h - further hitscan overhaul. 2022-10-22 20:41:26 +02:00
menus.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - SW: Remove last PLAYER::posSet() calls. 2022-12-11 18:41:49 +01:00
miscactr.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
morph.cpp - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
network.cpp - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
network.h - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
ninja.cpp - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
osdcmds.cpp - Wrap access to previous yaw. 2022-12-11 18:41:57 +01:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
panel.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp - Change wrapper internals for current pitch to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
player.h - SW: Death sequence fixes. 2022-12-11 18:41:48 +01:00
predict.cpp - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
quake.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
ripper.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ripper2.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
rooms.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
rotator.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
save.cpp - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
saveable.cpp - function separators 2022-10-15 18:22:08 +02:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
scrip2.cpp - function separators 2022-10-15 18:22:08 +02:00
sector.cpp - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
sector.h - use symbolic constants in neartag calls. 2022-10-22 12:17:03 +02:00
serp.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
skel.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
skull.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
slidor.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
sounds.cpp - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
sounds.h - SW: Eliminated Voc3D_Flags typedef. 2022-01-01 08:36:56 +11:00
spike.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
sprite.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
sprite.h - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
swactor.h - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
track.cpp - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
vator.cpp - took care of most of zinttoworld 2022-10-17 17:03:52 +02:00
vis.cpp - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
wallmove.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
warp.cpp - SW: Remove last PLAYER::posSet() calls. 2022-12-11 18:41:49 +01:00
weapon.cpp - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
weapon.h - SW: Remove PLAYER::posGet(). 2022-12-11 18:41:49 +01:00
zilla.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
zombie.cpp - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00