raze/source/games/duke/src/actors_r.cpp
2021-12-30 09:56:51 +01:00

4295 lines
91 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2017-2019 Nuke.YKT
Copyright (C) 2020 - Christoph Oelckers
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "global.h"
#include "names_r.h"
#include "mapinfo.h"
#include "dukeactor.h"
BEGIN_DUKE_NS
void dojaildoor();
void moveminecart();
void ballreturn(DDukeActor* spr);
void pinsectorresetdown(sectortype* sect);
int pinsectorresetup(sectortype* sect);
int checkpins(sectortype* sect);
void resetpins(sectortype* sect);
void resetlanepics(void);
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool ceilingspace_r(sectortype* sectp)
{
if (sectp && (sectp->ceilingstat & CSTAT_SECTOR_SKY) && sectp->ceilingpal == 0)
{
switch(sectp->ceilingpicnum)
{
case MOONSKY1:
case BIGORBIT1:
return 1;
}
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool floorspace_r(sectortype* sectp)
{
if (sectp && (sectp->floorstat & CSTAT_SECTOR_SKY) && sectp->ceilingpal == 0)
{
switch(sectp->floorpicnum)
{
case MOONSKY1:
case BIGORBIT1:
return 1;
}
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void check_fta_sounds_r(DDukeActor* actor)
{
if (actor->s->extra > 0) switch (actor->s->picnum)
{
case COOT: // LIZTROOP
if (!isRRRA() && (krand() & 3) == 2)
S_PlayActorSound(PRED_RECOG, actor);
break;
case BILLYCOCK:
case BILLYRAY:
case BRAYSNIPER: // PIGCOP
S_PlayActorSound(PIG_RECOG, actor);
break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void addweapon_r(struct player_struct* p, int weapon)
{
int cw = p->curr_weapon;
if (p->OnMotorcycle || p->OnBoat)
{
p->gotweapon[weapon] = true;;
if (weapon == THROWSAW_WEAPON)
{
p->gotweapon[BUZZSAW_WEAPON] = true;
p->ammo_amount[BUZZSAW_WEAPON] = 1;
}
else if (weapon == CROSSBOW_WEAPON)
{
p->gotweapon[CHICKEN_WEAPON] = true;
p->gotweapon[DYNAMITE_WEAPON] = true;
}
else if (weapon == SLINGBLADE_WEAPON)
{
p->ammo_amount[SLINGBLADE_WEAPON] = 1;
}
return;
}
if (p->gotweapon[weapon] == 0)
{
p->gotweapon[weapon] = true;;
if (weapon == THROWSAW_WEAPON)
{
p->gotweapon[BUZZSAW_WEAPON] = true;
p->ammo_amount[BUZZSAW_WEAPON] = 1;
}
if (isRRRA())
{
if (weapon == CROSSBOW_WEAPON)
{
p->gotweapon[CHICKEN_WEAPON] = true;
}
if (weapon == SLINGBLADE_WEAPON)
{
p->ammo_amount[SLINGBLADE_WEAPON] = 50;
}
}
if (weapon == CROSSBOW_WEAPON)
{
p->gotweapon[DYNAMITE_WEAPON] = true;
}
if (weapon != DYNAMITE_WEAPON)
cw = weapon;
}
else
cw = weapon;
if (weapon == DYNAMITE_WEAPON)
p->last_weapon = -1;
p->random_club_frame = 0;
if (p->holster_weapon == 0)
{
p->weapon_pos = -1;
p->last_weapon = p->curr_weapon;
}
else
{
p->weapon_pos = 10;
p->holster_weapon = 0;
p->last_weapon = -1;
}
p->okickback_pic = p->kickback_pic = 0;
p->curr_weapon = cw;
p->wantweaponfire = -1;
switch (weapon)
{
case SLINGBLADE_WEAPON:
if (!isRRRA()) break;
case KNEE_WEAPON:
case DYNAMITE_WEAPON:
case TRIPBOMB_WEAPON:
case THROWINGDYNAMITE_WEAPON:
break;
case SHOTGUN_WEAPON:
S_PlayActorSound(SHOTGUN_COCK, p->GetActor());
break;
case PISTOL_WEAPON:
S_PlayActorSound(INSERT_CLIP, p->GetActor());
break;
default:
S_PlayActorSound(EJECT_CLIP, p->GetActor());
break;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void hitradius_r(DDukeActor* actor, int r, int hp1, int hp2, int hp3, int hp4)
{
static const uint8_t statlist[] = { STAT_DEFAULT, STAT_ACTOR, STAT_STANDABLE, STAT_PLAYER, STAT_FALLER, STAT_ZOMBIEACTOR, STAT_MISC };
auto spri = actor->s;
if (spri->xrepeat >= 11 || !(spri->picnum == RPG || ((isRRRA()) && spri->picnum == RPG2)))
{
BFSSectorSearch search(spri->sector());
while (auto dasectp = search.GetNext())
{
if (((dasectp->ceilingz - spri->z) >> 8) < r)
{
auto wal = dasectp->firstWall();
int d = abs(wal->x - spri->x) + abs(wal->y - spri->y);
if (d < r)
fi.checkhitceiling(dasectp);
else
{
auto thirdpoint = wal->point2Wall()->point2Wall();
d = abs(thirdpoint->x - spri->x) + abs(thirdpoint->y - spri->y);
if (d < r)
fi.checkhitceiling(dasectp);
}
}
for (auto& wal : wallsofsector(dasectp))
{
if ((abs(wal.x - spri->x) + abs(wal.y - spri->y)) < r)
{
if (wal.twoSided())
{
search.Add(wal.nextSector());
}
int x1 = (((wal.x + wal.point2Wall()->x) >> 1) + spri->x) >> 1;
int y1 = (((wal.y + wal.point2Wall()->y) >> 1) + spri->y) >> 1;
auto sect = wal.sectorp();
updatesector(x1, y1, &sect);
if (sect != nullptr && cansee(x1, y1, spri->z, sect, spri->x, spri->y, spri->z, spri->sector()))
fi.checkhitwall(actor, &wal, wal.x, wal.y, spri->z, spri->picnum);
}
}
}
}
int q = -(24 << 8) + (krand() & ((32 << 8) - 1));
auto Owner = actor->GetOwner();
for (int x = 0; x < 7; x++)
{
DukeStatIterator it1(statlist[x]);
while (auto act2 = it1.Next())
{
auto spri2 = act2->s;
if (x == 0 || x >= 5 || AFLAMABLE(spri2->picnum))
{
if (spri2->cstat & CSTAT_SPRITE_BLOCK_ALL)
if (dist(actor, act2) < r)
{
if (badguy(act2) && !cansee(spri2->x, spri2->y, spri2->z + q, spri2->sector(), spri->x, spri->y, spri->z + q, spri->sector()))
{
continue;
}
fi.checkhitsprite(act2, actor);
}
}
else if (spri2->extra >= 0 && act2 != actor && (badguy(act2) || spri2->picnum == QUEBALL || spri2->picnum == BOWLINGPIN || spri2->picnum == STRIPEBALL || (spri2->cstat & CSTAT_SPRITE_BLOCK_ALL) || spri2->picnum == DUKELYINGDEAD))
{
if (spri->picnum == MORTER && act2 == Owner)
{
continue;
}
if ((isRRRA()) && spri->picnum == CHEERBOMB && act2 == Owner)
{
continue;
}
if (spri2->picnum == APLAYER) spri2->z -= gs.playerheight;
int d = dist(actor, act2);
if (spri2->picnum == APLAYER) spri2->z += gs.playerheight;
if (d < r && cansee(spri2->x, spri2->y, spri2->z - (8 << 8), spri2->sector(), spri->x, spri->y, spri->z - (12 << 8), spri->sector()))
{
if ((isRRRA()) && spri2->picnum == MINION && spri2->pal == 19)
{
continue;
}
act2->ang = getangle(spri2->x - spri->x, spri2->y - spri->y);
if (spri->picnum == RPG && spri2->extra > 0)
act2->picnum = RPG;
else if ((isRRRA()) && spri->picnum == RPG2 && spri2->extra > 0)
act2->picnum = RPG;
else
act2->picnum = RADIUSEXPLOSION;
if (d < r / 3)
{
if (hp4 == hp3) hp4++;
act2->extra = hp3 + (krand() % (hp4 - hp3));
}
else if (d < 2 * r / 3)
{
if (hp3 == hp2) hp3++;
act2->extra = hp2 + (krand() % (hp3 - hp2));
}
else if (d < r)
{
if (hp2 == hp1) hp2++;
act2->extra = hp1 + (krand() % (hp2 - hp1));
}
int pic = spri2->picnum;
if ((isRRRA())?
(pic != HULK && pic != MAMA && pic != BILLYPLAY && pic != COOTPLAY && pic != MAMACLOUD) :
(pic != HULK && pic != SBMOVE))
{
if (spri2->xvel < 0) spri2->xvel = 0;
spri2->xvel += (spri2->extra << 2);
}
if (spri2->picnum == STATUEFLASH || spri2->picnum == QUEBALL ||
spri2->picnum == STRIPEBALL || spri2->picnum == BOWLINGPIN)
fi.checkhitsprite(act2, actor);
if (spri2->picnum != RADIUSEXPLOSION &&
Owner && Owner->s->statnum < MAXSTATUS)
{
if (spri2->picnum == APLAYER)
{
int p = act2->PlayerIndex();
if (ps[p].newOwner != nullptr)
{
clearcamera(&ps[p]);
}
}
act2->SetHitOwner(actor->GetOwner());
}
}
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int movesprite_ex_r(DDukeActor* actor, int xchange, int ychange, int zchange, unsigned int cliptype, Collision &result)
{
int clipdist;
auto spri = actor->s;
int bg = badguy(actor);
if (spri->statnum == 5 || (bg && spri->xrepeat < 4))
{
spri->x += (xchange * TICSPERFRAME) >> 2;
spri->y += (ychange * TICSPERFRAME) >> 2;
spri->z += (zchange * TICSPERFRAME) >> 2;
if (bg)
SetActor(actor, spri->pos);
return result.setNone();
}
auto dasectp = spri->sector();
vec3_t pos = spri->pos;
pos.z -= ((tileHeight(spri->picnum) * spri->yrepeat) << 1);
if (bg)
{
if (spri->xrepeat > 60)
clipmove(pos, &dasectp, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 1024, (4 << 8), (4 << 8), cliptype, result);
else
{
clipdist = 192;
clipmove(pos, &dasectp, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), clipdist, (4 << 8), (4 << 8), cliptype, result);
}
if (dasectp == nullptr || (dasectp != nullptr && actor->actorstayput != nullptr && actor->actorstayput != dasectp))
{
if (dasectp && dasectp->lotag == ST_1_ABOVE_WATER)
spri->ang = (krand() & 2047);
else if ((actor->temp_data[0] & 3) == 1)
spri->ang = (krand() & 2047);
SetActor(actor, spri->pos);
if (dasectp == nullptr) dasectp = &sector[0];
return result.setSector(dasectp);
}
if ((result.type == kHitSector || result.type == kHitSprite) && (actor->cgg == 0)) spri->ang += 768;
}
else
{
if (spri->statnum == STAT_PROJECTILE)
clipmove(pos, &dasectp, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 8, (4 << 8), (4 << 8), cliptype, result);
else
clipmove(pos, &dasectp, ((xchange * TICSPERFRAME) << 11), ((ychange * TICSPERFRAME) << 11), 128, (4 << 8), (4 << 8), cliptype, result);
}
spri->x = pos.x;
spri->y = pos.y;
if (dasectp)
if ((dasectp != spri->sector()))
ChangeActorSect(actor, dasectp);
int daz = spri->z + ((zchange * TICSPERFRAME) >> 3);
if ((daz > actor->ceilingz) && (daz <= actor->floorz))
spri->z = daz;
else if (result.type == kHitNone)
return result.setSector(dasectp);
return result.type;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void lotsoffeathers_r(DDukeActor *actor, int n)
{
lotsofstuff(actor, n, MONEY);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void guts_r(DDukeActor* actor, int gtype, int n, int p)
{
auto s = actor->s;
int gutz, floorz;
int j;
int sx, sy;
uint8_t pal;
if (badguy(actor) && s->xrepeat < 16)
sx = sy = 8;
else sx = sy = 32;
gutz = s->z - (8 << 8);
floorz = getflorzofslopeptr(s->sector(), s->x, s->y);
if (gutz > (floorz - (8 << 8)))
gutz = floorz - (8 << 8);
gutz += gs.actorinfo[s->picnum].gutsoffset;
if (badguy(actor) && s->pal == 6)
pal = 6;
else
{
pal = 0;
if (isRRRA())
{
if (s->picnum == MINION && (s->pal == 8 || s->pal == 19)) pal = s->pal;
}
}
for (j = 0; j < n; j++)
{
// RANDCORRECT version from RR.
int a = krand() & 2047;
int r1 = krand();
int r2 = krand();
int r3 = krand();
int r4 = krand();
int r5 = krand();
// TRANSITIONAL: owned by a player???
