.. |
2d
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- initialize all special tiles to their intended type before starting the game.
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2022-12-11 19:43:58 +01:00 |
audio
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- replace the homegrown hash chain in the sound engine with a TMap.
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2022-12-11 18:41:52 +01:00 |
console
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- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
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2022-11-19 18:26:17 +01:00 |
cutscenes
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- backend update from GZDoom.
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2022-11-24 16:56:46 +01:00 |
engine
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- backend update from GZDoom.
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2022-12-04 16:51:44 +01:00 |
filesystem
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
fonts
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- backend update from GZDoom.
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2022-12-04 16:51:44 +01:00 |
menu
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- backend update from GZDoom
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2022-11-25 11:14:38 +01:00 |
models
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- backend update from GZDoom.
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2022-12-04 16:51:44 +01:00 |
objects
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- fixed GC::FullGC not collecting everything anymore.
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2022-12-05 12:29:18 +01:00 |
platform
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- updated Vulkan backend to use ZVulkan.
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2022-12-11 18:30:01 +01:00 |
rendering
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- removed canvas hack stuff from Buildtiles after cleaning up the mess in SW.
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2022-12-11 19:43:58 +01:00 |
scripting
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- scriptified the pool balls.
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2022-12-11 19:43:47 +01:00 |
startscreen
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- backend update from GZDoom.
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2022-11-24 16:56:46 +01:00 |
statusbar
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- Allow passing angle through when drawing the generic crosshair.
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2022-12-11 18:42:00 +01:00 |
textures
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- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
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2022-12-11 19:44:00 +01:00 |
thirdparty
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- got new CVar system from GZDoom.
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2022-10-22 00:12:17 +02:00 |
utility
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- Use the interpolated sine table for tangent instead of Cephis math in TAngle<T> .
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2022-12-11 18:41:38 +01:00 |