Christoph Oelckers
|
97e93004b1
|
- quick’n easy replacements
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
f269ceff64
|
slope functions with position vectors
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
0499be0c26
|
- getting rid of some int_pos calls.
|
2022-10-12 22:10:37 +02:00 |
|
Christoph Oelckers
|
18a445aee5
|
- added ZeroVelocity function to DBloodActor.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
a5a3669238
|
- eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
f002425aee
|
- use floats for internal SetActor(Z) functions.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
00436bfdac
|
- eliminated one UpdateActor pverload.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
f750ea8a70
|
- twq more SpawnActor calls.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
9af2045dee
|
- code cleanup in Exhumed's Lion AI.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
12b238b2bf
|
- the remaining SpawnActor calls.
|
2022-10-12 22:10:36 +02:00 |
|
Christoph Oelckers
|
80f019c429
|
- next batch of SpawnActor calls.
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
c7437da255
|
- more SpawnActors
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
da6e8e9341
|
- several SpawnActor and getangle calls.
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
8a86cc26b6
|
- floatified Recon.
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
9275c14c9c
|
- floatify SE18 handler.
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
1131eeb443
|
- setfloorz and setceilingz must be called for changing sector planes
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
fe42de1fcb
|
- the one add_int_floorz/add_int_ceilingz calls each in SW.
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
f0769048ed
|
- yet another bunch of SpawnActor calls in weapon.cpp
|
2022-10-12 22:10:35 +02:00 |
|
Christoph Oelckers
|
5e28b2cca3
|
- lots of SpawnActor calls in weapon.cpp
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
446407cafe
|
- more SpawnActor calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
d8c7054751
|
- many SpawnActor calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
2a8dd6b955
|
- improved RANDOM_P2F interface.
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
f77ecbed32
|
- several HitBreakWall calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
3a0eec76ad
|
- some getangle and SpawnActor calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
a0c0894e41
|
- aiSetTarget calls
|
2022-10-12 22:10:34 +02:00 |
|
Christoph Oelckers
|
97223af592
|
- silenced a few conversion truncation warnings.
|
2022-10-12 15:49:07 +02:00 |
|
Christoph Oelckers
|
f35c610328
|
- the remaining cansee calls
|
2022-10-11 18:09:48 +02:00 |
|
Christoph Oelckers
|
db0ce36143
|
- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
|
2022-10-11 18:09:48 +02:00 |
|
Christoph Oelckers
|
72187a7f3b
|
- mummy’s cansee and FindPlayer
|
2022-10-11 18:09:05 +02:00 |
|
Mitchell Richters
|
b804d7fe15
|
- Duke: Fix bad setups when calling cansee() . Fixes issues with pigcop on kerb in E2L1.
|
2022-10-11 18:07:40 +02:00 |
|
Christoph Oelckers
|
113980ca8e
|
- cansee in Duke
|
2022-10-11 18:05:15 +02:00 |
|
Christoph Oelckers
|
085839af32
|
- CheckPickUp floatification
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
a808f04415
|
- cansee refactoring part 4
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
3da68ab038
|
- cansee refactoring, part 3
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
80412bdc51
|
- cansee refactoring, part 2
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
781ffc9a43
|
- cansee refactoring, part 1.
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
d8f379c8fa
|
- SetActorZ vectors
|
2022-10-10 17:37:20 +02:00 |
|
Christoph Oelckers
|
e76dfa5d3c
|
- GetActor pos replacement
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
1c154a984d
|
- floatified XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
d26a4e70c3
|
- wrapped XSPRITE::TargetPos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
4888b363e8
|
- added vector variant of gFX.fxSpawnActor
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
e20b2ab872
|
- don't use labs.
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
139969d017
|
- FindSector variants with vectors
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
f41c78d622
|
- actDropObject
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
e7ec2c072a
|
- floatified Blood’s startpos
|
2022-10-10 17:37:19 +02:00 |
|
Christoph Oelckers
|
35693ec399
|
- deleted unused radarang table
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
cb39a07580
|
- position in actSpawnSprite
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
08c19cd2a4
|
- floatified CheckProximity position parameter
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
12d54a8b5c
|
- use vector math for distances in actRadiusDamage
|
2022-10-10 17:37:18 +02:00 |
|
Christoph Oelckers
|
9460239417
|
- pass a vector to GetClosestSpriteSectors
|
2022-10-10 17:37:18 +02:00 |
|