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* For Duke/SW, we continually apply `SB_CENTERVIEW` only if it was previously a toggled action, similar to Blood. * For SW, we remove two SW-specific bits (`PF_LOCK_HORIZ` and `PF_LOOKING`) that are no longer needed. * For Duke, we remove `return_to_center` and just use the `SB_CENTERVIEW` action bit as required. * For `sethorizon()`, feature set and adjustment speeds are an averaged out accumulation across Duke/SW: ** GameTicRate is factored in for adjustment decisions to provide consistency for SW being the faster game. ** Adjustment amounts are half way between Duke/SW. |
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CMakeLists.txt |