..
formats
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
hires
Revert "- Remove CVAR_NOINITCALL
bit from gl_texture_hqresize*
CVARs."
2021-07-24 09:08:29 +02:00
animlib.cpp
- don't attempt to decode animation frames at offsets beyond the end of the current page.
2021-07-02 20:33:53 +02:00
animlib.h
- added a texture format for single frame ANMs so that they can be handled like normal images.
2020-06-28 14:41:44 +02:00
animtexture.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
animtexture.h
- work on Duke intro sequence.
2020-06-28 00:32:28 +02:00
bitmap.cpp
- added the special colormaps for the texture compositor.
2020-04-12 08:30:42 +02:00
bitmap.h
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
gametexture.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
gametexture.h
- make upscaling of sky textures depend on the single tile size, not the entire composite texture.
2021-11-29 00:57:10 +01:00
hw_ihwtexture.cpp
- Replace MAX()
from templates.h
with version provided in STL.
2021-10-30 10:36:02 +02:00
hw_ihwtexture.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
hw_material.cpp
- backend upate from GZDoom
2021-10-30 09:34:38 +02:00
hw_material.h
- preparations for passing palette lookup textures through the low level texture code.
2020-06-17 12:26:01 +02:00
hw_texcontainer.h
- redid font translation so that it doesn't need to crush the font characters' color set to the base palette.
2021-05-25 12:59:08 +02:00
image.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
image.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
imagehelpers.h
- finally managed to merge in the original texture system commit.
2020-05-24 22:53:14 +02:00
imagetexture.cpp
- address several warnings reported by GCC 11.
2021-11-29 00:55:29 +01:00
m_png.cpp
- Replace MIN()
from templates.h
with version provided in STL.
2021-10-30 10:36:15 +02:00
m_png.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
multipatchtexturebuilder.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
skyboxtexture.cpp
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
skyboxtexture.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
texmanip.h
- added GZDoom's texture manager.
2020-05-24 16:11:10 +02:00
texture.cpp
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
textureid.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
texturemanager.cpp
- fixed camera textures breaking in SW when restarting a level.
2021-12-02 21:40:43 +01:00
texturemanager.h
- disable texture name truncation for textures/ directory.
2021-07-05 22:39:24 +02:00
textures.h
- Backend update from GZDoom.
2021-10-07 22:46:45 +02:00
v_collection.cpp
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
v_collection.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00