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doc
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Lunatic: fix build and linking. DONT_BUILD.
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2015-01-19 00:11:25 +00:00 |
m32
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Rename the external 'gethitickms()' to 'gethiticks()'.
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2013-07-07 20:59:05 +00:00 |
test
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CON: always return non-negative values from 'clipmove' and related.
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2015-01-04 18:44:58 +00:00 |
util
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lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
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2014-06-01 20:50:14 +00:00 |
bcarray.lua
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Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
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2014-01-05 14:06:14 +00:00 |
bcheck.lua
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Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
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2013-12-31 11:51:55 +00:00 |
bitar.lua
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con_lang.lua
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Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
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2015-02-05 16:30:14 +00:00 |
control.lua
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Lunatic: fix typos in control.lua (get/setmusicposition).
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2015-02-05 16:30:15 +00:00 |
defs.ilua
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
defs_common.lua
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LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
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2014-11-07 22:07:07 +00:00 |
defs_m32.ilua
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Lunatic: add 'engine' module, currently allowing to create custom shade tables.
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2013-12-31 11:52:00 +00:00 |
dis_x64.lua
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dis_x86.lua
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dump.lua
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A couple of minor changes.
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2013-09-05 17:37:44 +00:00 |
dynsymlist
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CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
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2015-01-17 00:28:49 +00:00 |
dynsymlist_m32
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LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
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2014-11-07 22:07:07 +00:00 |
engine.lua
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lunatic/test/shadexfog.lua: add function create_brightpass_trans().
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2014-05-22 11:17:51 +00:00 |
engine_maptext.lua
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
fs.lua
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Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
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2013-12-01 18:28:02 +00:00 |
listglobals.sh
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Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
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2013-09-05 17:37:36 +00:00 |
lunacon.lua
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CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
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2015-01-17 00:28:49 +00:00 |
lunatic_game.c
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
lunatic_game.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
lunatic_m32.c
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Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
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2013-10-16 19:43:06 +00:00 |
lunatic_m32.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
profdemo.lua
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randgen.lua
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Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
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2014-10-30 21:44:22 +00:00 |
savegame.lua
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LunaCON: implement NORESET flag for gamevars.
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2013-11-08 18:08:37 +00:00 |
stat.lua
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strict.lua
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test.lua
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Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
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2014-03-15 14:10:50 +00:00 |
v.lua
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A couple of minor changes.
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2013-09-05 17:37:44 +00:00 |
xmath.lua
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Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
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2013-09-13 20:23:54 +00:00 |