raze/polymer/eduke32/source
2008-08-17 09:01:31 +00:00
..
jaudiolib 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
jmact Line numbering stuff... this still needs work 2008-08-16 07:53:29 +00:00
misc Beginnings of support for selecting mods in the startup window... win32 only for now 2008-08-17 09:01:31 +00:00
_functio.h Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
_rts.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
actors.c git-svn-id: https://svn.eduke32.com/eduke32@962 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-10 13:13:24 +00:00
anim.c Part 1 of 64-bit patch from Stephen Anthony 2008-02-16 22:27:08 +00:00
astub.c Line numbering stuff... this still needs work 2008-08-16 07:53:29 +00:00
config.c Beginnings of support for selecting mods in the startup window... win32 only for now 2008-08-17 09:01:31 +00:00
config.h Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer. 2008-07-09 23:25:38 +00:00
duke3d.h Line numbering stuff... this still needs work 2008-08-16 07:53:29 +00:00
funct.h git-svn-id: https://svn.eduke32.com/eduke32@953 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 12:29:23 +00:00
function.h Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
game.c Beginnings of support for selecting mods in the startup window... win32 only for now 2008-08-17 09:01:31 +00:00
gamedef.c Beginnings of support for selecting mods in the startup window... win32 only for now 2008-08-17 09:01:31 +00:00
gamedef.h Beginnings of support for selecting mods in the startup window... win32 only for now 2008-08-17 09:01:31 +00:00
gamedefs.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
gameexec.c Added a new CON command: setgamepalette <pal> 2008-08-16 11:20:08 +00:00
gamevars.c Beginnings of support for selecting mods in the startup window... win32 only for now 2008-08-17 09:01:31 +00:00
global.c git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-06 11:50:34 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
grpscan.h Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
keys.h Cleanup patch from Hunter_rus 2008-05-16 00:23:33 +00:00
mapster32.h git-svn-id: https://svn.eduke32.com/eduke32@956 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 22:02:57 +00:00
mdump.cpp git-svn-id: https://svn.eduke32.com/eduke32@933 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-06 11:50:34 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c New alternate mini-hud 2008-08-07 07:52:36 +00:00
names.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
namesdyn.c git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 21:02:11 +00:00
namesdyn.h git-svn-id: https://svn.eduke32.com/eduke32@612 1a8010ca-5511-0410-912e-c29ae57300e0 2008-02-06 21:02:11 +00:00
osdcmds.c Enhancements to -cfg: now offers the option to import existing config settings from duke3d.cfg, and binds.cfg is now cfgname_binds.cfg so individual configs can have their own. This is good for mods that change some of the function names (like Duke Plus) because otherwise running EDuke32 on the same cfg without the mod activated will blow away the controls for functions that don't exist. 2008-08-12 12:50:20 +00:00
osdcmds.h Menu slider for map ambient light level 2008-07-27 21:33:28 +00:00
osdfuncs.c git-svn-id: https://svn.eduke32.com/eduke32@969 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-11 23:22:29 +00:00
osdfuncs.h r_cullobstructedmodels 2: only cull if model texture has alpha 2008-07-26 07:20:57 +00:00
player.c Line numbering stuff... this still needs work 2008-08-16 07:53:29 +00:00
premap.c I need to stop changing shit when I'm tired 2008-08-12 23:34:55 +00:00
rts.c Comment out and refactor some unnecessary (IMO) console startup messages... seems to improve win32 startup times, possibly due to less scrolling of the startup window text buffer. 2008-07-09 23:25:38 +00:00
rts.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
savegame.c Beginnings of support for selecting mods in the startup window... win32 only for now 2008-08-17 09:01:31 +00:00
sector.c git-svn-id: https://svn.eduke32.com/eduke32@953 1a8010ca-5511-0410-912e-c29ae57300e0 2008-08-09 12:29:23 +00:00
soundefs.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
sounds.c More fixes 2008-07-29 09:57:09 +00:00
sounds.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
startgtk.game.c Game name in window title and some other shit 2008-07-22 09:05:34 +00:00
startwin.game.c Beginnings of support for selecting mods in the startup window... win32 only for now 2008-08-17 09:01:31 +00:00
startwin.game.h Beginnings of support for selecting mods in the startup window... win32 only for now 2008-08-17 09:01:31 +00:00
testcd.c Remove -Wno-unused from Makefile 2008-03-21 04:01:38 +00:00
winbits.c EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
wrapper.c 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00