auto spawned = EGS(s->sector(), s->x + (r5 & 255) - 128, s->y + (r4 & 255) - 128, gutz - (r3 & 8191), gtype, -32, sx >> 1, sy >> 1, a, 48 + (r2 & 31), -512 - (r1 & 2047), ps[p].GetActor(), 5);
if (spawned && pal != 0)
spawned->s->pal = pal;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void movefta_r(void)
{
int x, px, py, sx, sy;
int j, p;
sectortype* psect, *ssect;
DukeStatIterator it(STAT_ZOMBIEACTOR);
while(auto act = it.Next())
{
auto s = act->s;
p = findplayer(act, &x);
j = 0;
ssect = psect = s->sector();
if (ps[p].GetActor()->s->extra > 0)
{
if (x < 30000)
{
act->timetosleep++;
if (act->timetosleep >= (x >> 8))
{
if (badguy(act))
{
px = ps[p].oposx + 64 - (krand() & 127);
py = ps[p].oposy + 64 - (krand() & 127);
updatesector(px, py, &psect);
if (psect == nullptr)
{
continue;
}
sx = s->x + 64 - (krand() & 127);
sy = s->y + 64 - (krand() & 127);
updatesector(px, py, &ssect);
if (ssect == nullptr)
{
continue;
}
if (s->pal == 33 || s->picnum == VIXEN ||
(isRRRA() && (isIn(s->picnum, COOT, COOTSTAYPUT, BIKER, BIKERB, BIKERBV2, CHEER, CHEERB,
CHEERSTAYPUT, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, COOTPLAY, BILLYPLAY, MAKEOUT, MAMA)
|| (s->picnum == MINION && s->pal == 8)))
|| (bcos(s->ang) * (px - sx) + bsin(s->ang) * (py - sy) >= 0))
{
int r1 = krand();
int r2 = krand();
j = cansee(sx, sy, s->z - (r2 % (52 << 8)), s->sector(), px, py, ps[p].oposz - (r1 % (32 << 8)), ps[p].cursector);
}
}
else
{
int r1 = krand();
int r2 = krand();
j = cansee(s->x, s->y, s->z - ((r2 & 31) << 8), s->sector(), ps[p].oposx, ps[p].oposy, ps[p].oposz - ((r1 & 31) << 8), ps[p].cursector);
}
if (j) switch (s->picnum)
{
case RUBBERCAN:
case EXPLODINGBARREL:
case WOODENHORSE:
case HORSEONSIDE:
case CANWITHSOMETHING:
case FIREBARREL:
case FIREVASE:
case NUKEBARREL:
case NUKEBARRELDENTED:
case NUKEBARRELLEAKED:
if (s->sector()->ceilingstat & CSTAT_SECTOR_SKY)
s->shade = s->sector()->ceilingshade;
else s->shade = s->sector()->floorshade;
act->timetosleep = 0;
ChangeActorStat(act, STAT_STANDABLE);
break;
default:
#if 0
// TRANSITIONAL: RedNukem has this here. Needed?
if (actorflag(act, SFLAG_USEACTIVATOR) && sector [act->s.lotag & 16384) break;
#endif
act->timetosleep = 0;
check_fta_sounds_r(act);
ChangeActorStat(act, STAT_ACTOR);
break;
}
else act->timetosleep = 0;
}
}
if (/*!j &&*/ badguy(act)) // this is like RedneckGDX. j is uninitialized here, i.e. most likely not 0.
{
if (s->sector()->ceilingstat & CSTAT_SECTOR_SKY)
s->shade = s->sector()->ceilingshade;
else s->shade = s->sector()->floorshade;
if (s->picnum == HEN || s->picnum == COW || s->picnum == PIG || s->picnum == DOGRUN || ((isRRRA()) && s->picnum == RABBIT))
{
if (wakeup(act, p))
{
act->timetosleep = 0;
check_fta_sounds_r(act);
ChangeActorStat(act, STAT_ACTOR);
}
}
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
DDukeActor* ifhitsectors_r(sectortype* sect)
{
DukeStatIterator it(STAT_MISC);
while (auto a1 = it.Next())
{
if (a1->s->picnum == EXPLOSION2 || (a1->s->picnum == EXPLOSION3 && sect == a1->s->sector()))
return a1;
}
return nullptr;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int ifhitbyweapon_r(DDukeActor *actor)
{
int p;
auto hitowner = actor->GetHitOwner();
auto spri = actor->s;
if (actor->extra >= 0)
{
if (spri->extra >= 0)
{
if (spri->picnum == APLAYER)
{
if (ud.god) return -1;
p = actor->PlayerIndex();
if (hitowner &&
hitowner->s->picnum == APLAYER &&
ud.coop == 1 &&
ud.ffire == 0)
return -1;
spri->extra -= actor->extra;
if (hitowner)
{
if (spri->extra <= 0 && actor->picnum != FREEZEBLAST)
{
spri->extra = 0;
ps[p].wackedbyactor = hitowner;
if (hitowner->s->picnum == APLAYER && p != hitowner->PlayerIndex())
{
ps[p].frag_ps = hitowner->PlayerIndex();
}
actor->SetHitOwner(ps[p].GetActor());
}
}
int pn = actor->picnum;
if (pn == RPG2 && !isRRRA()) pn = 0; // avoid messing around with gotos.
switch (pn)
{
case RADIUSEXPLOSION:
case RPG:
case HYDRENT:
case HEAVYHBOMB:
case SEENINE:
case OOZFILTER:
case EXPLODINGBARREL:
case TRIPBOMBSPRITE:
case RPG2:
ps[p].posxv += actor->extra * bcos(actor->ang, 2);
ps[p].posyv += actor->extra * bsin(actor->ang, 2);
break;
default:
ps[p].posxv += actor->extra * bcos(actor->ang, 1);
ps[p].posyv += actor->extra * bsin(actor->ang, 1);
break;
}
}
else
{
if (actor->extra == 0)
if (spri->xrepeat < 24)
return -1;
spri->extra -= actor->extra;
if (spri->picnum != RECON && actor->GetOwner() && actor->GetOwner()->s->statnum < MAXSTATUS)
actor->SetOwner(hitowner);
}
actor->extra = -1;
return actor->picnum;
}
}
actor->extra = -1;
return -1;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void respawn_rrra(DDukeActor* oldact, DDukeActor* newact)
{
auto newspr = newact->s;
newspr->pal = oldact->s->pal;
if (newspr->picnum == MAMA)
{
if (newspr->pal == 30)
{
newspr->xrepeat = 26;
newspr->yrepeat = 26;
newspr->clipdist = 75;
}
else if (newspr->pal == 31)
{
newspr->xrepeat = 36;
newspr->yrepeat = 36;
newspr->clipdist = 100;
}
else if (newspr->pal == 32)
{
newspr->xrepeat = 50;
newspr->yrepeat = 50;
newspr->clipdist = 100;
}
else
{
newspr->xrepeat = 50;
newspr->yrepeat = 50;
newspr->clipdist = 100;
}
}
if (newspr->pal == 8)
{
newspr->cstat |= CSTAT_SPRITE_TRANSLUCENT;
}
if (newspr->pal != 6)
{
deletesprite(oldact);
return;
}
oldact->s->extra = (66 - 13);
newspr->pal = 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void movefallers_r(void)
{
DukeStatIterator it(STAT_FALLER);
while (auto act = it.Next())
{
auto s = act->s;
auto sectp = s->sector();
if (act->temp_data[0] == 0)
{
s->z -= (16 << 8);
act->temp_data[1] = s->ang;
int x = s->extra;
int j = fi.ifhitbyweapon(act);
if (j >= 0)
{
if (j == RPG || (isRRRA() && j == RPG2) || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER)
{
if (s->extra <= 0)
{
act->temp_data[0] = 1;
DukeStatIterator it(STAT_FALLER);
while (auto ac2 = it.Next())
{
if (ac2->s->hitag == s->hitag)
{
ac2->temp_data[0] = 1;
ac2->s->cstat &= ~CSTAT_SPRITE_ONE_SIDE;
if (ac2->s->picnum == CEILINGSTEAM || ac2->s->picnum == STEAM)
ac2->s->cstat |= CSTAT_SPRITE_INVISIBLE;
}
}
}
}
else
{
act->extra = 0;
s->extra = x;
}
}
s->ang = act->temp_data[1];
s->z += (16 << 8);
}
else if (act->temp_data[0] == 1)
{
if (s->lotag > 0)
{
s->lotag -= 3;
s->xvel = ((64 + krand()) & 127);
s->zvel = -(1024 + (krand() & 1023));
}
else
{
if (s->xvel > 0)
{
s->xvel -= 2;
ssp(act, CLIPMASK0);
}
int x;
if (fi.floorspace(s->sector())) x = 0;
else
{
if (fi.ceilingspace(s->sector()))
x = gs.gravity / 6;
else
x = gs.gravity;
}
if (s->z < (sectp->floorz - FOURSLEIGHT))
{
s->zvel += x;
if (s->zvel > 6144)
s->zvel = 6144;
s->z += s->zvel;
}
if ((sectp->floorz - s->z) < (16 << 8))
{
int j = 1 + (krand() & 7);
for (x = 0; x < j; x++) RANDOMSCRAP(act);
deletesprite(act);
}
}
}
}
}
//---------------------------------------------------------------------------
//
// split out of movestandables
//
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void movecrack(DDukeActor* actor)
{
auto s = actor->s;
int* t = &actor->temp_data[0];
if (s->hitag > 0)
{
t[0] = s->cstat;
t[1] = s->ang;
int j = fi.ifhitbyweapon(actor);
if (j == RPG || (isRRRA() && j == RPG2) || j == RADIUSEXPLOSION || j == SEENINE || j == OOZFILTER)
{
DukeStatIterator it(STAT_STANDABLE);
while (auto a1 = it.Next())
{
if (s->hitag == a1->s->hitag && (a1->s->picnum == OOZFILTER || a1->s->picnum == SEENINE))
if (a1->s->shade != -32)
a1->s->shade = -32;
}
detonate(actor, EXPLOSION2);
}
else
{
s->cstat = ESpriteFlags::FromInt(t[0]);
s->ang = t[1];
s->extra = 0;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void movebolt(DDukeActor* actor)
{
auto s = actor->s;
int* t = &actor->temp_data[0];
int x;
auto sectp = s->sector();
findplayer(actor, &x);
if (x > 20480) return;
if (t[3] == 0)
t[3] = sectp->floorshade;
CLEAR_THE_BOLT:
if (t[2])
{
t[2]--;
sectp->floorshade = 20;
sectp->ceilingshade = 20;
return;
}
if ((s->xrepeat | s->yrepeat) == 0)
{
s->xrepeat = t[0];
s->yrepeat = t[1];
}
else if ((krand() & 8) == 0)
{
t[0] = s->xrepeat;
t[1] = s->yrepeat;
t[2] = global_random & 4;
s->xrepeat = s->yrepeat = 0;
goto CLEAR_THE_BOLT;
}
s->picnum++;
int l = global_random & 7;
s->xrepeat = l + 8;
if (l & 1) s->cstat ^= CSTAT_SPRITE_TRANSLUCENT;
if (s->picnum == (BOLT1 + 1) && (krand() & 1) && sectp->floorpicnum == HURTRAIL)
S_PlayActorSound(SHORT_CIRCUIT, actor);
if (s->picnum == BOLT1 + 4) s->picnum = BOLT1;
if (s->picnum & 1)
{
sectp->floorshade = 0;
sectp->ceilingshade = 0;
}
else
{
sectp->floorshade = 20;
sectp->ceilingshade = 20;
}
}
//---------------------------------------------------------------------------
//
// this has been broken up into lots of smaller subfunctions
//
//---------------------------------------------------------------------------
void movestandables_r(void)
{
DukeStatIterator it(STAT_STANDABLE);
while (auto act = it.Next())
{
int picnum = act->s->picnum;
if (!act->insector())
{
deletesprite(act);
continue;
}
if (picnum >= CRANE && picnum <= CRANE +3)
{
movecrane(act, CRANE);
}
else if (picnum >= WATERFOUNTAIN && picnum <= WATERFOUNTAIN + 3)
{
movefountain(act, WATERFOUNTAIN);
}
else if (AFLAMABLE(picnum))
