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Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
1328c66f9c
Permitting to enable various debugging options. See "eduke32 -debughelp" for which ones those are: they were previously settable from defs_common.lua, and a new option 'strict' has been added that makes accesses to void sprites error. (That is, already "sprite[i]", not "sprite[i].some_member".) git-svn-id: https://svn.eduke32.com/eduke32@4049 1a8010ca-5511-0410-912e-c29ae57300e0 |
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