.. |
_polymost.cpp
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- removed magic flags added to sector indices in Polymost.
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2021-11-11 21:28:53 +01:00 |
actor.cpp
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- DropVoodooCb
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2021-11-29 00:53:34 +01:00 |
actor.h
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
ai.cpp
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- nnExtIsImmune
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2021-11-06 17:00:52 +01:00 |
ai.h
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- aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp.
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2021-10-09 23:08:43 +02:00 |
aibat.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aibeast.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aiboneel.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aiburn.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aicaleb.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aicerber.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aicult.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aigarg.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aighost.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aigilbst.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aihand.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aihound.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aiinnoc.cpp
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
aipod.cpp
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- use actors in the CFX interface.
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2021-10-14 19:41:01 +02:00 |
airat.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aispid.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aistate.h
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Renamed untitled spider functions
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2021-08-21 19:52:24 +10:00 |
aitchern.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aiunicult.cpp
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- yet another commit with extracted formatting stuff and minor cleanup.
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2021-11-09 22:49:28 +01:00 |
aiunicult.h
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- aiunicult.cpp is done.
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2021-10-12 21:36:41 +02:00 |
aizomba.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
aizombf.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
animatesprite.cpp
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- refactoring of all getzrange code to use the Collision struct.
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2021-11-09 21:39:59 +01:00 |
asound.cpp
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- iterators in ambient sound code.
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2021-10-12 21:36:41 +02:00 |
barf.cpp
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- fixed warnings in Blood.
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2021-10-08 19:09:26 +02:00 |
blood.cpp
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- nnExtEraseModernStuff
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2021-11-06 17:19:24 +01:00 |
blood.h
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- Blood: Implement defineqav DEF parser with hookup to game-side code.
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2021-08-23 09:00:47 +10:00 |
bloodactor.h
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- debrisGetIndex and some related code.
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2021-11-09 22:18:38 +01:00 |
callback.cpp
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- DropVoodooCb
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2021-11-29 00:53:34 +01:00 |
callback.h
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- some ?vel replacements.
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2021-11-06 18:16:18 +01:00 |
choke.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
choke.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
common_game.h
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Revert "- Blood: Use more precision for flicker, quake and tilt effects."
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2021-10-05 08:43:32 +11:00 |
controls.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_menu.cpp
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- Blood: Revert "- Blood: Ensure looped QAVs interpolate using last frame in the array."
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2021-08-23 09:32:00 +10:00 |
db.cpp
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- Blood: fixed loading of maps with tracking conditions.
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2021-11-13 13:55:25 +01:00 |
db.h
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- refactoring of all getzrange code to use the Collision struct.
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2021-11-09 21:39:59 +01:00 |
dude.cpp
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- Fixed getPlayeById() function in multiplayer.
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2021-06-02 20:51:47 +02:00 |
dude.h
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- refactored actDamageSprite
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2021-05-10 20:13:28 +02:00 |
endgame.cpp
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- useObjResizer
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2021-11-29 00:53:34 +01:00 |
endgame.h
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- removed a few redundant one-liner functions.
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2021-09-17 20:49:25 +02:00 |
eventq.cpp
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- some ?vel replacements.
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2021-11-06 18:16:18 +01:00 |
eventq.h
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- migrated EVENT to use its actor pointer.
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2021-10-14 21:59:49 +02:00 |
fire.cpp
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- Blood: replaced 'unsigned char' with 'uint8_t' and 'signed char' with 'int8_t'.
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2021-04-17 10:14:03 +02:00 |
fx.cpp
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- yet another commit with extracted formatting stuff and minor cleanup.
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2021-11-09 22:49:28 +01:00 |
fx.h
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- use actors in the CFX interface.
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2021-10-14 19:41:01 +02:00 |
gameutil.cpp
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- refactoring of all getzrange code to use the Collision struct.
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2021-11-09 21:39:59 +01:00 |
gameutil.h
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- refactoring of all getzrange code to use the Collision struct.
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2021-11-09 21:39:59 +01:00 |
gib.cpp
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- some ?vel replacements.