{
moveflammable(act, TIRE, BOX, BLOODPOOL);
}
else if (picnum >= CRACK1 && picnum <= CRACK1 + 3)
{
movecrack(act);
}
else if (picnum == OOZFILTER || picnum == SEENINE || picnum == SEENINEDEAD || picnum == (SEENINEDEAD + 1))
{
moveooz(act, SEENINE, SEENINEDEAD, OOZFILTER, EXPLOSION2);
}
else if (picnum == MASTERSWITCH)
{
movemasterswitch(act, SEENINE, OOZFILTER);
}
else if (picnum == TRASH)
{
movetrash(act);
}
else if (picnum >= BOLT1 && picnum <= BOLT1 + 3)
{
movebolt(act);
}
else if (picnum == WATERDRIP)
{
movewaterdrip(act, WATERDRIP);
}
else if (picnum == DOORSHOCK)
{
movedoorshock(act);
}
else if (picnum == TOUCHPLATE)
{
movetouchplate(act, TOUCHPLATE);
}
else if (picnum == CANWITHSOMETHING)
{
movecanwithsomething(act);
}
else if (isIn(picnum,
EXPLODINGBARREL,
WOODENHORSE,
HORSEONSIDE,
FIREBARREL,
FIREVASE,
NUKEBARREL,
NUKEBARRELDENTED,
NUKEBARRELLEAKED,
TOILETWATER,
RUBBERCAN,
STEAM,
CEILINGSTEAM))
{
int x;
int p = findplayer(act, &x);
execute(act, p, x);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void chickenarrow(DDukeActor* actor)
{
auto s = actor->s;
s->hitag++;
if (actor->picnum != BOSS2 && s->xrepeat >= 10 && s->sector()->lotag != 2)
{
auto spawned = spawn(actor, SMALLSMOKE);
if (spawned) spawned->s->z += (1 << 8);
if ((krand() & 15) == 2)
{
spawn(actor, MONEY);
}
}
DDukeActor* ts = actor->seek_actor;
if (!ts) return;
if (ts->s->extra <= 0)
actor->seek_actor = nullptr;
if (actor->seek_actor && s->hitag > 5)
{
int ang, ang2, ang3;
ang = getangle(ts->s->x - s->x, ts->s->y - s->y);
ang2 = ang - s->ang;
ang3 = abs(ang2);
if (ang2 < 100)
{
if (ang3 > 1023)
s->ang += 51;
else
s->ang -= 51;
}
else if (ang2 > 100)
{
if (ang3 > 1023)
s->ang -= 51;
else
s->ang += 51;
}
else
s->ang = ang;
if (s->hitag > 180)
if (s->zvel <= 0)
s->zvel += 200;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static bool weaponhitsprite(DDukeActor *proj, DDukeActor *targ, const vec3_t &oldpos)
{
auto s = proj->s;
if (isRRRA())
{
if (targ->s->picnum == MINION
&& (s->picnum == RPG || s->picnum == RPG2)
&& targ->s->pal == 19)
{
S_PlayActorSound(RPG_EXPLODE, proj);
spawn(proj, EXPLOSION2)->s->pos = oldpos;
return true;
}
}
else if (s->picnum == FREEZEBLAST && targ->s->pal == 1)
if (badguy(targ) || targ->s->picnum == APLAYER)
{
auto star = spawn(proj, TRANSPORTERSTAR);
if (star)
{
star->s->pal = 1;
star->s->xrepeat = 32;
star->s->yrepeat = 32;
}
deletesprite(proj);
return true;
}
fi.checkhitsprite(targ, proj);
if (targ->s->picnum == APLAYER)
{
int p = targ->s->yvel;
S_PlayActorSound(PISTOL_BODYHIT, targ);
if (s->picnum == SPIT)
{
if (isRRRA() && proj->GetOwner() && proj->GetOwner()->s->picnum == MAMA)
{
guts_r(proj, RABBITJIBA, 2, myconnectindex);
guts_r(proj, RABBITJIBB, 2, myconnectindex);
guts_r(proj, RABBITJIBC, 2, myconnectindex);
}
ps[p].horizon.addadjustment(32);
ps[p].sync.actions |= SB_CENTERVIEW;
if (ps[p].loogcnt == 0)
{
if (!S_CheckActorSoundPlaying(ps[p].GetActor(), DUKE_LONGTERM_PAIN))
S_PlayActorSound(DUKE_LONGTERM_PAIN, ps[p].GetActor());
int j = 3 + (krand() & 3);
ps[p].numloogs = j;
ps[p].loogcnt = 24 * 4;
for (int x = 0; x < j; x++)
{
ps[p].loogiex[x] = krand() % 320;
ps[p].loogiey[x] = krand() % 200;
}
}
}
}
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static bool weaponhitwall(DDukeActor *proj, walltype* wal, const vec3_t& oldpos)
{
auto s = proj->s;
if (isRRRA() && proj->GetOwner() && proj->GetOwner()->s->picnum == MAMA)
{
guts_r(proj, RABBITJIBA, 2, myconnectindex);
guts_r(proj, RABBITJIBB, 2, myconnectindex);
guts_r(proj, RABBITJIBC, 2, myconnectindex);
}
if (s->picnum != RPG && (!isRRRA() || s->picnum != RPG2) && s->picnum != FREEZEBLAST && s->picnum != SPIT && s->picnum != SHRINKSPARK && (wal->overpicnum == MIRROR || wal->picnum == MIRROR))
{
int k = getangle(wal->delta());
s->ang = ((k << 1) - s->ang) & 2047;
proj->SetOwner(proj);
spawn(proj, TRANSPORTERSTAR);
return true;
}
else
{
SetActor(proj, oldpos);
fi.checkhitwall(proj, wal, s->x, s->y, s->z, s->picnum);
if (!isRRRA() && s->picnum == FREEZEBLAST)
{
if (wal->overpicnum != MIRROR && wal->picnum != MIRROR)
{
s->extra >>= 1;
if (s->xrepeat > 8)
s->xrepeat -= 2;
if (s->yrepeat > 8)
s->yrepeat -= 2;
s->yvel--;
}
int k = getangle(wal->delta());
s->ang = ((k << 1) - s->ang) & 2047;
return true;
}
if (s->picnum == SHRINKSPARK)
{
if (wal->picnum >= RRTILE3643 && wal->picnum < RRTILE3643 + 3)
{
deletesprite(proj);
}
if (s->extra <= 0)
{
s->x += bcos(s->ang, -7);
s->y += bsin(s->ang, -7);
auto Owner = proj->GetOwner();
if (!isRRRA() || !Owner || (Owner->s->picnum != CHEER && Owner->s->picnum != CHEERSTAYPUT))
{
auto j = spawn(proj, CIRCLESTUCK);
if (j)
{
j->s->xrepeat = 8;
j->s->yrepeat = 8;
j->s->cstat = CSTAT_SPRITE_ALIGNMENT_WALL;
j->s->ang = (j->s->ang + 512) & 2047;
j->s->clipdist = MulScale(s->xrepeat, tileWidth(s->picnum), 7);
}
}
deletesprite(proj);
return true;
}
if (wal->overpicnum != MIRROR && wal->picnum != MIRROR)
{
s->extra -= 20;
s->yvel--;
}
int k = getangle(wal->delta());
s->ang = ((k << 1) - s->ang) & 2047;
return true;
}
}
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
bool weaponhitsector(DDukeActor *proj, const vec3_t& oldpos)
{
auto s = proj->s;
SetActor(proj, oldpos);
if (isRRRA() && proj->GetOwner() && proj->GetOwner()->s->picnum == MAMA)
{
guts_r(proj, RABBITJIBA, 2, myconnectindex);
guts_r(proj, RABBITJIBB, 2, myconnectindex);
guts_r(proj, RABBITJIBC, 2, myconnectindex);
}
if (s->zvel < 0)
{
if (s->sector()->ceilingstat & CSTAT_SECTOR_SKY)
if (s->sector()->ceilingpal == 0)
{
deletesprite(proj);
return true;
}
fi.checkhitceiling(s->sector());
}
if (!isRRRA() && s->picnum == FREEZEBLAST)
{
bounce(proj);
ssp(proj, CLIPMASK1);
s->extra >>= 1;
if (s->xrepeat > 8)
s->xrepeat -= 2;
if (s->yrepeat > 8)
s->yrepeat -= 2;
s->yvel--;
return true;
}
return false;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void weaponcommon_r(DDukeActor *proj)
{
auto s = proj->s;
int k, p;
int ll;
p = -1;
if (s->picnum == RPG && s->sector()->lotag == 2)
{
k = s->xvel >> 1;
ll = s->zvel >> 1;
}
else if (isRRRA() && s->picnum == RPG2 && s->sector()->lotag == 2)
{
k = s->xvel >> 1;
ll = s->zvel >> 1;
}
else
{
k = s->xvel;
ll = s->zvel;
}
auto oldpos = s->pos;
getglobalz(proj);
switch (s->picnum)
{
case RPG:
if (proj->picnum != BOSS2 && s->xrepeat >= 10 && s->sector()->lotag != 2)
{
spawn(proj, SMALLSMOKE)->s->z += (1 << 8);
}
break;
case RPG2:
if (!isRRRA()) break;
chickenarrow(proj);
break;
case RRTILE1790:
if (!isRRRA()) break;
if (s->extra)
{
s->zvel = -(s->extra * 250);
s->extra--;
}
else
makeitfall(proj);
if (s->xrepeat >= 10 && s->sector()->lotag != 2)
{
spawn(proj, SMALLSMOKE)->s->z += (1 << 8);
}
break;
}
Collision coll;
movesprite_ex(proj,
MulScale(k, bcos(s->ang), 14),
MulScale(k, bsin(s->ang), 14), ll, CLIPMASK1, coll);
if ((s->picnum == RPG || (isRRRA() && isIn(s->picnum, RPG2, RRTILE1790))) && proj->temp_actor != nullptr)
if (FindDistance2D(s->x - proj->temp_actor->s->x, s->y - proj->temp_actor->s->y) < 256)
coll.setSprite(proj->temp_actor);
if (!s->insector()) // || (isRR() && s->sector()->filler == 800))
{
deletesprite(proj);
return;
}
if (coll.type != kHitSprite && s->picnum != FREEZEBLAST)
{
if (s->z < proj->ceilingz)
{
coll.setSector(s->sector());
s->zvel = -1;
}
else
if (s->z > proj->floorz)
{
coll.setSector(s->sector());
if (s->sector()->lotag != 1)
s->zvel = 1;
}
}
if (s->picnum == FIRELASER)
{
for (k = -3; k < 2; k++)
{
auto x = EGS(s->sector(),
s->x + MulScale(k, bcos(s->ang), 9),
s->y + MulScale(k, bsin(s->ang), 9),
s->z + ((k * Sgn(s->zvel)) * abs(s->zvel / 24)), FIRELASER, -40 + (k << 2),
s->xrepeat, s->yrepeat, 0, 0, 0, proj->GetOwner(), 5);
if (x)
{
x->s->cstat = CSTAT_SPRITE_YCENTER;
x->s->pal = s->pal;
}
}
}
else if (s->picnum == SPIT) if (s->zvel < 6144)
s->zvel += gs.gravity - 112;
if (coll.type != 0)
{
if (coll.type == kHitSprite)
{
if (weaponhitsprite(proj, coll.actor(), oldpos)) return;
}
else if (coll.type == kHitWall)
{
if (weaponhitwall(proj, coll.hitWall, oldpos)) return;
}
else if (coll.type == kHitSector)
{
if (weaponhitsector(proj, oldpos)) return;
}
if (s->picnum != SPIT)
{
if (s->picnum == RPG) rpgexplode(proj, coll.type, oldpos, EXPLOSION2, -1, -1, RPG_EXPLODE);
else if (isRRRA() && s->picnum == RPG2) rpgexplode(proj, coll.type, oldpos, EXPLOSION2, -1, 150, 247);
else if (isRRRA() && s->picnum == RRTILE1790) rpgexplode(proj, coll.type, oldpos, EXPLOSION2, -1, 160, RPG_EXPLODE);
else if (s->picnum != FREEZEBLAST && s->picnum != FIRELASER && s->picnum != SHRINKSPARK)
{
auto k = spawn(proj, 1441);
if (k)
{
k->s->xrepeat = k->s->yrepeat = s->xrepeat >> 1;
if (coll.type == kHitSector)
{
if (s->zvel < 0)
{
k->s->cstat |= CSTAT_SPRITE_YFLIP;
k->s->z += (72 << 8);
}
}
}
}
}
deletesprite(proj);
return;
}
if ((s->picnum == RPG || (isRRRA() && s->picnum == RPG2)) && s->sector()->lotag == 2 && s->xrepeat >= 10 && rnd(184))
spawn(proj, WATERBUBBLE);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveweapons_r(void)
{
DukeStatIterator it(STAT_PROJECTILE);
while (auto proj = it.Next())
{
if (!proj->insector())
{
deletesprite(proj);
