raze/source/games
Christoph Oelckers 0cef35c345 - SW: when an actor is killed, all attached ambient sounds must be deleted.
Not only did the sound not stop but what happened here was very much undefined behavior as the ambient sound retained its pointer to now undefined memory.
2022-10-19 00:05:35 +02:00
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blood - Blood: Don't use degrees in the QAV drawer until hud_drawsprite() is uplifted. 2022-10-18 19:52:02 +02:00
duke - floatified handle_se13. 2022-10-18 20:02:30 +02:00
exhumed - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
sw - SW: when an actor is killed, all attached ambient sounds must be deleted. 2022-10-19 00:05:35 +02:00