raze/polymer/eduke32/source/lunatic/lunatic_m32.h
helixhorned 3bcdc5acb8 Lunatic reorganization part 2: split into engine and editor/game parts.
On the engine side (functions starting with L_), there are now the basic
parts like state creation and running code from strings and files.
The game and editor can add to that by e.g. loading whatever they please
into the state. Their functions start with El_ and Em_, respectively.
The Lua scripts still reside in source/lunatic, even for the common ones.
This is because they will be embedded into the binaries as bytecode or
compressed source eventually, so their location on disk will be irrelevant.

git-svn-id: https://svn.eduke32.com/eduke32@3148 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 20:59:00 +00:00

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C

/* The Lunatic Interpreter, part of EDuke32. Editor stuff. */
#ifndef EDUKE32_LUNATIC_M32_H_
#define EDUKE32_LUNATIC_M32_H_
#include "lunatic.h"
int Em_CreateState(L_State *estate);
void Em_DestroyState(L_State *estate);
#endif