continue;
}
switch (proj->s->picnum)
{
case RADIUSEXPLOSION:
deletesprite(proj);
continue;
case TONGUE:
movetongue(proj, TONGUE, INNERJAW);
continue;
case FREEZEBLAST:
if (proj->s->yvel < 1 || proj->s->extra < 2 || (proj->s->xvel | proj->s->zvel) == 0)
{
auto star = spawn(proj, TRANSPORTERSTAR);
if (star)
{
star->s->pal = 1;
star->s->xrepeat = 32;
star->s->yrepeat = 32;
}
deletesprite(proj);
continue;
}
[[fallthrough]];
case RPG2:
case RRTILE1790:
if (!isRRRA()) continue;
[[fallthrough]];
case SHRINKSPARK:
case RPG:
case FIRELASER:
case SPIT:
case COOLEXPLOSION1:
case OWHIP:
case UWHIP:
weaponcommon_r(proj);
continue;
case SHOTSPARK1:
{
int x;
int p = findplayer(proj, &x);
execute(proj, p, x);
continue;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void movetransports_r(void)
{
uint8_t warpdir = 0, warpspriteto;
int k, p, sectlotag;
int ll2 = 0, ll, onfloorz;
Collision coll;
//Transporters
DukeStatIterator iti(STAT_TRANSPORT);
while (auto act = iti.Next())
{
auto spr = act->s;
auto sectp = spr->sector();
sectlotag = sectp->lotag;
auto Owner = act->GetOwner();
if (Owner == act || Owner == nullptr)
{
continue;
}
onfloorz = act->temp_data[4];
if (act->temp_data[0] > 0) act->temp_data[0]--;
DukeSectIterator itj(act->sector());
while (auto act2 = itj.Next())
{
auto spr2 = act2->s;
switch (spr2->statnum)
{
case STAT_PLAYER: // Player
if (act2->GetOwner())
{
p = spr2->yvel;
ps[p].on_warping_sector = 1;
if (ps[p].transporter_hold == 0 && ps[p].jumping_counter == 0)
{
if (ps[p].on_ground && sectlotag == 0 && onfloorz && ps[p].jetpack_on == 0)
{
spawn(act, TRANSPORTERBEAM);
S_PlayActorSound(TELEPORTER, act);
for (k = connecthead; k >= 0; k = connectpoint2[k])
if (ps[k].cursector == Owner->sector())
{
ps[k].frag_ps = p;
ps[k].GetActor()->s->extra = 0;
}
ps[p].angle.ang = buildang(Owner->s->ang);
if (Owner->GetOwner() != Owner)
{
act->temp_data[0] = 13;
Owner->temp_data[0] = 13;
ps[p].transporter_hold = 13;
}
ps[p].bobposx = ps[p].oposx = ps[p].pos.x = Owner->s->x;
ps[p].bobposy = ps[p].oposy = ps[p].pos.y = Owner->s->y;
ps[p].oposz = ps[p].pos.z = Owner->s->z - (gs.playerheight - (4 << 8));
ChangeActorSect(act2, Owner->sector());
ps[p].setCursector(spr2->sector());
auto beam = spawn(Owner, TRANSPORTERBEAM);
if (beam) S_PlayActorSound(TELEPORTER, beam);
break;
}
}
else break;
if (onfloorz == 0 && abs(spr->z - ps[p].pos.z) < 6144)
if ((ps[p].jetpack_on == 0) || (ps[p].jetpack_on && PlayerInput(p, SB_JUMP)) ||
(ps[p].jetpack_on && PlayerInput(p, SB_CROUCH)))
{
ps[p].oposx = ps[p].pos.x += Owner->s->x - spr->x;
ps[p].oposy = ps[p].pos.y += Owner->s->y - spr->y;
if (ps[p].jetpack_on && (PlayerInput(p, SB_JUMP) || ps[p].jetpack_on < 11))
ps[p].pos.z = Owner->s->z - 6144;
else ps[p].pos.z = Owner->s->z + 6144;
ps[p].oposz = ps[p].pos.z;
ChangeActorSect(act2, Owner->sector());
ps[p].setCursector(Owner->sector());
break;
}
k = 0;
if (isRRRA())
{
if (onfloorz && sectlotag == 160 && ps[p].pos.z > (sectp->floorz - (48 << 8)))
{
k = 2;
ps[p].oposz = ps[p].pos.z =
Owner->sector()->ceilingz + (7 << 8);
}
if (onfloorz && sectlotag == 161 && ps[p].pos.z < (sectp->ceilingz + (6 << 8)))
{
k = 2;
if (ps[p].GetActor()->s->extra <= 0) break;
ps[p].oposz = ps[p].pos.z =
Owner->sector()->floorz - (49 << 8);
}
}
if ((onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].pos.z > (sectp->floorz - (6 << 8))) ||
(onfloorz && sectlotag == ST_1_ABOVE_WATER && ps[p].OnMotorcycle))
{
if (ps[p].OnBoat) break;
k = 1;
if (screenpeek == p)
{
FX_StopAllSounds();
}
S_PlayActorSound(DUKE_UNDERWATER, ps[p].GetActor());
ps[p].oposz = ps[p].pos.z =
Owner->sector()->ceilingz + (7 << 8);
if (ps[p].OnMotorcycle)
ps[p].moto_underwater = 1;
}
if (onfloorz && sectlotag == ST_2_UNDERWATER && ps[p].pos.z < (sectp->ceilingz + (6 << 8)))
{
k = 1;
if (ps[p].GetActor()->s->extra <= 0) break;
if (screenpeek == p)
{
FX_StopAllSounds();
}
S_PlayActorSound(DUKE_GASP, ps[p].GetActor());
ps[p].oposz = ps[p].pos.z =
Owner->sector()->floorz - (7 << 8);
}
if (k == 1)
{
ps[p].oposx = ps[p].pos.x += Owner->s->x - spr->x;
ps[p].oposy = ps[p].pos.y += Owner->s->y - spr->y;
if (Owner->GetOwner() != Owner)
ps[p].transporter_hold = -2;
ps[p].setCursector(Owner->sector());
ChangeActorSect(act2, Owner->sector());
if ((krand() & 255) < 32)
spawn(ps[p].GetActor(), WATERSPLASH2);
}
else if (isRRRA() && k == 2)
{
ps[p].oposx = ps[p].pos.x += Owner->s->x - spr->x;
ps[p].oposy = ps[p].pos.y += Owner->s->y - spr->y;
if (Owner->GetOwner() != Owner)
ps[p].transporter_hold = -2;
ps[p].setCursector(Owner->sector());
ChangeActorSect(act2, Owner->sector());
}
}
break;
case STAT_ACTOR:
if (spr->picnum == SHARK ||
(isRRRA() && (spr->picnum == CHEERBOAT || spr->picnum == HULKBOAT || spr->picnum == MINIONBOAT || spr->picnum == UFO1_RRRA)) ||
(!isRRRA() && (spr->picnum == UFO1_RR || spr->picnum == UFO2 || spr->picnum == UFO3 || spr->picnum == UFO4 || spr->picnum == UFO5))) continue;
[[fallthrough]];
case STAT_PROJECTILE:
case STAT_MISC:
case STAT_DUMMYPLAYER:
ll = abs(spr2->zvel);
if (isRRRA())
{
if (spr2->zvel >= 0)
warpdir = 2;
else
warpdir = 1;
}
{
warpspriteto = 0;
if (ll && sectlotag == ST_2_UNDERWATER && spr2->z < (sectp->ceilingz + ll))
warpspriteto = 1;
if (ll && sectlotag == ST_1_ABOVE_WATER && spr2->z > (sectp->floorz - ll))
if (!isRRRA() || (spr2->picnum != CHEERBOAT && spr2->picnum != HULKBOAT && spr2->picnum != MINIONBOAT))
warpspriteto = 1;
if (isRRRA())
{
if (ll && sectlotag == 161 && spr2->z < (sectp->ceilingz + ll) && warpdir == 1)
{
warpspriteto = 1;
ll2 = ll - abs(spr2->z - sectp->ceilingz);
}
else if (sectlotag == 161 && spr2->z < (sectp->ceilingz + 1000) && warpdir == 1)
{
warpspriteto = 1;
ll2 = 1;
}
if (ll && sectlotag == 160 && spr2->z > (sectp->floorz - ll) && warpdir == 2)
{
warpspriteto = 1;
ll2 = ll - abs(sectp->floorz - spr2->z);
}
else if (sectlotag == 160 && spr2->z > (sectp->floorz - 1000) && warpdir == 2)
{
warpspriteto = 1;
ll2 = 1;
}
}
if (sectlotag == 0 && (onfloorz || abs(spr2->z - spr->z) < 4096))
{
if (Owner->GetOwner() != Owner && onfloorz && act->temp_data[0] > 0 && spr2->statnum != 5)
{
act->temp_data[0]++;
continue;
}
warpspriteto = 1;
}
if (warpspriteto) switch (spr2->picnum)
{
case TRANSPORTERSTAR:
case TRANSPORTERBEAM:
case BULLETHOLE:
case WATERSPLASH2:
case BURNING:
case FIRE:
case MUD:
continue;
case PLAYERONWATER:
if (sectlotag == ST_2_UNDERWATER)
{
spr2->cstat &= ~CSTAT_SPRITE_INVISIBLE;
break;
}
[[fallthrough]];
default:
if (spr2->statnum == 5 && !(sectlotag == ST_1_ABOVE_WATER || sectlotag == ST_2_UNDERWATER || (isRRRA() && (sectlotag == 160 || sectlotag == 161))))
break;
[[fallthrough]];
case WATERBUBBLE:
if (rnd(192) && spr2->picnum == WATERBUBBLE)
break;
if (sectlotag > 0)
{
auto k = spawn(act2, WATERSPLASH2);
if (k && sectlotag == 1 && spr2->statnum == 4)
{
k->s->xvel = spr2->xvel >> 1;
k->s->ang = spr2->ang;
ssp(k, CLIPMASK0);
}
}
switch (sectlotag)
{
case ST_0_NO_EFFECT:
if (onfloorz)
{
if (checkcursectnums(spr->sector()) == -1 && checkcursectnums(Owner->s->sector()) == -1)
{
spr2->x += (Owner->s->x - spr->x);
spr2->y += (Owner->s->y - spr->y);
spr2->z -= spr->z - Owner->sector()->floorz;
spr2->ang = Owner->s->ang;
spr2->backupang();
auto beam = spawn(act, TRANSPORTERBEAM);
if (beam) S_PlayActorSound(TELEPORTER, beam);
beam = spawn(Owner, TRANSPORTERBEAM);
if (beam) S_PlayActorSound(TELEPORTER, beam);
if (Owner->GetOwner() != Owner)
{
act->temp_data[0] = 13;
Owner->temp_data[0] = 13;
}
ChangeActorSect(act2, Owner->sector());
}
}
else
{
spr2->x += (Owner->s->x - spr->x);
spr2->y += (Owner->s->y - spr->y);
spr2->z = Owner->s->z + 4096;
spr2->backupz();
ChangeActorSect(act2, Owner->sector());
}
break;
case ST_1_ABOVE_WATER:
spr2->x += (Owner->s->x - spr->x);
spr2->y += (Owner->s->y - spr->y);
spr2->z = Owner->sector()->ceilingz + ll;
spr2->backupz();
ChangeActorSect(act2, Owner->sector());
break;
case ST_2_UNDERWATER:
spr2->x += (Owner->s->x - spr->x);
spr2->y += (Owner->s->y - spr->y);
spr2->z = Owner->sector()->floorz - ll;
spr2->backupz();
ChangeActorSect(act2, Owner->sector());
break;
case 160:
if (!isRRRA()) break;
spr2->x += (Owner->s->x - spr->x);
spr2->y += (Owner->s->y - spr->y);
spr2->z = Owner->sector()->ceilingz + ll2;
spr2->backupz();
ChangeActorSect(act2, Owner->sector());
movesprite_ex(act2, MulScale(spr2->xvel, bcos(spr2->ang), 14),
MulScale(spr2->xvel, bsin(spr2->ang), 14), 0, CLIPMASK1, coll);
break;
case 161:
if (!isRRRA()) break;
spr2->x += (Owner->s->x - spr->x);
spr2->y += (Owner->s->y - spr->y);
spr2->z = Owner->sector()->floorz - ll2;
spr2->backupz();
ChangeActorSect(act2, Owner->sector());
movesprite_ex(act2, MulScale(spr2->xvel, bcos(spr2->ang), 14),
MulScale(spr2->xvel, bsin(spr2->ang), 14), 0, CLIPMASK1, coll);
break;
}
break;
}
}
break;
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void rrra_specialstats()
{
Collision coll;
DukeStatIterator it(117);
while (auto act = it.Next())
{
auto s = act->s;
if (s->hitag > 2)
s->hitag = 0;
if ((s->picnum == RRTILE8488 || s->picnum == RRTILE8490) && s->hitag != 2)
{
s->hitag = 2;
s->extra = -100;
}
