raze/source
2021-10-14 19:02:48 +02:00
..
build - use a sprite flag to mark mapped sprites. 2021-10-14 15:09:43 +02:00
common - use correct math to access a texel's center for rendering voxels. 2021-10-13 00:12:58 +02:00
core - moved spriteMass into DBloodActor 2021-10-14 19:01:10 +02:00
games - renamed variable for consistency. 2021-10-14 19:02:48 +02:00
glbackend - disabled palette emulation for the GLES backend. 2021-10-13 00:09:18 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp