raze/source/games/duke
Mitchell Richters 098542de69 - Duke: Call movetransports() before processing any player movement.
* This simply works much better. In addition to being able to revert commits like `- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct.`, transitioning from above water to underwater and vice-versa is interpolated, smooth and seamless, something that I was unable to hack in without this change.
2022-11-30 09:53:51 +01:00
..
src - Duke: Call movetransports() before processing any player movement. 2022-11-30 09:53:51 +01:00
all.cpp - reimplemented Duke's scripted actor iterators in a more lightweight fashion. 2022-11-13 08:59:07 +01:00
all_d.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
all_r.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00