.. |
_polymost.cpp
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- removed magic flags added to sector indices in Polymost.
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2021-11-11 21:28:53 +01:00 |
actor.cpp
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- add a Collision member to USER.
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2021-11-29 00:55:12 +01:00 |
ai.cpp
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- owner stuff
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2021-11-29 00:55:15 +01:00 |
ai.h
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- removed DebugMoveHit.
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2021-11-29 00:55:11 +01:00 |
ambient.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
bots.h
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- replaced lo_sp with an actor pointer, both in USER and PLAYER.
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2021-11-29 00:55:10 +01:00 |
break.cpp
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- HitBreakSprite
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2021-11-29 00:55:15 +01:00 |
break.h
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- AutoBreakWall and SpawnShrap cleanup.
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2021-11-29 00:55:14 +01:00 |
bunny.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
cache.cpp
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
cheats.cpp
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
colormap.cpp
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
conpic.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
coolg.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
coolie.cpp
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- coolie.cpp
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2021-11-29 00:55:17 +01:00 |
copysect.cpp
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- copysect.cpp iterators.
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2021-11-29 00:55:17 +01:00 |
d_menu.cpp
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- fixed incorrect license in sw/d_menu.cpp.
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2021-05-08 00:13:50 +02:00 |
damage.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
digi.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
draw.cpp
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- rest of draw.cpp.
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2021-11-29 00:55:17 +01:00 |
eel.cpp
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- eel.cpp.
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2021-11-29 00:55:17 +01:00 |
game.cpp
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- game.cpp.
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2021-11-29 00:55:18 +01:00 |
game.h
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
girlninj.cpp
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- girlninj.cpp
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2021-11-29 00:55:18 +01:00 |
goro.cpp
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- goro.cpp + hornet.cpp.
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2021-11-29 00:55:18 +01:00 |
hornet.cpp
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- goro.cpp + hornet.cpp.
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2021-11-29 00:55:18 +01:00 |
input.cpp
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
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2021-11-29 00:55:01 +01:00 |
interpso.cpp
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- first batch of SW warning fixes.
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2021-05-12 21:49:34 +02:00 |
interpso.h
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- cleanup of savegame framework
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2021-04-22 00:03:17 +02:00 |
inv.cpp
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- SW: removed 3 unused global arrays.
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2021-11-11 21:58:14 +01:00 |
inv.h
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- scriptified SW's status bar.
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2021-05-16 09:34:08 +02:00 |
jsector.cpp
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- most of change_sprite_stat.
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2021-11-29 00:55:07 +01:00 |
jsector.h
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- redid the iterators in _polymost.cpp.
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2021-10-30 17:30:03 +02:00 |
jtags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
jweapon.cpp
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- SetupSpriteForBreak, extra sprite flags as enum
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2021-11-29 00:55:14 +01:00 |
lava.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
light.cpp
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- USER::Attach and SetAttach.
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2021-11-29 00:55:13 +01:00 |
light.h
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- first batch of SW warning fixes.
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2021-05-12 21:49:34 +02:00 |
lists.h
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- SW: avoid crashing when unwinding from a savegame loading error.
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2021-09-12 18:17:50 +02:00 |
mclip.cpp
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- made clipmoveboxtracenum a function argument of clipmove
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2021-11-08 23:22:48 +01:00 |
mclip.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
menus.cpp
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- scriptified SW's 2D screens.
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2021-04-30 20:08:35 +02:00 |
menus.h
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- removed the multiplayer scoreboard screens.
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2021-05-27 13:33:54 +02:00 |
misc.h
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- DoFall + DoBeginFall.
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2021-11-29 00:55:03 +01:00 |
miscactr.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
morph.cpp
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- SW: code/data pointer saving cleanup.
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2021-11-11 23:28:28 +01:00 |
mytypes.h
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- make breakflags an enum.
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2021-11-29 00:55:13 +01:00 |
namelist.h
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- fixed SW status bar.
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2021-05-16 10:25:56 +02:00 |
names.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
names2.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
network.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
network.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
ninja.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
osdcmds.cpp
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
pal.h
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
panel.cpp
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- SpriteQueueDelete + DeleteNoSoundOwner.
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2021-11-29 00:55:15 +01:00 |
panel.h
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- SW: Factor out bob coordinate backups.
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2021-07-10 22:01:42 +10:00 |
parent.h
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- removed all parental lock garbage from SW.
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2021-04-22 00:03:15 +02:00 |
player.cpp
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- HitBreakSprite
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2021-11-29 00:55:15 +01:00 |
player.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
predict.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
quake.cpp
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- owner stuff
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2021-11-29 00:55:15 +01:00 |
ripper.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
ripper2.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
rooms.cpp
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- AutoBreakWall and SpawnShrap cleanup.
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2021-11-29 00:55:14 +01:00 |
rotator.cpp
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- a large batch of KillSprite calls.
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2021-11-29 00:55:08 +01:00 |
save.cpp
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- USER::Attach and SetAttach.
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2021-11-29 00:55:13 +01:00 |
saveable.cpp
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- SW: code/data pointer saving cleanup.
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2021-11-11 23:28:28 +01:00 |
saveable.h
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- SW: code/data pointer saving cleanup.
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2021-11-11 23:28:28 +01:00 |
sbar.cpp
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- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
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2021-05-29 11:47:05 +02:00 |
scrip2.cpp
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- SW: fixed episode indexing resulting in bad display on the automap.
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2021-08-24 09:57:36 +02:00 |
sector.cpp
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- SpriteQueueDelete + DeleteNoSoundOwner.
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2021-11-29 00:55:15 +01:00 |
sector.h
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- replaced RANDOM_RANGE macro with direct calls to RandomRange
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2021-10-10 11:47:19 +02:00 |
serp.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
skel.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
skull.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
slidor.cpp
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- a large batch of KillSprite calls.
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2021-11-29 00:55:08 +01:00 |
sounds.cpp
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- SpriteQueueDelete + DeleteNoSoundOwner.
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2021-11-29 00:55:15 +01:00 |
sounds.h
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- SpriteQueueDelete + DeleteNoSoundOwner.
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2021-11-29 00:55:15 +01:00 |
spike.cpp
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- a large batch of KillSprite calls.
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2021-11-29 00:55:08 +01:00 |
sprite.cpp
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- goro.cpp + hornet.cpp.
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2021-11-29 00:55:18 +01:00 |
sprite.h
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- eliminated SetEnemy(In)active.
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2021-11-29 00:55:13 +01:00 |
stag.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sumo.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
swactor.h
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- rest of draw.cpp.
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2021-11-29 00:55:17 +01:00 |
tags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
text.cpp
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- moved all font setup out of the C++ code.
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2021-05-31 21:20:31 +02:00 |
track.cpp
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- ActorFindTrack
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2021-11-29 00:55:13 +01:00 |
vator.cpp
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- a large batch of KillSprite calls.
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2021-11-29 00:55:08 +01:00 |
vis.cpp
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
wallmove.cpp
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- replaced RANDOM_RANGE macro with direct calls to RandomRange
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2021-10-10 11:47:19 +02:00 |
warp.cpp
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- SW: use the global sector list in PreMapCombineFloors
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2021-11-11 21:58:14 +01:00 |
weapon.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
weapon.h
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- leftover SpriteNum's in coolg.cpp.
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2021-11-29 00:55:16 +01:00 |
zilla.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
zombie.cpp
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- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |