helixhorned
|
b126f6f6c8
|
Don't reset extra tags before loading map in Mapster32.
git-svn-id: https://svn.eduke32.com/eduke32@1717 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-10-22 23:12:59 +00:00 |
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plagman
|
a925d39273
|
SDL and menu joystick fixes by NY00123 (thanks!).
git-svn-id: https://svn.eduke32.com/eduke32@1716 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-10-21 02:20:40 +00:00 |
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Plagman
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e0588e4a70
|
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
git-svn-id: https://svn.eduke32.com/eduke32@1715 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-10-19 05:42:21 +00:00 |
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plagman
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5b987e8770
|
Package debug binaries in synthesis.
git-svn-id: https://svn.eduke32.com/eduke32@1714 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-10-19 04:39:54 +00:00 |
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plagman
|
ee6548e6a9
|
Link debug builds with -rdynamic in order to get symbol names when printing backtraces from the signal handler.
git-svn-id: https://svn.eduke32.com/eduke32@1713 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-10-19 03:41:32 +00:00 |
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helixhorned
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e0874390ff
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New aspect determination code for classic/Polymost, controlled with r_usenewaspect and r_screenaspect cvars; print stack traces with SDL/GCC; change signature of app_main in game.c to match declarations found in other places and return different positive values on init error.
git-svn-id: https://svn.eduke32.com/eduke32@1712 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-10-17 14:49:39 +00:00 |
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helixhorned
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cb321a9d76
|
New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.
git-svn-id: https://svn.eduke32.com/eduke32@1711 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-10-09 22:59:17 +00:00 |
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helixhorned
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036a88736c
|
Mapster32: make sector keep old firstwall when adding inner loop, rewrite setfirstwall to use malloc'ed memory for temp storage instead of end of sector[], reintroduce correct searchwall determination in Polymer mouse picker (intersection of xy projection of aiming ray with wall); added commands to m32script: shiftvarvar[lr], ifhighlighted, ifin3dmode, updatehighlight, sethighlight; coded prototype terrain helper based on isolines and triangle strips.
git-svn-id: https://svn.eduke32.com/eduke32@1710 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-09-30 23:05:40 +00:00 |
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helixhorned
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bada760c56
|
Make pointer checking on save disabled by default.
git-svn-id: https://svn.eduke32.com/eduke32@1709 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-09-28 21:58:36 +00:00 |
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helixhorned
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91250f081c
|
New CON commands:
* sectsetinterpolation <sector>
* sectclearinterpolation <sector>
* clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask>
* lineintersect <x1> <y1> <z1> <x2> <y2> <z2> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>>
* rayintersect <x1> <y1> <z1> <xv> <yv> <zv> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>>
* calchypotenuse <<ret>> <x> <y>
(all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods.
Mapster32: invisible sprite preview with Quote-i.
git-svn-id: https://svn.eduke32.com/eduke32@1708 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-09-27 21:52:04 +00:00 |
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terminx
|
68801322dc
|
Automatically name savegames based on the map name instead of canceling the save if no name is entered
git-svn-id: https://svn.eduke32.com/eduke32@1707 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-09-14 18:19:38 +00:00 |
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helixhorned
|
fec84e6dbb
|
mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.
git-svn-id: https://svn.eduke32.com/eduke32@1706 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-09-06 23:08:35 +00:00 |
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terminx
|
a7c95286c2
|
msvc compile fix
git-svn-id: https://svn.eduke32.com/eduke32@1705 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-09-01 02:35:36 +00:00 |
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plagman
|
ed17c7af80
|
Re-tie initial SDL mouse grabbing to DEBUGGINGAIDS.
git-svn-id: https://svn.eduke32.com/eduke32@1704 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-26 15:27:57 +00:00 |
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plagman
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1d28272c4a
|
Correctly (I hope) handle the zoom argument of rotatesprite when drawing HUD models in Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@1703 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-26 15:27:16 +00:00 |
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plagman
|
3d31f645fb
|
Add a few debug cvars for development purposes.
git-svn-id: https://svn.eduke32.com/eduke32@1702 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-26 15:24:12 +00:00 |
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helixhorned
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399a822fd7
|
Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.
git-svn-id: https://svn.eduke32.com/eduke32@1701 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-26 13:50:09 +00:00 |
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plagman
|
f5bd9e4ac5
|
Fix wrong interpretation of SPREXT_NOTMD that would cause it to assume the flag was set whenever any flag was set, causing the models to switch on and off in Duke Plus with Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@1700 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-21 19:04:37 +00:00 |
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plagman
|
99415a625f
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Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.
git-svn-id: https://svn.eduke32.com/eduke32@1699 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-21 07:39:12 +00:00 |
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helixhorned
|
7ae2a1071d
|
Tweaks keys for the PR override vars once more. Keyboards are annoying.