if (s->hitag == 0)
{
s->extra++;
if (s->extra >= 30)
s->hitag = 1;
}
else if (s->hitag == 1)
{
s->extra--;
if (s->extra <= -30)
s->hitag = 0;
}
else if (s->hitag == 2)
{
s->extra--;
if (s->extra <= -104)
{
spawn(act, s->lotag);
deletesprite(act);
}
}
movesprite_ex(act, 0, 0, s->extra * 2, CLIPMASK0, coll);
}
it.Reset(118);
while (auto act = it.Next())
{
auto s = act->s;
if (s->hitag > 1)
s->hitag = 0;
if (s->hitag == 0)
{
s->extra++;
if (s->extra >= 20)
s->hitag = 1;
}
else if (s->hitag == 1)
{
s->extra--;
if (s->extra <= -20)
s->hitag = 0;
}
movesprite_ex(act, 0, 0, s->extra, CLIPMASK0, coll);
}
if (ps[screenpeek].MamaEnd > 0)
{
ps[screenpeek].MamaEnd--;
if (ps[screenpeek].MamaEnd == 0)
{
CompleteLevel(nullptr);
}
}
if (enemysizecheat > 0)
{
DukeSpriteIterator it;
while (auto act = it.Next())
{
auto s = act->s;
switch (s->picnum)
{
//case 4049:
//case 4050:
case BILLYCOCK:
case BILLYRAY:
case BILLYRAYSTAYPUT:
case BRAYSNIPER:
case DOGRUN:
case LTH:
case HULKJUMP:
case HULK:
case HULKSTAYPUT:
case HEN:
case DRONE:
case PIG:
case MINION:
case MINIONSTAYPUT:
case UFO1_RRRA:
case UFO2:
case UFO3:
case UFO4:
case UFO5:
case COOT:
case COOTSTAYPUT:
case VIXEN:
case BIKERB:
case BIKERBV2:
case BIKER:
case MAKEOUT:
case CHEERB:
case CHEER:
case CHEERSTAYPUT:
case COOTPLAY:
case BILLYPLAY:
case MINIONBOAT:
case HULKBOAT:
case CHEERBOAT:
case RABBIT:
case MAMA:
if (enemysizecheat == 3)
{
s->xrepeat <<= 1;
s->yrepeat <<= 1;
s->clipdist = MulScale(s->xrepeat, tileWidth(s->picnum), 7);
}
else if (enemysizecheat == 2)
{
s->xrepeat >>= 1;
s->yrepeat >>= 1;
s->clipdist = MulScale(s->xrepeat, tileHeight(s->picnum), 7);
}
break;
}
}
enemysizecheat = 0;
}
it.Reset(121);
while (auto act = it.Next())
{
auto s = act->s;
s->extra++;
if (s->extra < 100)
{
if (s->extra == 90)
{
s->picnum--;
if (s->picnum < PIG + 7)
s->picnum = PIG + 7;
s->extra = 1;
}
movesprite_ex(act, 0, 0, -300, CLIPMASK0, coll);
if (s->sector()->ceilingz + (4 << 8) > s->z)
{
s->picnum = 0;
s->extra = 100;
}
}
else if (s->extra == 200)
{
SetActor(act, { s->x, s->y, s->sector()->floorz - 10 });
s->extra = 1;
s->picnum = PIG + 11;
spawn(act, TRANSPORTERSTAR);
}
}
it.Reset(119);
while (auto act = it.Next())
{
auto s = act->s;
if (s->hitag > 0)
{
if (s->extra == 0)
{
s->hitag--;
s->extra = 150;
spawn(act, RABBIT);
}
else
s->extra--;
}
}
it.Reset(116);
while (auto act = it.Next())
{
auto s = act->s;
if (s->extra)
{
if (s->extra == s->lotag)
S_PlaySound(183);
s->extra--;
int j = movesprite_ex(act,
MulScale(s->hitag, bcos(s->ang), 14),
MulScale(s->hitag, bsin(s->ang), 14),
s->hitag << 1, CLIPMASK0, coll);
if (j > 0)
{
S_PlayActorSound(PIPEBOMB_EXPLODE, act);
deletesprite(act);
}
if (s->extra == 0)
{
S_PlaySound(215);
deletesprite(act);
earthquaketime = 32;
SetPlayerPal(&ps[myconnectindex], PalEntry(32, 32, 32, 48));
}
}
}
it.Reset(115);
while (auto act = it.Next())
{
auto s = act->s;
if (s->extra)
{
if (s->picnum != RRTILE8162)
s->picnum = RRTILE8162;
s->extra--;
if (s->extra == 0)
{
int rvar;
rvar = krand() & 127;
if (rvar < 96)
{
s->picnum = RRTILE8162 + 3;
}
else if (rvar < 112)
{
if (ps[screenpeek].SlotWin & 1)
{
s->picnum = RRTILE8162 + 3;
}
else
{
s->picnum = RRTILE8162 + 2;
spawn(act, BATTERYAMMO);
ps[screenpeek].SlotWin |= 1;
S_PlayActorSound(52, act);
}
}
else if (rvar < 120)
{
if (ps[screenpeek].SlotWin & 2)
{
s->picnum = RRTILE8162 + 3;
}
else
{
s->picnum = RRTILE8162 + 6;
spawn(act, HEAVYHBOMB);
ps[screenpeek].SlotWin |= 2;
S_PlayActorSound(52, act);
}
}
else if (rvar < 126)
{
if (ps[screenpeek].SlotWin & 4)
{
s->picnum = RRTILE8162 + 3;
}
else
{
s->picnum = RRTILE8162 + 5;
spawn(act, SIXPAK);
ps[screenpeek].SlotWin |= 4;
S_PlayActorSound(52, act);
}
}
else
{
if (ps[screenpeek].SlotWin & 8)
{
s->picnum = RRTILE8162 + 3;
}
else
{
s->picnum = RRTILE8162 + 4;
spawn(act, ATOMICHEALTH);
ps[screenpeek].SlotWin |= 8;
S_PlayActorSound(52, act);
}
}
}
}
}
it.Reset(122);
while (auto act = it.Next())
{
auto s = act->s;
if (s->extra)
{
if (s->picnum != RRTILE8589)
s->picnum = RRTILE8589;
s->extra--;
if (s->extra == 0)
{
int rvar;
rvar = krand() & 127;
if (rvar < 96)
{
s->picnum = RRTILE8589 + 4;
}
else if (rvar < 112)
{
if (ps[screenpeek].SlotWin & 1)
{
s->picnum = RRTILE8589 + 4;
}
else
{
s->picnum = RRTILE8589 + 5;
spawn(act, BATTERYAMMO);
ps[screenpeek].SlotWin |= 1;
S_PlayActorSound(342, act);
}
}
else if (rvar < 120)
{
if (ps[screenpeek].SlotWin & 2)
{
s->picnum = RRTILE8589 + 4;
}
else
{
s->picnum = RRTILE8589 + 6;
spawn(act, HEAVYHBOMB);
ps[screenpeek].SlotWin |= 2;
S_PlayActorSound(342, act);
}
}
else if (rvar < 126)
{
if (ps[screenpeek].SlotWin & 4)
{
s->picnum = RRTILE8589 + 4;
}
else
{
s->picnum = RRTILE8589 + 2;
spawn(act, SIXPAK);
ps[screenpeek].SlotWin |= 4;
S_PlayActorSound(342, act);
}
}
else
{
if (ps[screenpeek].SlotWin & 8)
{
s->picnum = RRTILE8589 + 4;
}
else
{
s->picnum = RRTILE8589 + 3;
spawn(act, ATOMICHEALTH);
ps[screenpeek].SlotWin |= 8;
S_PlayActorSound(342, act);
}
}
}
}
}
it.Reset(123);
while (auto act = it.Next())
{
if (act->s->lotag == 5)
if (!S_CheckSoundPlaying(330))
S_PlayActorSound(330, act);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void rr_specialstats()
{
DukeStatIterator it(107);
while (auto act = it.Next())
{
auto s = act->s;
if (s->hitag == 100)
{
s->z += (4 << 8);
if (s->z >= s->sector()->floorz + 15168)
s->z = s->sector()->floorz + 15168;
}
if (s->picnum == LUMBERBLADE)
{
s->extra++;
if (s->extra == 192)
{
s->hitag = 0;
s->z = s->sector()->floorz - 15168;
s->extra = 0;
s->picnum = RRTILE3410;
DukeStatIterator it2(STAT_DEFAULT);
while (auto act2 = it2.Next())
{
if (act2->s->picnum == 128)
if (act2->s->hitag == 999)
act2->s->picnum = 127;
}
}
}
}
if (chickenplant)
{
it.Reset(106);
while (auto act = it.Next())
{
auto s = act->s;
switch (s->picnum)
{
case RRTILE285:
s->lotag--;
if (s->lotag < 0)
{
spawn(act, RRTILE3190)->s->ang = s->ang;
s->lotag = 128;
}
break;
case RRTILE286:
s->lotag--;
if (s->lotag < 0)
{
spawn(act, RRTILE3192)->s->ang = s->ang;
s->lotag = 256;
}
break;
case RRTILE287:
s->lotag--;
if (s->lotag < 0)
{
lotsoffeathers_r(act, (krand() & 3) + 4);
s->lotag = 84;
}
break;
case RRTILE288:
s->lotag--;
if (s->lotag < 0)
{
auto j = spawn(act, RRTILE3132);
s->lotag = 96;
if (j && !isRRRA()) S_PlayActorSound(472, j);
}
break;
case RRTILE289:
s->lotag--;
if (s->lotag < 0)
{
spawn(act, RRTILE3120)->s->ang = s->ang;
s->lotag = 448;
}
break;
case RRTILE290:
s->lotag--;
if (s->lotag < 0)
{
spawn(act, RRTILE3122)->s->ang = s->ang;
s->lotag = 64;
}
break;
case RRTILE291:
s->lotag--;
if (s->lotag < 0)
{
spawn(act, RRTILE3123)->s->ang = s->ang;
s->lotag = 512;
}
break;
case RRTILE292:
s->lotag--;
if (s->lotag < 0)
{
spawn(act, RRTILE3124)->s->ang = s->ang;
s->lotag = 224;
}
break;
case RRTILE293:
s->lotag--;
if (s->lotag < 0)
{
fi.guts(act, JIBS1, 1, myconnectindex);
fi.guts(act, JIBS2, 1, myconnectindex);
fi.guts(act, JIBS3, 1, myconnectindex);
fi.guts(act, JIBS4, 1, myconnectindex);
s->lotag = 256;
}
break;
}
}
}
it.Reset(STAT_BOWLING);
while (auto act = it.Next())
{
auto s = act->s;
if (s->picnum == BOWLINGPINSPOT)
if (s->lotag == 100)
{
auto pst = pinsectorresetup(s->sector());
if (pst)
{
s->lotag = 0;
if (s->extra == 1)
{
pst = checkpins(s->sector());
if (!pst)
{
s->extra = 2;
}
}
if (s->extra == 2)
{
s->extra = 0;
resetpins(s->sector());
}
}
}
}
it.Reset(108);
while (auto act = it.Next())
{
auto s = act->s;
if (s->picnum == RRTILE296)
{
int x;
int p = findplayer(act, &x);
if (x < 2047)
{
DukeStatIterator it2(108);
while (auto act2 = it2.Next())
{
if (act2->s->picnum == RRTILE297)
{
ps[p].angle.ang = buildang(act2->s->ang);
ps[p].bobposx = ps[p].oposx = ps[p].pos.x = act2->s->x;
ps[p].bobposy = ps[p].oposy = ps[p].pos.y = act2->s->y;
ps[p].oposz = ps[p].pos.z = act2->s->z - (36 << 8);
auto pact = ps[p].GetActor();
ChangeActorSect(pact, act2->sector());
ps[p].setCursector(pact->sector());
S_PlayActorSound(70, act2);
deletesprite(act2);
}
}
}
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static void heavyhbomb(DDukeActor *actor)
{
auto s = actor->s;
auto t = &actor->temp_data[0];
auto sectp = s->sector();
int x, l;
auto Owner = actor->GetOwner();
if ((s->cstat & CSTAT_SPRITE_INVISIBLE))
{
t[2]--;
if (t[2] <= 0)
{
S_PlayActorSound(TELEPORTER, actor);
spawn(actor, TRANSPORTERSTAR);
s->cstat = CSTAT_SPRITE_BLOCK_ALL;
}
return;
}
int p = findplayer(actor, &x);
if (x < 1220) s->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
else s->cstat |= CSTAT_SPRITE_BLOCK_ALL;
if (t[3] == 0)
{
int j = fi.ifhitbyweapon(actor);
if (j >= 0)
{
t[3] = 1;
t[4] = 0;
l = 0;
s->xvel = 0;
goto DETONATEB;
}
}
makeitfall(actor);
if (sectp->lotag != 1 && (!isRRRA() || sectp->lotag != 160) && s->z >= actor->floorz - (FOURSLEIGHT) && s->yvel < 3)
{
if (s->yvel > 0 || (s->yvel == 0 && actor->floorz == sectp->floorz))
{
if (s->picnum != CHEERBOMB)
S_PlayActorSound(PIPEBOMB_BOUNCE, actor);
else
{
t[3] = 1;
t[4] = 1;
l = 0;
goto DETONATEB;
}
}
s->zvel = -((4 - s->yvel) << 8);
if (s->sector()->lotag == 2)
s->zvel >>= 2;
s->yvel++;
}
if (s->picnum != CHEERBOMB && s->z < actor->ceilingz + (16 << 8) && sectp->lotag != 2)
