raze/source/common/textures
Christoph Oelckers 0869497ecb - rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
This allows using the related checking features with other textures as well.
2022-12-11 19:44:00 +01:00
..
formats - Backend update from GZDoom. 2022-10-25 07:03:25 +02:00
hires - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
animlib.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
animlib.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
animtexture.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
animtexture.h - work on Duke intro sequence. 2020-06-28 00:32:28 +02:00
bitmap.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
bitmap.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
gametexture.cpp - did a bit of optimization on FGameTexture. 2022-12-11 18:41:52 +01:00
gametexture.h - removed canvas hack stuff from Buildtiles after cleaning up the mess in SW. 2022-12-11 19:43:58 +01:00
hw_ihwtexture.cpp - Replace MAX() from templates.h with version provided in STL. 2021-10-30 10:36:02 +02:00
hw_ihwtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
hw_material.cpp - did a bit of optimization on FGameTexture. 2022-12-11 18:41:52 +01:00
hw_material.h - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
hw_texcontainer.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
image.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
image.h - rewrote the tile pixel cache to work on texture IDs instead of tile IDs. 2022-12-11 19:44:00 +01:00
imagehelpers.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
imagetexture.cpp - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
m_png.cpp - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
m_png.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
multipatchtexturebuilder.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
skyboxtexture.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
skyboxtexture.h - updated to GZDoom's new texture management system. 2020-05-25 23:59:07 +02:00
texmanip.h - added GZDoom's texture manager. 2020-05-24 16:11:10 +02:00
texture.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
textureid.h - Backend update from GZDoom. 2022-07-23 12:10:08 +10:00
texturemanager.cpp - fixed: aliases for null textures must still be set. 2022-12-11 19:43:12 +01:00
texturemanager.h - fixed: aliases for null textures must still be set. 2022-12-11 19:43:12 +01:00
textures.h - removed all remnants of the softpoly renderer which was never used in Raze. 2022-08-03 13:27:48 +02:00
v_collection.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
v_collection.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00