..
misc
Delete a bunch of crusty old outdated unused files.
2014-07-22 07:25:09 +00:00
util
compat_tools.c: match definition of 'editstatus'to declarations in other places. DONT_BUILD.
2015-01-24 19:14:39 +00:00
a-c.c
Mapster32: further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"
2015-07-11 23:07:47 +00:00
a.masm
Replace DOS box-drawing characters in the ASM with sane ASCII. DONT_BUILD.
2014-11-07 07:53:28 +00:00
a.nasm
Fix the crash in the ASM relating to the dynamic allocation of ylookup.
2014-11-29 06:30:42 +00:00
a64.yasm
Add WIP x86_64 assembly texture mapping routines.
2013-09-21 13:37:31 +00:00
baselayer.c
Fix various, but not all warnings.
2015-07-25 17:23:17 +00:00
build.c
Mapster32: call AppGrabMouse() on show/retract OSD like in the game.
2015-08-08 11:03:07 +00:00
cache1d.c
Re-expose kpzbufsiz and set it to zero in uninitengine, preventing potential crashes from successive re-initializations of the engine.
2015-05-27 08:47:03 +00:00
common.c
Add SW to our build system and make relevant changes to avoid fatal build errors.
2015-05-19 21:56:03 +00:00
compat.c
BSD: Build system fixes/improvements. DONT_BUILD.
2015-03-02 07:54:24 +00:00
config.c
Mapster32: add config variable 'corruptcheck_heinum'.
2015-08-08 07:04:14 +00:00
crc32.c
BSD: Build system fixes/improvements. DONT_BUILD.
2015-03-02 07:54:24 +00:00
defs.c
Fix warnings
2015-07-17 00:12:33 +00:00
dxtfilter.c
iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.
2015-05-16 20:16:27 +00:00
dynamicgtk.c
Restructure dynamicgtk to comply with C++ casting rules. DONT_BUILD.
2014-11-29 00:32:28 +00:00
engine.c
engine.c: use swapptr() instead of swaplong() in two cases in drawmasks().
2015-08-02 08:40:39 +00:00
engine_oldmap.h
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
engine_priv.h
Convert multi-psky handling to use dynamically-allocated arrays.
2015-05-27 08:47:34 +00:00
glbuild.c
Polymer: upload bucket indices through pinned host memory.
2015-07-15 08:23:00 +00:00
gtkbits.c
Fix C/GTK2/SDL1.2 build. DONT_BUILD.
2014-11-28 08:30:31 +00:00
hightile.c
Nocompress and nodownsize for skyboxes
2015-02-18 01:47:00 +00:00
jwzgles.c
iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.
2015-05-16 20:16:27 +00:00
kplib.c
Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode.
2015-05-03 07:04:11 +00:00
lunatic.c
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
lz4.c
Fix a couple of clang warnings. DONT_BUILD.
2014-10-29 17:05:15 +00:00
md4.c
Reinstate MD4.
2015-01-08 15:13:28 +00:00
mdsprite.c
mdsprite.c: from updateanimation(), if m->[cn]frame >= numframes, clear to 0.
2015-06-07 09:55:40 +00:00
mingw_main.c
Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
2013-10-06 07:49:26 +00:00
mmulti_null.c
KenBuild.
2014-07-24 14:01:44 +00:00
mutex.c
Simplify mutex wrapper into simply differentiating between RENDERTYPEWIN (which is deprecated...) and everything else, which uses SDL mutexes.
2014-04-17 19:58:07 +00:00
osd.c
Very minor OSD cleanups, no functional changes. I was planning on doing more with this but decided to do something else instead, so I want it out of my tree without losing it. DONT_BUILD.
2015-07-08 03:34:37 +00:00
osxbits.m
Refine the previous commit a bit. DONT_BUILD.
2014-12-08 07:32:58 +00:00
polymer.c
Polymer: upload bucket indices through pinned host memory.
2015-07-15 08:23:00 +00:00
polymost.c
Polymost: don't redundantly adjust globalcursectnum in polymost_drawrooms().
2015-08-01 08:41:14 +00:00
pragmas.c
Mapster32: further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"
2015-07-11 23:07:47 +00:00
rawinput.c
Some minor fixes. DONT_BUILD.
2014-11-28 08:14:00 +00:00
scriptfile.c
Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
2015-05-03 07:03:48 +00:00
sdlayer.c
baselayer: add DEBUG_FRAME_LOCKING functionality.
2015-07-25 17:23:21 +00:00
sdlayer12.c
Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.
2014-12-27 18:36:43 +00:00
sdlkeytrans.c
SDL2: map SDL_SCANCODE_NONUSBACKSLASH to the same Build code as COMMA.
2015-04-11 13:53:09 +00:00
SDLMain.m
Apple: Update Xcode project and build system. DONT_BUILD.
2015-02-14 07:26:10 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
GTK: Fix warnings and errors related to the banners. DONT_BUILD.
2014-11-28 23:47:46 +00:00
startosx.editor.m
Fix the Wii build and clean up remaining warnings. DONT_BUILD.
2014-10-19 00:44:23 +00:00
startwin.editor.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
texcache.c
iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.
2015-05-16 20:16:27 +00:00
textfont.c
textfont.c: make TAB character display blank.
2013-11-04 22:56:06 +00:00
voxmodel.c
Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
2015-05-03 07:03:48 +00:00
wiibits.c
Wii: Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD.
2014-12-17 13:02:21 +00:00
winbits.c
Fix program entry point on win32, allows debugging SDL builds under MSVC.
2015-02-11 05:21:50 +00:00
winlayer.c
baselayer: add DEBUG_FRAME_LOCKING functionality.
2015-07-25 17:23:21 +00:00
xxhash.c
Update xxhash to r36
2014-09-30 04:04:12 +00:00