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611dad7f69
Not hooked up yet.
58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
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#pragma once
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#include "vulkan/system/vk_buffers.h"
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#include "vulkan/shaders/vk_shader.h"
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class VkStreamBuffer;
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class VkMatrixBuffer;
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class VkStreamBufferWriter
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{
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public:
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VkStreamBufferWriter();
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bool Write(const StreamData& data);
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void Reset();
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uint32_t DataIndex() const { return mDataIndex; }
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uint32_t StreamDataOffset() const { return mStreamDataOffset; }
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private:
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VkStreamBuffer* mBuffer;
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uint32_t mDataIndex = MAX_STREAM_DATA - 1;
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uint32_t mStreamDataOffset = 0;
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};
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class VkMatrixBufferWriter
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{
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public:
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VkMatrixBufferWriter();
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bool Write(const VSMatrix& modelMatrix, bool modelMatrixEnabled, const VSMatrix& textureMatrix, bool textureMatrixEnabled);
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void Reset();
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uint32_t Offset() const { return mOffset; }
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private:
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VkStreamBuffer* mBuffer;
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MatricesUBO mMatrices = {};
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VSMatrix mIdentityMatrix;
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uint32_t mOffset = 0;
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};
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class VkStreamBuffer
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{
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public:
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VkStreamBuffer(size_t structSize, size_t count);
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~VkStreamBuffer();
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uint32_t NextStreamDataBlock();
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void Reset() { mStreamDataOffset = 0; }
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VKDataBuffer* UniformBuffer = nullptr;
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private:
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uint32_t mBlockSize = 0;
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uint32_t mStreamDataOffset = 0;
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};
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