{
s->z = actor->ceilingz + (16 << 8);
s->zvel = 0;
}
Collision coll;
movesprite_ex(actor,
MulScale(s->xvel, bcos(s->ang), 14),
MulScale(s->xvel, bsin(s->ang), 14),
s->zvel, CLIPMASK0, coll);
if (s->sector()->lotag == 1 && s->zvel == 0)
{
s->z += (32 << 8);
if (t[5] == 0)
{
t[5] = 1;
spawn(actor, WATERSPLASH2);
if (isRRRA() && s->picnum == MORTER)
s->xvel = 0;
}
}
else t[5] = 0;
if (t[3] == 0 && s->picnum == MORTER && (coll.type || x < 844))
{
t[3] = 1;
t[4] = 0;
l = 0;
s->xvel = 0;
goto DETONATEB;
}
if (t[3] == 0 && s->picnum == CHEERBOMB && (coll.type || x < 844))
{
t[3] = 1;
t[4] = 0;
l = 0;
s->xvel = 0;
goto DETONATEB;
}
if (Owner && Owner->s->picnum == APLAYER)
l = Owner->PlayerIndex();
else l = -1;
if (s->xvel > 0)
{
s->xvel -= 5;
if (sectp->lotag == 2)
s->xvel -= 10;
if (s->xvel < 0)
s->xvel = 0;
if (s->xvel & 8) s->cstat ^= CSTAT_SPRITE_XFLIP;
}
if (coll.type == kHitWall)
{
auto wal = coll.hitWall;
fi.checkhitwall(actor, wal, s->x, s->y, s->z, s->picnum);
int k = getangle(wal->delta());
if (s->picnum == CHEERBOMB)
{
t[3] = 1;
t[4] = 0;
l = 0;
s->xvel = 0;
goto DETONATEB;
}
s->ang = ((k << 1) - s->ang) & 2047;
s->xvel >>= 1;
}
DETONATEB:
if ((l >= 0 && ps[l].hbomb_on == 0) || t[3] == 1)
{
t[4]++;
if (t[4] == 2)
{
x = s->extra;
int m = 0;
switch (s->picnum)
{
case TRIPBOMBSPRITE: m = gs.tripbombblastradius; break; // powder keg
case HEAVYHBOMB: m = gs.pipebombblastradius; break;
case HBOMBAMMO: m = gs.pipebombblastradius; break;
case MORTER: m = gs.morterblastradius; break;
case CHEERBOMB: m = gs.morterblastradius; break;
}
if (s->sector()->lotag != 800)
{
fi.hitradius(actor, m, x >> 2, x >> 1, x - (x >> 2), x);
spawn(actor, EXPLOSION2);
if (s->picnum == CHEERBOMB)
spawn(actor, BURNING);
S_PlayActorSound(PIPEBOMB_EXPLODE, actor);
for (x = 0; x < 8; x++)
RANDOMSCRAP(actor);
}
}
if (s->yrepeat)
{
s->yrepeat = 0;
return;
}
if (t[4] > 20)
{
deletesprite(actor);
return;
}
if (s->picnum == CHEERBOMB)
{
spawn(actor, BURNING);
deletesprite(actor);
return;
}
}
else if (s->picnum == HEAVYHBOMB && x < 788 && t[0] > 7 && s->xvel == 0)
if (cansee(s->x, s->y, s->z - (8 << 8), s->sector(), ps[p].pos.x, ps[p].pos.y, ps[p].pos.z, ps[p].cursector))
if (ps[p].ammo_amount[DYNAMITE_WEAPON] < gs.max_ammo_amount[DYNAMITE_WEAPON])
if (s->pal == 0)
{
if (ud.coop >= 1)
{
for (int j = 0; j < ps[p].weapreccnt; j++)
if (ps[p].weaprecs[j] == s->picnum)
return;
if (ps[p].weapreccnt < 255)
ps[p].weaprecs[ps[p].weapreccnt++] = s->picnum;
}
addammo(DYNAMITE_WEAPON, &ps[p], 1);
addammo(CROSSBOW_WEAPON, &ps[p], 1);
S_PlayActorSound(DUKE_GET, ps[p].GetActor());
if (ps[p].gotweapon[DYNAMITE_WEAPON] == 0 || Owner == ps[p].GetActor())
fi.addweapon(&ps[p], DYNAMITE_WEAPON);
if (!Owner || Owner->s->picnum != APLAYER)
{
SetPlayerPal(&ps[p], PalEntry(32, 0, 32, 0));
}
if (Owner && (Owner->picnum != HEAVYHBOMB || ud.respawn_items == 0 || Owner->s->picnum == APLAYER))
{
if (s->picnum == HEAVYHBOMB && Owner->s->picnum != APLAYER && ud.coop)
return;
deletesprite(actor);
return;
}
else
{
t[2] = gs.respawnitemtime;
spawn(actor, RESPAWNMARKERRED);
s->cstat = CSTAT_SPRITE_INVISIBLE;
}
}
if (t[0] < 8) t[0]++;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
static int henstand(DDukeActor *actor)
{
auto s = actor->s;
if (s->picnum == HENSTAND || s->picnum == HENSTAND + 1)
{
s->lotag--;
if (s->lotag == 0)
{
spawn(actor, HEN);
deletesprite(actor);
return 1;
}
}
if (s->sector()->lotag == 900)
s->xvel = 0;
if (s->xvel)
{
makeitfall(actor);
Collision coll;
movesprite_ex(actor,
MulScale(bcos(s->ang), s->xvel, 14),
MulScale(bsin(s->ang), s->xvel, 14),
s->zvel, CLIPMASK0, coll);
if (coll.type)
{
if (coll.type == kHitWall)
{
int k = getangle(coll.hitWall->delta());
s->ang = ((k << 1) - s->ang) & 2047;
}
else if (coll.type == kHitSprite)
{
auto hitact = coll.actor();
fi.checkhitsprite(actor, hitact);
if (hitact->s->picnum == HEN)
{
auto ns = spawn(hitact, HENSTAND);
deletesprite(hitact);
if (ns)
{
ns->s->xvel = 32;
ns->s->lotag = 40;
ns->s->ang = s->ang;
}
}
}
}
s->xvel--;
if (s->xvel < 0) s->xvel = 0;
s->cstat = CSTAT_SPRITE_BLOCK_ALL;
if (s->picnum == BOWLINGPIN)
{
s->cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(s->xvel);
s->cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(s->xvel);
if (krand() & 1)
s->picnum = BOWLINGPIN + 1;
}
else if (s->picnum == HENSTAND)
{
s->cstat |= CSTAT_SPRITE_XFLIP & ESpriteFlags::FromInt(s->xvel);
s->cstat |= CSTAT_SPRITE_YFLIP & ESpriteFlags::FromInt(s->xvel);
if (krand() & 1)
s->picnum = HENSTAND + 1;
if (!s->xvel)
return 2;//deletesprite(actor); still needs to run a script but should not do on a deleted object
}
if (s->picnum == BOWLINGPIN || (s->picnum == BOWLINGPIN + 1 && !s->xvel))
{
return 2;//deletesprite(actor); still needs to run a script but should not do on a deleted object
}
}
else if (s->sector()->lotag == 900)
{
if (s->picnum == BOWLINGBALL)
ballreturn(actor);
deletesprite(actor);
return 1;
}
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveactors_r(void)
{
int x;
int p;
Collision coll;
dojaildoor();
moveminecart();
if (isRRRA())
{
rrra_specialstats();
}
rr_specialstats();
DukeStatIterator it(STAT_ACTOR);
while (auto act = it.Next())
{
auto s = act->s;
bool deleteafterexecute = false; // taking a cue here from RedNukem to not run scripts on deleted sprites.
if( s->xrepeat == 0 || !s->insector())
{
deletesprite(act);
continue;
}
auto sectp = s->sector();
switch(s->picnum)
{
case RESPAWNMARKERRED:
case RESPAWNMARKERYELLOW:
case RESPAWNMARKERGREEN:
if (!respawnmarker(act, RESPAWNMARKERYELLOW, RESPAWNMARKERGREEN)) continue;
break;
case RAT:
if (!rat(act, !isRRRA())) continue;
break;
case RRTILE3190:
case RRTILE3191:
case RRTILE3192:
if (!chickenplant)
{
deletesprite(act);
continue;
}
if (sectp->lotag == 903)
makeitfall(act);
movesprite_ex(act,
MulScale(s->xvel, bcos(s->ang), 14),
MulScale(s->xvel, bsin(s->ang), 14),
s->zvel,CLIPMASK0, coll);
switch (sectp->lotag)
{
case 901:
s->picnum = RRTILE3191;
break;
case 902:
s->picnum = RRTILE3192;
break;
case 903:
if (s->z >= sectp->floorz - (8<<8))
{
deletesprite(act);
continue;
}
break;
case 904:
deletesprite(act);
continue;
break;
}
if (coll.type > kHitSector)
{
deletesprite(act);
continue;
}
break;
case RRTILE3120:
case RRTILE3122:
case RRTILE3123:
case RRTILE3124:
if (!chickenplant)
{
deletesprite(act);
continue;
}
makeitfall(act);
movesprite_ex(act,
MulScale(s->xvel, bcos(s->ang), 14),
MulScale(s->xvel, bsin(s->ang), 14),
s->zvel,CLIPMASK0, coll);
if (coll.type > kHitSector)
{
deletesprite(act);
continue;
}
if (sectp->lotag == 903)
{
if (s->z >= sectp->floorz - (4<<8))
{
deletesprite(act);
continue;
}
}
else if (sectp->lotag == 904)
{
deletesprite(act);
continue;
}
break;
case RRTILE3132:
if (!chickenplant)
{
deletesprite(act);
continue;
}
makeitfall(act);
movesprite_ex(act,
MulScale(s->xvel, bcos(s->ang), 14),
MulScale(s->xvel, bsin(s->ang), 14),
s->zvel,CLIPMASK0, coll);
if (s->z >= sectp->floorz - (8<<8))
{
if (sectp->lotag == 1)
{
auto j = spawn(act, WATERSPLASH2);
if (j) j->s->z = j->sector()->floorz;
}
deletesprite(act);
continue;
}
break;
case BOWLINGBALL:
if (s->xvel)
{
if(!S_CheckSoundPlaying(356))
S_PlayActorSound(356,act);
}
else
{
spawn(act,BOWLINGBALLSPRITE);
deletesprite(act);
continue;
}
if (s->sector()->lotag == 900)
{
S_StopSound(356, nullptr);
}
[[fallthrough]];
case BOWLINGPIN:
case BOWLINGPIN+1:
case HENSTAND:
case HENSTAND+1:
{
int todo = henstand(act);
if (todo == 2) deleteafterexecute = true;
if (todo == 1) continue;
break;
}
case QUEBALL:
case STRIPEBALL:
if (!queball(act, POCKET, QUEBALL, STRIPEBALL)) continue;
break;
case FORCESPHERE:
forcesphere(act, FORCESPHERE);
continue;
case RECON:
case UFO1_RR:
case UFO2:
case UFO3:
case UFO4:
case UFO5:
recon(act, EXPLOSION2, FIRELASER, -1, -1, 457, 8, [](DDukeActor* act) ->int
{
auto s = act->s;
if (isRRRA() && ufospawnsminion)
return MINION;
else if (s->picnum == UFO1_RR)
return HEN;
else if (s->picnum == UFO2)
return COOT;
else if (s->picnum == UFO3)
return COW;
else if (s->picnum == UFO4)
return PIG;
else if (s->picnum == UFO5)
return BILLYRAY;
else return -1;
});
continue;
case OOZ:
ooz(act);
continue;
case EMPTYBIKE:
if (!isRRRA()) break;
makeitfall(act);
getglobalz(act);
if (sectp->lotag == 1)
{
SetActor(act, { s->x,s->y,act->floorz + (16 << 8) });
}
break;
case EMPTYBOAT:
if (!isRRRA()) break;
makeitfall(act);
getglobalz(act);
break;
case TRIPBOMBSPRITE:
if (!isRRRA() || (sectp->lotag != 1 && sectp->lotag != 160))
if (s->xvel)
{
movesprite_ex(act,
MulScale(s->xvel, bcos(s->ang), 14),
MulScale(s->xvel, bsin(s->ang), 14),
s->zvel,CLIPMASK0, coll);
s->xvel--;
}
break;
case CHEERBOMB:
if (!isRRRA()) break;
[[fallthrough]];
case MORTER:
case HEAVYHBOMB:
heavyhbomb(act);
continue;
case REACTORBURNT:
case REACTOR2BURNT:
continue;
case REACTOR:
case REACTOR2:
reactor(act, REACTOR, REACTOR2, REACTORBURNT, REACTOR2BURNT, REACTORSPARK, REACTOR2SPARK);
continue;
case CAMERA1:
camera(act);
continue;
}
// #ifndef VOLOMEONE
if( ud.multimode < 2 && badguy(act) )
{
if( actor_tog == 1)
{
