raze/source/games/duke/src
Mitchell Richters 082336e5f8 - buildhoriz: Implementation of pitch and BAM conversion code.
* Determined maximum horizon able to be handed by engine in Q16.16 format is 280039127.
* Re-did pitch math to work on this known maximum and standardised pitch around -90/90 degrees as it should be.
* Because pitch is now -90/90 and not ~-188/188, m_sensitivity_y probably requires re-scaling.
2020-10-07 13:29:04 +11:00
..
2d_d.cpp - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
2d_r.cpp - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
actors.cpp - eliminated a few overlooked 'long's. 2020-10-02 22:18:08 +02:00
actors_d.cpp - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - eliminated a few overlooked 'long's. 2020-10-02 22:18:08 +02:00
animatesprites_d.cpp - implemented World Tour's developer commentaries. 2020-09-26 17:43:34 +02:00
animatesprites_r.cpp - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
cheats.cpp - reset ud.eog after playing the end of game cutscene. 2020-09-27 20:34:48 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
d_menu.cpp - Duke: Tune menu light amounts. 2020-09-27 17:52:20 +10:00
dispatch.cpp - do proper interpolation of the snorkel in RR. 2020-08-31 19:06:53 +02:00
duke3d.h - buildhoriz: Implementation of pitch and BAM conversion code. 2020-10-07 13:29:04 +11:00
flags_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h - Blood/Duke/SW: Smooth out player's zpos adjustment while in 3rd person view. 2020-09-23 23:12:59 +10:00
game.cpp - added a parser for WT's developer commentary definitions. 2020-09-26 16:18:44 +02:00
game_misc.cpp - Blood/Duke/RR/SW: Improvements to 3rd person viewing by modifying the rendered player's posz so the camera is looking further above the camera sprite as EDuke32 does. Blood just enables the crosshair when using 3rd person view. 2020-09-25 17:52:00 +10:00
gamedef.cpp - eliminated a few overlooked 'long's. 2020-10-02 22:18:08 +02:00
gameexec.cpp - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
gameloop.cpp - Duke: Change fix in 6e9576b871 to be outside of donewgame() in case player is loading a map from the command line. 2020-09-26 09:17:50 +10:00
gamevar.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
gamevar.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
global.cpp - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
global.h - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
hudweapon_d.cpp - fixed incomplete merging of WW2GI/Duke code for the pistol animation 2020-09-28 08:55:59 +02:00
hudweapon_r.cpp - RR: Don't draw weapon on screen when in 3rd person view. 2020-09-25 16:17:55 +10:00
inlines.h - these parts were missed somehow. 2020-10-02 22:42:54 +02:00
input.cpp - mouse code update. 2020-09-28 22:36:43 +02:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
player_d.cpp - Duke/SW: Fix InitTracerTurret() to use player's q16horiz with full precision and replace some manually expressed mulscales with mulscale16() inline from pragmas.h. 2020-10-07 13:28:58 +11:00
player_r.cpp - Duke/SW: Fix InitTracerTurret() to use player's q16horiz with full precision and replace some manually expressed mulscales with mulscale16() inline from pragmas.h. 2020-10-07 13:28:58 +11:00
player_w.cpp - Duke/SW: Fix InitTracerTurret() to use player's q16horiz with full precision and replace some manually expressed mulscales with mulscale16() inline from pragmas.h. 2020-10-07 13:28:58 +11:00
prediction.cpp - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
prediction.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
premap.cpp - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
premap_d.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
premap_r.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
render.cpp - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
savegame.cpp - Duke: must serialize SB_CENTERVIEW (but no other bits.) 2020-09-23 18:18:23 +02:00
sbar.cpp - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
sbar.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar_d.cpp - Duke/RR: Fix alt HUD health flashing when > 100. 2020-09-27 02:27:03 +10:00
sbar_r.cpp - Duke/RR: Fix alt HUD health flashing when > 100. 2020-09-27 02:27:03 +10:00
sectors.cpp - transitioned cloudclock. 2020-08-31 19:22:21 +02:00
sectors_d.cpp - fixed sprite changing logic for developer commentaries and attenuate the music while commentaries are playing. 2020-09-27 12:52:26 +02:00
sectors_r.cpp - eliminated a few overlooked 'long's. 2020-10-02 22:18:08 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - fixed sprite changing logic for developer commentaries and attenuate the music while commentaries are playing. 2020-09-27 12:52:26 +02:00
sounds.h - implemented World Tour's developer commentaries. 2020-09-26 17:43:34 +02:00
spawn.cpp - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
spawn_d.cpp - World Tour: Fixed missing smoke on burning monsters 2020-09-23 19:24:40 +02:00
spawn_r.cpp - changespritestat literal number replacement 2020-09-23 18:51:43 +02:00
types.h - Duke: Changed some downscaled and upscaled Q16.16 variables missed when doing 46810ec490. 2020-09-25 17:08:44 +10:00