raze/polymer/eduke32/source
2010-01-11 19:00:32 +00:00
..
enet Cleaning out tree in case I can't work on anything for a while... more multiplay fixes 2009-12-17 11:17:48 +00:00
jaudiolib Don't process the SDL_mixer effect if we're not done initializing. 2010-01-11 19:00:32 +00:00
jmact Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
misc Misc 2009-09-28 00:01:06 +00:00
_functio.h
_midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
_rts.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
actors.c Revert part of revision 1540 which broke E2L4 and parts of E2L5. 2010-01-01 08:26:23 +00:00
anim.c Clean out tree... misc changes 2009-07-24 02:31:34 +00:00
astub.c Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences. 2010-01-02 17:29:31 +00:00
audiolib_musicstub.c this commit is broken 2009-07-27 05:33:12 +00:00
config.c Change multiplayer random ID generation scheme and remove some dead code 2009-10-29 22:22:44 +00:00
config.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
duke3d.h more semi-tested multiplayer changes and sound callback fix 2010-01-05 21:53:14 +00:00
funct.h further multiplayer improvements 2009-12-30 23:07:00 +00:00
function.h
game.c more semi-tested multiplayer changes and sound callback fix 2010-01-05 21:53:14 +00:00
gamedef.c Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
gamedef.h Added ifactorsound & stopactorsound, fixed qsprintf issues, removed dead unfinished fmod support code, fiddled with structure packing and data sizes to increase the max concurrent playbacks of the same sound from 4 to 8, fixed several sound bugs where when one player's jetpack or scuba sounds stopped in multiplayer, everyone's hitched, increased max sound voices to 96 (was 32) 2009-07-15 01:26:38 +00:00
gamedefs.h Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
gameexec.c further multiplayer improvements 2009-12-30 23:07:00 +00:00
gamestructures.c more multiplayer crap 2009-12-15 05:53:15 +00:00
gamevars.c A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use 2009-11-14 02:30:47 +00:00
global.c Cleaning out tree in case I can't work on anything for a while... more multiplay fixes 2009-12-17 11:17:48 +00:00
GNU.TXT
grpscan.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
grpscan.h
keys.h
m32def.c m32script fixes and additions 2010-01-04 14:38:29 +00:00
m32def.h m32script fixes and additions 2010-01-04 14:38:29 +00:00
m32exec.c m32script fixes and additions 2010-01-04 14:38:29 +00:00
m32structures.c mapster-script stuff 2009-09-18 21:44:46 +00:00
m32vars.c m32script conveniece 2009-10-11 15:52:16 +00:00
macros.h Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
mapster32.h Initial checkin of m32-script. 2009-09-12 23:03:15 +00:00
mdump.cpp
mdump.h
menus.c Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet. 2010-01-05 14:22:46 +00:00
midi.c bring back MIDI support for linux plus a few bug fixes 2009-07-28 06:32:58 +00:00
midi.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
mpu401.c Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
mpu401.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
music.c Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
names.h
namesdyn.c
namesdyn.h
osdcmds.c Cleaning out tree in case I can't work on anything for a while... more multiplay fixes 2009-12-17 11:17:48 +00:00
osdcmds.h Unify cvar handling between the engine and game sides of things 2009-04-29 06:20:07 +00:00
osdfuncs.c Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember 2009-11-18 01:17:56 +00:00
osdfuncs.h
player.c further multiplayer improvements 2009-12-30 23:07:00 +00:00
premap.c more semi-tested multiplayer changes and sound callback fix 2010-01-05 21:53:14 +00:00
rts.c Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024 2009-10-07 06:47:35 +00:00
rts.h Remove jmact/types.h in favor of standardized inttypes.h stuff 2009-04-26 05:57:42 +00:00
savegame.c further multiplayer improvements 2009-12-30 23:07:00 +00:00
sdlmusic.c A bunch of multiplayer improvements 2009-12-14 05:23:29 +00:00
sector.c further multiplayer improvements 2009-12-30 23:07:00 +00:00
soundefs.h
sounds.c more semi-tested multiplayer changes and sound callback fix 2010-01-05 21:53:14 +00:00
sounds.h
sounds_mapster32.c more demo control + sound access for m32script 2009-11-01 20:30:09 +00:00
sounds_mapster32.h more demo control + sound access for m32script 2009-11-01 20:30:09 +00:00
standard.h Hack MIDI back in for win32 2009-07-27 10:46:42 +00:00
startgtk.game.c Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember 2009-11-18 01:17:56 +00:00
startwin.game.c Fix the build with POLYMER=0 or USE_OPENGL=0. 2009-12-13 01:23:44 +00:00
startwin.game.h fix building with MSVC after Helixhorned's commit 2009-07-12 01:55:34 +00:00
sync.c Ball-busting true client-server multiplayer prototype/alpha/whatever 2009-12-05 09:22:43 +00:00
winbits.c Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc 2009-06-09 06:19:58 +00:00
wrapper.c