raze/source/core
Mitchell Richters 13ea55b4cb - Replace player's rotscrnang and look_ang angles with DAngle objects.
* Went the el cheapo route and added some floating point Build angle methods. As these and the integer build methods are really just refactoring aids, we'll come back to this in due course.
2022-10-05 00:36:26 +02:00
..
console - removed debug message. 2022-01-04 17:18:24 +01:00
menu - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
music - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
r_data - lock cvar shader uniforms behind a command line parameter for now 2022-04-16 12:12:43 -04:00
rendering - Change all remaining BunchDrawer properties from binangle to angle_t types. 2022-10-05 00:36:25 +02:00
textures - Repair frame timer in tileAnimateOfs() following consolidation in 4f2170655c. 2022-08-25 21:44:14 +02:00
actorinfo.cpp - added all parts needed to implement the actor property parser. 2022-01-23 13:03:39 +01:00
actorinfo.h - made DCoreActor's properties functional. 2022-02-15 22:34:03 +01:00
actorlist.cpp - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
automap.cpp - handle most int_pos calls in common code. 2022-10-04 18:44:17 +02:00
automap.h - MarkSectorSeen 2021-12-26 23:09:48 +01:00
binaryangle.h - Duke: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
cheathandler.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective. 2022-10-01 09:10:13 +02:00
cheats.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
coreactor.h - the remaining angle stuff. 2022-10-05 00:36:21 +02:00
ct_chat.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
d_net.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
d_net.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_protocol.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
d_protocol.h - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
d_ticcmd.h - Blood: JSON serializer for triggers 2020-11-21 20:25:06 +01:00
defparser.cpp - added spawn number parser to .DEF. 2022-01-26 23:53:05 +01:00
g_mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
g_mapinfo.h - summary screens, too. 2021-05-02 12:28:32 +02:00
gameconfigfile.cpp - fixed bad search path setup on macOS 2022-04-19 14:02:51 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamecontrol.h - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamecvars.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamecvars.h - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
gamefuncs.cpp - Remove last main usage of binangle outside of the game's input code. 2022-10-05 00:36:26 +02:00
gamefuncs.h - Blood: Replace all uses of binangle with DAngle objects. 2022-10-05 00:36:24 +02:00
gamehud.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
gamehud.h - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
gameinput.cpp - Replace player's rotscrnang and look_ang angles with DAngle objects. 2022-10-05 00:36:26 +02:00
gameinput.h - Replace player's rotscrnang and look_ang angles with DAngle objects. 2022-10-05 00:36:26 +02:00
gamestruct.h - Replace use of binangle in gi->processSprites() with DAngle object. 2022-10-05 00:36:24 +02:00
gi.cpp - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
gi.h - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
initfs.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
inputstate.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
inputstate.h - Force synchronised input when cl_capfps is true. 2022-06-06 18:41:48 +10:00
interpolate.cpp - handle most int_pos calls in common code. 2022-10-04 18:44:17 +02:00
interpolate.h Revert "- removed Interp_Sprite_Z." 2022-01-01 19:50:30 +01:00
intvec.h - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
mainloop.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00
maphack.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.cpp - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
mapinfo.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
maploader.cpp - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
maptypes.h - Change walltype::clipangle from binangle to angle_t. 2022-10-05 00:36:25 +02:00
mathutil.cpp - Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant. 2021-07-10 22:08:48 +10:00
mathutil.h - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
namedef_custom.h - did some reshuffling on Exhumed's menu. 2022-01-24 01:00:05 +01:00
ns.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
packet.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
palette.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
palette.h - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
precache.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
precache.h - migrated RR's cutscene definitions. 2021-05-02 13:12:24 +02:00
psky.cpp - fixed sky tiling. 2022-01-25 19:00:52 +01:00
psky.h - sky management rework. 2022-01-16 12:12:43 +01:00
quotemgr.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp Revert "- fixed music lookup for user maps." 2021-12-30 09:58:08 +01:00
raze_music.h - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
raze_sound.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
raze_sound.h - handle most int_pos calls in common code. 2022-10-04 18:44:17 +02:00
razefont.cpp - various small bits of cleanup. 2021-11-29 00:57:11 +01:00
razefont.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
rts.cpp - fixed more warnings in 'core'. 2021-05-12 21:47:32 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
savegamehelp.h - RR: clear jaildoors array on map start. 2022-05-22 09:28:12 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - another backend update from GZDoom. 2022-06-06 15:28:41 +02:00
screenjob_.h - silenced some warnings. 2021-05-22 15:34:04 +02:00
screenshot.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
searchpaths.cpp - fixed main game resource detection for Blood. 2021-12-31 13:04:32 +01:00
secrets.cpp - fixed parsing issues in secret hint system. 2022-05-24 20:41:44 +02:00
secrets.h - improved the secret hint management for Blood. 2022-03-20 12:47:23 +01:00
sectorgeometry.cpp - use inline access functions to read floorz/ceilingz. 2022-08-27 09:58:16 +02:00
sectorgeometry.h - avoid conversions for vertex comparisons in CollectLoops and for sectorgeometry.cpp's poscompare values. 2022-02-15 22:34:03 +01:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.h - removed all leftover parts of the native status bars. 2021-05-16 10:35:33 +02:00
statusbar2.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
thingdef.h - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_data.cpp - added scripting exports for the global map types and a few more actor utilities. 2022-02-21 00:12:51 +01:00
thingdef_properties.cpp - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
updatesector.h - cleanup, part 1. 2022-10-02 20:47:00 +02:00
version.h - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
vmexports.cpp - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
zcc_compile_raze.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
zcc_compile_raze.h - hooked up the compiler extension and the static actor data setup. 2022-01-23 13:03:39 +01:00
zcompile.cpp - added the flag parsing utilities. 2022-01-23 13:03:39 +01:00