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2021-11-06 18:16:18 +01:00 |
gib.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
globals.cpp
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- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
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2021-08-03 00:47:05 +10:00 |
globals.h
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- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
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2021-08-03 00:47:05 +10:00 |
hudsprites.cpp
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- Blood: Replace all numerical constants for player's weaponQav with enum values.
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2021-08-18 20:02:27 +10:00 |
inifile.cpp
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- zero-terminate the buffer for reading Blood's INI files.
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2021-06-26 12:04:21 +02:00 |
inifile.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
levels.cpp
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- properly macro-fy parsed strings from Blood's INI.
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2021-10-19 21:49:03 +02:00 |
levels.h
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- removed a few redundant one-liner functions.
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2021-09-17 20:49:25 +02:00 |
loadsave.cpp
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- Blood: fixed loading of actors with extended AI states.
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2021-11-29 00:51:35 +01:00 |
messages.cpp
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- renamed evPost to evPostActor and evKill to evKillActor for clarity.
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2021-10-14 20:31:17 +02:00 |
messages.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
mirrors.cpp
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Increase kMaxSuperXSprites from 128 to 512.
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2021-07-25 13:11:55 +10:00 |
misc.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
misc.h
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- sanitized tileGetSurfType.
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2021-11-09 21:42:51 +01:00 |
namelist.h
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- Blood: handle title screens so that mods changing the original one still display it.
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2021-05-19 00:07:50 +02:00 |
nnexts.cpp
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- useEffectGen + useSectorWindGen
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2021-11-29 00:53:35 +01:00 |
nnexts.h
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- trPlayer* functions.
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2021-11-29 00:53:34 +01:00 |
osdcmd.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
player.cpp
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- trPlayer* functions.
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2021-11-29 00:53:34 +01:00 |
player.h
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- removed a few compatibility wrappers.
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2021-09-17 20:49:26 +02:00 |
prediction.cpp
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- refactoring of all getzrange code to use the Collision struct.
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2021-11-09 21:39:59 +01:00 |
preload.cpp
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- mograted Blood's precaching to the backend's implementation.
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2021-04-11 12:42:59 +02:00 |
qav.cpp
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Revert "- Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage."
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2021-11-06 17:32:55 +11:00 |
qav.h
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- Blood: Apply a slightly better fix for the akimbo shotgun animation kQAV2SHOTF2 (res_id: 61).
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2021-08-27 22:18:57 +10:00 |
replace.cpp
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- removed some unused things from engine.cpp.
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2021-03-19 15:12:54 +01:00 |
sbar.cpp
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- Blood: fixed scriptified MP statusbar code to the point where it compiles.
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2021-05-15 10:25:37 +02:00 |
sectorfx.cpp
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- Blood: removed unused CSectorListMgr class.
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2021-11-11 23:48:19 +01:00 |
sectorfx.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
seq.cpp
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- sanitized tileGetSurfType.
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2021-11-09 21:42:51 +01:00 |
seq.h
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- actProcessSprites done.
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2021-08-23 19:18:22 +02:00 |
seqcb.h
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- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
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2021-09-17 20:49:25 +02:00 |
sfx.cpp
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- MoveMissile + actExplodeSprite.
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2021-08-23 19:15:08 +02:00 |
sound.cpp
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- Replace MIN() from templates.h with version provided in STL.
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2021-10-30 10:36:15 +02:00 |
sound.h
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- MoveMissile + actExplodeSprite.
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2021-08-23 19:15:08 +02:00 |
tile.cpp
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- sanitized tileGetSurfType.
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2021-11-09 21:42:51 +01:00 |
trig.cpp
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- Blood: Remove costable[] .
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2021-10-30 10:24:16 +02:00 |
triggers.cpp
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
triggers.h
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- fixed cherry picked commit.
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2021-06-02 20:52:47 +02:00 |
view.cpp
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- refactoring of all getzrange code to use the Collision struct.
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2021-11-09 21:39:59 +01:00 |
view.h
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- refactoring of all getzrange code to use the Collision struct.
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2021-11-09 21:39:59 +01:00 |
warp.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
weapon.cpp
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- trPlayerCtrlStartScene + changing index to initiator pointer in QAVSCENE.
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2021-11-09 23:16:16 +01:00 |