Christoph Oelckers
fc11f537f7
- project cleanup
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* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Christoph Oelckers
005f8feceb
- properly use the correct delay for an ANM's final frame.
2020-09-18 22:49:51 +02:00
Christoph Oelckers
0c55c61b17
- SW load screen setup.
2020-09-09 23:10:18 +02:00
Christoph Oelckers
8d63e735d0
- transitioned Blood to the new main loop.
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Mostly working but interpolation is not correct yet and for some strange reason the numbers on the HUD are gone.
2020-09-01 23:34:04 +02:00
Christoph Oelckers
cf36e7d770
- SW: stop cutscene sound before going to the summary screen.
2020-08-25 18:28:50 +02:00
Christoph Oelckers
c09a5150a9
- added some predefined fullscreen modes
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This is to cut down on boilerplate code because these encode the virtual screen size in the mode parameter, making it unnecessary to specify a virtual size separately.
2020-08-24 20:25:53 +02:00
Christoph Oelckers
0f3555fc7c
- fixed speed of SW's credits.
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Fixes #229 .
2020-08-21 19:38:38 +02:00
Christoph Oelckers
5cfd427e42
- renamed local totalclock variables to reduce noise for the forthcoming timer cleanup.
2020-08-19 17:23:18 +02:00
Christoph Oelckers
6eba7dc410
- play music on the summary screen and check for advancing every frame.
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Fixes #203
2020-08-18 20:26:16 +02:00
Christoph Oelckers
a535f62d4a
- fixed: SW's intro cutscene must not terminate its sound.
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Fixes #201 .
2020-08-18 00:04:48 +02:00
Christoph Oelckers
ba2ff12f5b
- fixed summary screen properly this time.
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Fixes #195
2020-08-17 21:19:18 +02:00
Christoph Oelckers
d6701d91a3
- aded Alt. HUD icon tiles
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Not tested yet, this merely uses the numbers from the item pickup function.
2020-08-17 01:06:29 +02:00
Christoph Oelckers
736f1461ca
- fixed the summary screen.
2020-08-16 23:00:05 +02:00
Christoph Oelckers
695d81f88c
- main loop WIP.
2020-08-16 21:55:26 +02:00
Christoph Oelckers
baf1166319
- trying to bring order to game.cpp
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Some reshuffling, plus moving the automap drawer to its own file.
2020-08-16 18:18:56 +02:00
Christoph Oelckers
532b11467f
- handle all level access and indexing through the mapinfo data.
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No more level numbers will be stored in the game code.
2020-08-16 14:39:18 +02:00
Christoph Oelckers
5cf54033ed
- removed the demo code.
2020-08-15 22:31:44 +02:00
Christoph Oelckers
910ca69484
- migrated all of SW's text display to the backend and removed the various redundant printing functions.
2020-08-15 20:29:13 +02:00
Christoph Oelckers
f0150569a4
- ported the load level screen and deleted some dead code in game.cpp
2020-08-15 16:41:08 +02:00
Christoph Oelckers
aa8113cf06
- ported the level summary screens. Not hooked up yet.
2020-08-15 15:29:47 +02:00
Christoph Oelckers
8595b9fa47
-play SW's intro through the screen job framework.
2020-08-15 13:04:15 +02:00