raze/source/common/textures
Christoph Oelckers 49e0c461c2 - Backend update from GZDoom.
This is mainly bringing the GLES backend up to date.
2021-10-07 22:46:45 +02:00
..
formats - got rid of most of the font system's baggage that's no longer needed. 2021-05-25 12:59:09 +02:00
hires Revert "- Remove CVAR_NOINITCALL bit from gl_texture_hqresize* CVARs." 2021-07-24 09:08:29 +02:00
animlib.cpp - don't attempt to decode animation frames at offsets beyond the end of the current page. 2021-07-02 20:33:53 +02:00
animlib.h - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
animtexture.cpp - fixed invalidation of programmatic textures. 2021-04-05 19:18:57 +02:00
animtexture.h - work on Duke intro sequence. 2020-06-28 00:32:28 +02:00
bitmap.cpp
bitmap.h - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
gametexture.cpp - backend update. 2020-06-11 09:15:44 +02:00
gametexture.h - fixed NoFullbrightRange. 2021-04-20 20:02:08 +02:00
hw_ihwtexture.cpp - transitioned FTexture. 2020-05-24 19:12:22 +02:00
hw_ihwtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
hw_material.cpp - Backend update from GZDoom - mainly for GLES2 support. 2021-09-18 12:20:28 +02:00
hw_material.h - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
hw_texcontainer.h - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
image.cpp - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
image.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
imagehelpers.h - finally managed to merge in the original texture system commit. 2020-05-24 22:53:14 +02:00
imagetexture.cpp - properly delete backing images in the texture manager. 2020-10-15 20:22:41 +02:00
m_png.cpp - m_png.cpp is common. 2020-04-12 08:30:42 +02:00
m_png.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
multipatchtexturebuilder.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
skyboxtexture.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
skyboxtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
texmanip.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
texture.cpp - redid font translation so that it doesn't need to crush the font characters' color set to the base palette. 2021-05-25 12:59:08 +02:00
textureid.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
texturemanager.cpp - disable texture name truncation for textures/ directory. 2021-07-05 22:39:24 +02:00
texturemanager.h - disable texture name truncation for textures/ directory. 2021-07-05 22:39:24 +02:00
textures.h - Backend update from GZDoom. 2021-10-07 22:46:45 +02:00
v_collection.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
v_collection.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00