s->cstat = CSTAT_SPRITE_INVISIBLE;
continue;
}
else if(actor_tog == 2) s->cstat = CSTAT_SPRITE_BLOCK_ALL;
}
// #endif
p = findplayer(act,&x);
execute(act,p,x);
if (deleteafterexecute) deletesprite(act);
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveexplosions_r(void) // STATNUM 5
{
int p;
int x, * t;
DukeStatIterator it(STAT_MISC);
while (auto act = it.Next())
{
auto s = act->s;
t = &act->temp_data[0];
auto sectp = s->sector();
if (!s->insector() || s->xrepeat == 0)
{
deletesprite(act);
continue;
}
switch (s->picnum)
{
case SHOTGUNSPRITE:
if (s->sector()->lotag == 800)
if (s->z >= s->sector()->floorz - (8 << 8))
{
deletesprite(act);
continue;
}
break;
case NEON1:
case NEON2:
case NEON3:
case NEON4:
case NEON5:
case NEON6:
if ((global_random / (s->lotag + 1) & 31) > 4) s->shade = -127;
else s->shade = 127;
continue;
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
if (t[0] == 7 * 26) continue;
s->z += 16 + (krand() & 15);
t[0]++;
if ((t[0] % 9) == 0) s->yrepeat++;
continue;
case FORCESPHERE:
forcesphereexplode(act);
continue;
case MUD:
t[0]++;
if (t[0] == 1)
{
if (sectp->floorpicnum != 3073)
{
deletesprite(act);
continue;
}
if (S_CheckSoundPlaying(22))
S_PlayActorSound(22, act);
}
if (t[0] == 3)
{
t[0] = 0;
t[1]++;
}
if (t[1] == 5)
deletesprite(act);
continue;
case WATERSPLASH2:
watersplash2(act);
continue;
case FRAMEEFFECT1:
frameeffect1(act);
continue;
case INNERJAW:
case INNERJAW + 1:
p = findplayer(act, &x);
if (x < 512)
{
SetPlayerPal(&ps[p], PalEntry(32, 32, 0, 0));
ps[p].GetActor()->s->extra -= 4;
}
[[fallthrough]];
case COOLEXPLOSION1:
case FIRELASER:
case OWHIP:
case UWHIP:
if (s->extra != 999)
s->extra = 999;
else
{
deletesprite(act);
continue;
}
break;
case TONGUE:
deletesprite(act);
continue;
case FEATHER + 1: // feather
act->floorz = s->z = getflorzofslopeptr(s->sector(), s->x, s->y);
if (s->sector()->lotag == 800)
{
deletesprite(act);
continue;
}
break;
case FEATHER:
if (!money(act, BLOODPOOL)) continue;
if (s->sector()->lotag == 800)
if (s->z >= s->sector()->floorz - (8 << 8))
{
deletesprite(act);
continue;
}
break;
case RRTILE2460:
case RRTILE2465:
case BIKEJIBA:
case BIKEJIBB:
case BIKEJIBC:
case BIKERJIBA:
case BIKERJIBB:
case BIKERJIBC:
case BIKERJIBD:
case CHEERJIBA:
case CHEERJIBB:
case CHEERJIBC:
case CHEERJIBD:
case FBOATJIBA:
case FBOATJIBB:
case RABBITJIBA:
case RABBITJIBB:
case RABBITJIBC:
case MAMAJIBA:
case MAMAJIBB:
if (!isRRRA()) break;
[[fallthrough]];
case BILLYJIBA:
case BILLYJIBB:
case HULKJIBA:
case HULKJIBB:
case HULKJIBC:
case MINJIBA:
case MINJIBB:
case MINJIBC:
case COOTJIBA:
case COOTJIBB:
case COOTJIBC:
case JIBS1:
case JIBS2:
case JIBS3:
case JIBS4:
case JIBS5:
case JIBS6:
case DUKETORSO:
case DUKEGUN:
case DUKELEG:
if (!jibs(act, JIBS6, false, true, true, s->picnum == DUKELEG || s->picnum == DUKETORSO || s->picnum == DUKEGUN,
isRRRA() && (s->picnum == RRTILE2465 || s->picnum == RRTILE2560))) continue;
if (s->sector()->lotag == 800)
if (s->z >= s->sector()->floorz - (8 << 8))
{
deletesprite(act);
continue;
}
continue;
case BLOODPOOL:
if (!bloodpool(act, false, TIRE)) continue;
if (s->sector()->lotag == 800)
if (s->z >= s->sector()->floorz - (8 << 8))
{
deletesprite(act);
}
continue;
case BURNING:
case WATERBUBBLE:
case SMALLSMOKE:
case EXPLOSION2:
case EXPLOSION3:
case BLOOD:
case FORCERIPPLE:
case TRANSPORTERSTAR:
case TRANSPORTERBEAM:
p = findplayer(act, &x);
execute(act, p, x);
continue;
case SHELL:
case SHOTGUNSHELL:
shell(act, false);
continue;
case GLASSPIECES:
case GLASSPIECES + 1:
case GLASSPIECES + 2:
case POPCORN:
glasspieces(act);
continue;
}
if (s->picnum >= SCRAP6 && s->picnum <= SCRAP5 + 3)
{
scrap(act, SCRAP1, SCRAP6);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void handle_se06_r(DDukeActor *actor)
{
auto s = actor->s;
auto t = &actor->temp_data[0];
auto sc = actor->sector();
int sh = s->hitag;
int k = sc->extra;
if (t[4] > 0)
{
t[4]--;
if (t[4] >= (k - (k >> 3)))
s->xvel -= (k >> 5);
if (t[4] > ((k >> 1) - 1) && t[4] < (k - (k >> 3)))
s->xvel = 0;
if (t[4] < (k >> 1))
s->xvel += (k >> 5);
if (t[4] < ((k >> 1) - (k >> 3)))
{
t[4] = 0;
s->xvel = k;
if ((!isRRRA() || lastlevel) && hulkspawn)
{
hulkspawn--;
auto ns = spawn(actor, HULK);
if (ns)
{
ns->s->z = ns->sector()->ceilingz;
ns->s->pal = 33;
}
if (!hulkspawn)
{
ns = EGS(s->sector(), s->x, s->y, s->sector()->ceilingz + 119428, 3677, -8, 16, 16, 0, 0, 0, actor, 5);
if (ns)
{
ns->s->cstat = CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT;
ns->s->pal = 7;
ns->s->xrepeat = 80;
ns->s->yrepeat = 255;
}
ns = spawn(actor, 296);
if (ns)
{
ns->s->cstat = 0;
ns->s->cstat |= CSTAT_SPRITE_INVISIBLE;
ns->s->z = s->sector()->floorz - 6144;
}
deletesprite(actor);
return;
}
}
}
}
else
{
s->xvel = k;
DukeSectIterator it(actor->sector());
while (auto a2 = it.Next())
{
if (a2->s->picnum == UFOBEAM && ufospawn && ++ufocnt == 64)
{
int pn;
ufocnt = 0;
ufospawn--;
if (!isRRRA())
{
switch (krand() & 3)
{
default:
case 0:
pn = UFO1_RR;
break;
case 1:
pn = UFO2;
break;
case 2:
pn = UFO3;
break;
case 3:
pn = UFO4;
break;
}
}
else pn = UFO1_RRRA;
auto ns = spawn(actor, pn);
if (ns) ns->s->z = ns->sector()->ceilingz;
}
}
}
DukeStatIterator it(STAT_EFFECTOR);
while (auto act2 = it.Next())
{
if ((act2->s->lotag == 14) && (sh == act2->s->hitag) && (act2->temp_data[0] == t[0]))
{
act2->s->xvel = s->xvel;
// if( t[4] == 1 )
{
if (act2->temp_data[5] == 0)
act2->temp_data[5] = dist(act2, actor);
int x = Sgn(dist(act2, actor) - act2->temp_data[5]);
if (act2->s->extra) x = -x;
s->xvel += x;
}
act2->temp_data[4] = t[4];
}
}
handle_se14(actor, false, RPG, JIBS6);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void moveeffectors_r(void) //STATNUM 3
{
int l;
clearfriction();
DukeStatIterator it(STAT_EFFECTOR);
while (auto act = it.Next())
{
auto sc = act->sector();
int st = act->s->lotag;
auto t = &act->temp_data[0];
switch (st)
{
case SE_0_ROTATING_SECTOR:
handle_se00(act, -1);
break;
case SE_1_PIVOT: //Nothing for now used as the pivot
handle_se01(act);
break;
case SE_6_SUBWAY:
handle_se06_r(act);
break;
case SE_14_SUBWAY_CAR:
handle_se14(act, false, RPG, JIBS6);
break;
case SE_30_TWO_WAY_TRAIN:
handle_se30(act, JIBS6);
break;
case SE_2_EARTHQUAKE:
handle_se02(act);
break;
//Flashing sector lights after reactor EXPLOSION2
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT:
handle_se03(act);
break;
case SE_4_RANDOM_LIGHTS:
handle_se04(act);
break;
//BOSS
case SE_5_BOSS:
handle_se05(act, FIRELASER);
break;
case SE_8_UP_OPEN_DOOR_LIGHTS:
case SE_9_DOWN_OPEN_DOOR_LIGHTS:
handle_se08(act, true);
break;
case SE_10_DOOR_AUTO_CLOSE:
handle_se10(act, nullptr);
break;
case SE_11_SWINGING_DOOR:
handle_se11(act);
break;
case SE_12_LIGHT_SWITCH:
handle_se12(act);
break;
case SE_47_LIGHT_SWITCH:
if (isRRRA()) handle_se12(act, 1);
break;
case SE_48_LIGHT_SWITCH:
if (isRRRA()) handle_se12(act, 2);
break;
case SE_13_EXPLOSIVE:
handle_se13(act);
break;
case SE_15_SLIDING_DOOR:
handle_se15(act);
break;
case SE_16_REACTOR:
handle_se16(act, REACTOR, REACTOR2);
break;
case SE_17_WARP_ELEVATOR:
handle_se17(act);
break;
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
handle_se18(act, true);
break;
case SE_19_EXPLOSION_LOWERS_CEILING:
handle_se19(act, BIGFORCE);
break;
case SE_20_STRETCH_BRIDGE:
handle_se20(act);
break;
case SE_21_DROP_FLOOR:
handle_se21(act);
break;
case SE_22_TEETH_DOOR:
handle_se22(act);
break;
case 156:
if (!isRRRA()) break;
[[fallthrough]];
case SE_24_CONVEYOR:
case SE_34:
{
static const int16_t list1[] = { BLOODPOOL, PUKE, FOOTPRINTS, FOOTPRINTS2, FOOTPRINTS3, -1 };
static const int16_t list2[] = { BOLT1, BOLT1 + 1,BOLT1 + 2, BOLT1 + 3, -1 };
handle_se24(act, list1, list2, st != 156, BULLETHOLE, -1, CRANE, 1);
break;
}
case SE_35:
handle_se35(act, SMALLSMOKE, EXPLOSION2);
break;
case SE_25_PISTON: //PISTONS
if (t[4] == 0) break;
handle_se25(act, 4, isRRRA() ? 371 : -1, isRRRA() ? 167 : -1);
break;
case SE_26:
handle_se26(act);
break;
case SE_27_DEMO_CAM:
handle_se27(act);
break;
case SE_29_WAVES:
act->s->hitag += 64;
l = MulScale(act->s->yvel, bsin(act->s->hitag), 12);
sc->floorz = act->s->z + l;
break;
case SE_31_FLOOR_RISE_FALL: // True Drop Floor
handle_se31(act, false);
break;
case SE_32_CEILING_RISE_FALL: // True Drop Ceiling
handle_se32(act);
break;
case SE_33_QUAKE_DEBRIS:
if (earthquaketime > 0 && (krand() & 7) == 0)
RANDOMSCRAP(act);
break;
case SE_36_PROJ_SHOOTER:
if (t[0])
{
if (t[0] == 1)
fi.shoot(act, sc->extra);
else if (t[0] == 26 * 5)
t[0] = 0;
t[0]++;
}
break;
case SE_128_GLASS_BREAKING:
handle_se128(act);
break;
case SE_130:
handle_se130(act, 80, EXPLOSION2);
break;
case SE_131:
handle_se130(act, 40, EXPLOSION2);
break;
}
}
//Sloped sin-wave floors!
it.Reset(STAT_EFFECTOR);
while (auto act = it.Next())
{
if (act->s->lotag != SE_29_WAVES) continue;
auto sc = act->sector();
if (sc->wallnum != 4) continue;
auto wal = sc->firstWall() + 2;
alignflorslope(act->sector(), wal->x, wal->y, wal->nextSector()->floorz);
}
}
//---------------------------------------------------------------------------
//
// game specific part of makeitfall.
//
//---------------------------------------------------------------------------
int adjustfall(DDukeActor *actor, int c)
{
if ((actor->s->picnum == BIKERB || actor->s->picnum == CHEERB) && c == gs.gravity)
c = gs.gravity>>2;
else if (actor->s->picnum == BIKERBV2 && c == gs.gravity)
c = gs.gravity>>3;
return c;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void move_r(DDukeActor *actor, int pnum, int xvel)
{
auto spr = actor->s;
auto t = actor->temp_data;
int l;
int goalang, angdif;
int daxvel;
int a = spr->hitag;
if (a == -1) a = 0;
t[0]++;
if (a & face_player)
{
if (ps[pnum].newOwner != nullptr)
goalang = getangle(ps[pnum].oposx - spr->x, ps[pnum].oposy - spr->y);
else goalang = getangle(ps[pnum].pos.x - spr->x, ps[pnum].pos.y - spr->y);
angdif = getincangle(spr->ang, goalang) >> 2;
if (angdif > -8 && angdif < 0) angdif = 0;
spr->ang += angdif;
}
if (a & spin)
spr->ang += bsin(t[0] << 3, -6);
if (a & face_player_slow)
{
if (ps[pnum].newOwner != nullptr)
goalang = getangle(ps[pnum].oposx - spr->x, ps[pnum].oposy - spr->y);
else goalang = getangle(ps[pnum].pos.x - spr->x, ps[pnum].pos.y - spr->y);
angdif = Sgn(getincangle(spr->ang, goalang)) << 5;
if (angdif > -32 && angdif < 0)
{
angdif = 0;
spr->ang = goalang;
}
spr->ang += angdif;
}
if (isRRRA())
{
if (a & antifaceplayerslow)
{
if (ps[pnum].newOwner != nullptr)
goalang = (getangle(ps[pnum].oposx - spr->x, ps[pnum].oposy - spr->y) + 1024) & 2047;
else goalang = (getangle(ps[pnum].pos.x - spr->x, ps[pnum].pos.y - spr->y) + 1024) & 2047;
angdif = Sgn(getincangle(spr->ang, goalang)) << 5;
if (angdif > -32 && angdif < 0)
{
angdif = 0;
spr->ang = goalang;
}
spr->ang += angdif;
}
if ((a & jumptoplayer) == jumptoplayer)
{
if (spr->picnum == CHEER)
{
if (t[0] < 16)
spr->zvel -= bcos(t[0] << 4) / 40;
}
else
{
if (t[0] < 16)
spr->zvel -= bcos(t[0] << 4, -5);
}
}
if (a & justjump1)
{
if (spr->picnum == RABBIT)
{
if (t[0] < 8)
spr->zvel -= bcos(t[0] << 4) / 30;
}
else if (spr->picnum == MAMA)
{
if (t[0] < 8)
spr->zvel -= bcos(t[0] << 4) / 35;
}
}
if (a & justjump2)
{
if (spr->picnum == RABBIT)
{
if (t[0] < 8)
spr->zvel -= bcos(t[0] << 4) / 24;
}
else if (spr->picnum == MAMA)
{
if (t[0] < 8)
spr->zvel -= bcos(t[0] << 4) / 28;
}
}
if (a & windang)
{
if (t[0] < 8)
spr->zvel -= bcos(t[0] << 4) / 24;
}
}
else if ((a & jumptoplayer) == jumptoplayer)
{
if (t[0] < 16)
spr->zvel -= bcos(t[0] << 4, -5);
}
if (a & face_player_smart)
{
int newx, newy;
newx = ps[pnum].pos.x + (ps[pnum].posxv / 768);
newy = ps[pnum].pos.y + (ps[pnum].posyv / 768);
goalang = getangle(newx - spr->x, newy - spr->y);
angdif = getincangle(spr->ang, goalang) >> 2;
if (angdif > -8 && angdif < 0) angdif = 0;
spr->ang += angdif;
}
if (t[1] == 0 || a == 0)
{
if ((badguy(actor) && spr->extra <= 0) || (spr->ox != spr->x) || (spr->oy != spr->y))
{
spr->backupvec2();
SetActor(actor, spr->pos);
}
if (badguy(actor) && spr->extra <= 0)
{
if (spr->sector()->ceilingstat & CSTAT_SECTOR_SKY)
{
if (spr->sector()->shadedsector == 1)
{
spr->shade += (16 - spr->shade) >> 1;
}
else
{
spr->shade += (spr->sector()->ceilingshade - spr->shade) >> 1;
}
}
else
{
spr->shade += (spr->sector()->floorshade - spr->shade) >> 1;
}
}
return;
}
auto moveptr = &ScriptCode[t[1]];
if (a & geth) spr->xvel += (*moveptr - spr->xvel) >> 1;
if (a & getv) spr->zvel += ((*(moveptr + 1) << 4) - spr->zvel) >> 1;
if (a & dodgebullet)
dodge(actor);
if (spr->picnum != APLAYER)
alterang(a, actor, pnum);
if (spr->xvel > -6 && spr->xvel < 6) spr->xvel = 0;
a = badguy(actor);
if (spr->xvel || spr->zvel)
{
if (a)
{
if (spr->picnum == DRONE && spr->extra > 0)
{
if (spr->zvel > 0)
{
actor->floorz = l = getflorzofslopeptr(spr->sector(), spr->x, spr->y);
if (isRRRA())
{
if (spr->z > (l - (28 << 8)))
spr->z = l - (28 << 8);
}
else
{
if (spr->z > (l - (30 << 8)))
spr->z = l - (30 << 8);
}
}
else
{
actor->ceilingz = l = getceilzofslopeptr(spr->sector(), spr->x, spr->y);
if ((spr->z - l) < (50 << 8))
{
spr->z = l + (50 << 8);
spr->zvel = 0;
}
}
}
if (spr->zvel > 0 && actor->floorz < spr->z)
spr->z = actor->floorz;
if (spr->zvel < 0)
{
l = getceilzofslopeptr(spr->sector(), spr->x, spr->y);
if ((spr->z - l) < (66 << 8))
{
spr->z = l + (66 << 8);
spr->zvel >>= 1;
}
}
}
else if (spr->picnum == APLAYER)
if ((spr->z - actor->ceilingz) < (32 << 8))
spr->z = actor->ceilingz + (32 << 8);
daxvel = spr->xvel;
angdif = spr->ang;
if (a)
{
if (xvel < 960 && spr->xrepeat > 16)
{
daxvel = -(1024 - xvel);
angdif = getangle(ps[pnum].pos.x - spr->x, ps[pnum].pos.y - spr->y);
if (xvel < 512)
{
ps[pnum].posxv = 0;
ps[pnum].posyv = 0;
}
else
{
ps[pnum].posxv = MulScale(ps[pnum].posxv, gs.playerfriction - 0x2000, 16);
ps[pnum].posyv = MulScale(ps[pnum].posyv, gs.playerfriction - 0x2000, 16);
}
}
else if ((isRRRA() && spr->picnum != DRONE && spr->picnum != SHARK && spr->picnum != UFO1_RRRA) ||
(!isRRRA() && spr->picnum != DRONE && spr->picnum != SHARK && spr->picnum != UFO1_RR
&& spr->picnum != UFO2 && spr->picnum != UFO3 && spr->picnum != UFO4 && spr->picnum != UFO5))
{
if (spr->oz != spr->z || (ud.multimode < 2 && ud.player_skill < 2))
{
if ((t[0] & 1) || ps[pnum].actorsqu == actor) return;
else daxvel <<= 1;
}
else
{
if ((t[0] & 3) || ps[pnum].actorsqu == actor) return;
else daxvel <<= 2;
}
}
}
if (isRRRA())
{
if (spr->sector()->lotag != 1)
{
switch (spr->picnum)
{
case MINIONBOAT:
case HULKBOAT:
case CHEERBOAT:
daxvel >>= 1;
break;
}
}
else if (spr->sector()->lotag == 1)
{
switch (spr->picnum)
{
case BIKERB:
case BIKERBV2:
case CHEERB:
daxvel >>= 1;
break;
}
}
}
Collision coll;
actor->movflag = movesprite_ex(actor,
MulScale(daxvel, bcos(angdif), 14),
MulScale(daxvel, bsin(angdif), 14), spr->zvel, CLIPMASK0, coll);
}
if (a)
{
if (spr->sector()->ceilingstat & CSTAT_SECTOR_SKY)
{
if (spr->sector()->shadedsector == 1)
{
spr->shade += (16 - spr->shade) >> 1;
}
else
{
spr->shade += (spr->sector()->ceilingshade - spr->shade) >> 1;
}
}
else spr->shade += (spr->sector()->floorshade - spr->shade) >> 1;
if (spr->sector()->floorpicnum == MIRROR)
deletesprite(actor);
}
}
void fakebubbaspawn(DDukeActor *actor, int g_p)
{
fakebubba_spawn++;
switch (fakebubba_spawn)
{
default:
break;
case 1:
spawn(actor, PIG);
break;
case 2:
spawn(actor, MINION);
break;
case 3:
spawn(actor, CHEER);
break;
case 4:
spawn(actor, VIXEN);
operateactivators(666, g_p);
break;
}
}
//---------------------------------------------------------------------------
//
// special checks in fall that only apply to RR.
//
//---------------------------------------------------------------------------
static int fallspecial(DDukeActor *actor, int playernum)
{
auto s = actor->s;
int sphit = 0;
if (isRRRA())
{
if (s->sector()->lotag == 801)
{
if (s->picnum == ROCK)
{
spawn(actor, ROCK2);
spawn(actor, ROCK2);
addspritetodelete();
}
return 0;
}
else if (s->sector()->lotag == 802)
{
if (s->picnum != APLAYER && badguy(actor) && s->z == actor->floorz - FOURSLEIGHT)
{
fi.guts(actor, JIBS6, 5, playernum);
S_PlayActorSound(SQUISHED, actor);
addspritetodelete();
}
return 0;
}
else if (s->sector()->lotag == 803)
{
if (s->picnum == ROCK2)
addspritetodelete();
return 0;
}
}
if (s->sector()->lotag == 800)
{
if (s->picnum == 40)
{
addspritetodelete();
return 0;
}
if (s->picnum != APLAYER && (badguy(actor) || s->picnum == HEN || s->picnum == COW || s->picnum == PIG || s->picnum == DOGRUN || s->picnum == RABBIT) && (!isRRRA() || actor->spriteextra < 128))
{
s->z = actor->floorz - FOURSLEIGHT;
s->zvel = 8000;
s->extra = 0;
actor->spriteextra++;
sphit = 1;
}
else if (s->picnum != APLAYER)
{
if (!actor->spriteextra)
addspritetodelete();
return 0;
}
actor->picnum = SHOTSPARK1;
actor->extra = 1;
}
else if (isRRRA() && (s->sector()->floorpicnum == RRTILE7820 || s->sector()->floorpicnum == RRTILE7768))
{
if (s->picnum != MINION && s->pal != 19)
{
if ((krand() & 3) == 1)
{
actor->picnum = SHOTSPARK1;
actor->extra = 5;
}
}
}
return sphit;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void fall_r(DDukeActor* ac, int g_p)
{
fall_common(ac, g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, 69, 158, fallspecial);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void destroyit(DDukeActor *actor)
{
int lotag = 0, hitag = 0;
DDukeActor* spr = nullptr;
DukeSectIterator it1(actor->sector());
while (auto a2 = it1.Next())
{
if (a2->s->picnum == RRTILE63)
{
lotag = a2->s->lotag;
spr = a2;
if (a2->s->hitag)
hitag = a2->s->hitag;
}
}
DukeStatIterator it(STAT_DESTRUCT);
while (auto a2 = it.Next())
{
auto it_sect = a2->s->sector();
if (hitag && hitag == a2->s->hitag)
{
DukeSectIterator its(it_sect);
while (auto a3 = its.Next())
{
if (a3->s->picnum == DESTRUCTO)
{
a3->picnum = SHOTSPARK1;
a3->extra = 1;
}
}
}
if (spr && spr->s->sector() != it_sect)
if (lotag == a2->s->lotag)
{
auto sect = spr->s->sector();
auto destsect = spr->sector();
auto srcsect = it_sect;
auto destwal = destsect->firstWall();
auto srcwal = srcsect->firstWall();
for (int i = 0; i < destsect->wallnum; i++, srcwal++, destwal++)
{
destwal->picnum = srcwal->picnum;
destwal->overpicnum = srcwal->overpicnum;
destwal->shade = srcwal->shade;
destwal->xrepeat = srcwal->xrepeat;
destwal->yrepeat = srcwal->yrepeat;
destwal->xpan_ = srcwal->xpan_;
destwal->ypan_ = srcwal->ypan_;
if (isRRRA() && destwal->twoSided())
{
destwal->cstat = 0;
destwal->nextWall()->cstat = 0;
}
}
destsect->floorz = srcsect->floorz;
destsect->ceilingz = srcsect->ceilingz;
destsect->ceilingstat = srcsect->ceilingstat;
destsect->floorstat = srcsect->floorstat;
destsect->ceilingpicnum = srcsect->ceilingpicnum;
destsect->ceilingheinum = srcsect->ceilingheinum;
destsect->ceilingshade = srcsect->ceilingshade;
destsect->ceilingpal = srcsect->ceilingpal;
destsect->ceilingxpan_ = srcsect->ceilingxpan_;
destsect->ceilingypan_ = srcsect->ceilingypan_;
destsect->floorpicnum = srcsect->floorpicnum;
destsect->floorheinum = srcsect->floorheinum;
destsect->floorshade = srcsect->floorshade;
destsect->floorpal = srcsect->floorpal;
destsect->floorxpan_ = srcsect->floorxpan_;
destsect->floorypan_ = srcsect->floorypan_;
destsect->visibility = srcsect->visibility;
destsect->keyinfo = srcsect->keyinfo;
destsect->lotag = srcsect->lotag;
destsect->hitag = srcsect->hitag;
destsect->extra = srcsect->extra;
}
}
it1.Reset(actor->s->sector());
while (auto a2 = it1.Next())
{
switch (a2->s->picnum)
{
case DESTRUCTO:
case RRTILE63:
case TORNADO:
case APLAYER:
case COOT:
break;
default:
deletesprite(a2);
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void mamaspawn(DDukeActor *actor)
{
if (mamaspawn_count)
{
mamaspawn_count--;
spawn(actor, RABBIT);
}
}
bool spawnweapondebris_r(int picnum, int dnum)
{
return dnum == SCRAP1;
}
void respawnhitag_r(DDukeActor *actor)
{
switch (actor->s->picnum)
{
case FEM10:
case NAKED1:
case STATUE:
if (actor->s->yvel) fi.operaterespawns(actor->s->yvel);
break;
default:
if (actor->s->hitag >= 0) fi.operaterespawns(actor->s->hitag);
break;
}
}
void checktimetosleep_r(DDukeActor *actor)
{
if (actor->s->statnum == STAT_STANDABLE)
{
switch (actor->s->picnum)
{
case RUBBERCAN:
case EXPLODINGBARREL:
case WOODENHORSE:
case HORSEONSIDE:
case CANWITHSOMETHING:
case FIREBARREL:
case NUKEBARREL:
case NUKEBARRELDENTED:
case NUKEBARRELLEAKED:
case TRIPBOMB:
case EGG:
if (actor->timetosleep > 1)
actor->timetosleep--;
else if (actor->timetosleep == 1)
ChangeActorStat(actor, STAT_ZOMBIEACTOR);
break;
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void thunder(void);
void think_r(void)
{
thinktime.Reset();
thinktime.Clock();
recordoldspritepos();
movefta_r(); //ST 2
moveweapons_r(); //ST 4
movetransports_r(); //ST 9
moveplayers(); //ST 10
movefallers_r(); //ST 12
moveexplosions_r(); //ST 5
actortime.Reset();
actortime.Clock();
moveactors_r(); //ST 1
actortime.Unclock();
moveeffectors_r(); //ST 3
movestandables_r(); //ST 6
doanimations();
movefx(); //ST 11
if (numplayers < 2 && thunderon)
thunder();
thinktime.Unclock();
}
END_DUKE_NS