git-svn-id: https://svn.eduke32.com/eduke32@1698 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-18 23:21:19 +00:00 |
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helixhorned
|
917b924a0d
|
Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
git-svn-id: https://svn.eduke32.com/eduke32@1697 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-17 20:00:44 +00:00 |
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helixhorned
|
b2988abb54
|
Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)
git-svn-id: https://svn.eduke32.com/eduke32@1696 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-16 13:56:49 +00:00 |
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helixhorned
|
c354695d60
|
bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
git-svn-id: https://svn.eduke32.com/eduke32@1695 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-14 21:32:28 +00:00 |
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terminx
|
9ca26d9736
|
don't link build utils to all the libs needed for the actual engine itself
git-svn-id: https://svn.eduke32.com/eduke32@1694 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-13 06:45:38 +00:00 |
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helixhorned
|
5e3d6ca527
|
Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
git-svn-id: https://svn.eduke32.com/eduke32@1693 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-12 21:06:51 +00:00 |
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helixhorned
|
6185aedded
|
Fixes compilation for now. Now if my executable would start...
git-svn-id: https://svn.eduke32.com/eduke32@1692 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-12 13:38:37 +00:00 |
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helixhorned
|
71e59a5502
|
A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.
git-svn-id: https://svn.eduke32.com/eduke32@1691 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-11 22:37:45 +00:00 |
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terminx
|
a2d2f0ed75
|
Fix some crashes with weapon sounds inappropriately set to -1 in the cons
git-svn-id: https://svn.eduke32.com/eduke32@1690 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-08 00:06:26 +00:00 |
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terminx
|
ca382a894a
|
Remove detection of sprites outside of sectors at map load and fix green sprites in Mapster32 with Polymer
git-svn-id: https://svn.eduke32.com/eduke32@1689 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-07 23:15:35 +00:00 |
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terminx
|
1a214939d7
|
Possibly fix another weird crash
git-svn-id: https://svn.eduke32.com/eduke32@1688 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-07 23:14:23 +00:00 |
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terminx
|
ba0958d49b
|
This is not my day. >:
git-svn-id: https://svn.eduke32.com/eduke32@1687 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-07 23:06:28 +00:00 |
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terminx
|
9f7c8d7a23
|
I am an idiot
git-svn-id: https://svn.eduke32.com/eduke32@1686 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-07 22:59:46 +00:00 |
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terminx
|
b336d43f75
|
Another 64-bit crash fix
git-svn-id: https://svn.eduke32.com/eduke32@1685 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-07 22:52:58 +00:00 |
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terminx
|
219b3204dd
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Fix bugs for DarkDefender
git-svn-id: https://svn.eduke32.com/eduke32@1684 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-07 22:38:15 +00:00 |
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helixhorned
|
2f15e237f7
|
m32script: added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines
git-svn-id: https://svn.eduke32.com/eduke32@1683 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-03 22:21:13 +00:00 |
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helixhorned
|
fff9bbadd9
|
added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls
git-svn-id: https://svn.eduke32.com/eduke32@1682 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-03 17:45:44 +00:00 |
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plagman
|
d9092fcd2b
|
Implement 'away1' and 'away2' maphacks in Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@1681 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-03 15:19:01 +00:00 |
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plagman
|
10830a7f3f
|
Respect the 'notmd' maphack when deciding to draw models in Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@1680 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-03 15:06:24 +00:00 |
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helixhorned
|
a1a5f9cb5a
|
Partially fixes bug #3034382 and a few other ones.
git-svn-id: https://svn.eduke32.com/eduke32@1679 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-02 18:59:59 +00:00 |
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terminx
|
c825727234
|
Damnit
git-svn-id: https://svn.eduke32.com/eduke32@1678 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-02 08:19:28 +00:00 |
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terminx
|
a7eb0418d1
|
Global thermonuclear code rape
git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-08-02 08:13:51 +00:00 |
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terminx
|
e1649ec722
|
Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
git-svn-id: https://svn.eduke32.com/eduke32@1676 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-07-26 22:36:45 +00:00 |
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terminx
|
ceb217dec8
|
git-svn-id: https://svn.eduke32.com/eduke32@1675 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-07-26 22:35:09 +00:00 |
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plagman
|
abbe41e97d
|
Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.
git-svn-id: https://svn.eduke32.com/eduke32@1674 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-07-25 02:16:22 +00:00 |
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terminx
|
8a3dd08b14
|
more multiplayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@1673 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-07-22 20:29:09 +00:00 |
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terminx
|
1102b74a35
|
mostly multiplayer fixes among other things
git-svn-id: https://svn.eduke32.com/eduke32@1672 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-07-19 15:14:00 +00:00 |
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terminx
|
2335302486
|
fix screwed up movement in Mapster32
git-svn-id: https://svn.eduke32.com/eduke32@1671 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-07-05 21:38:13 +00:00 |
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plagman
|
9853a66551
|
Fix build.
git-svn-id: https://svn.eduke32.com/eduke32@1670 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-07-05 19:33:29 +00:00 |
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plagman
|
8fa536c83d
|
Lose the quitflag check until we know while it gets out of sync between clients and server. This cause the new networking code to be somewhat usable again.
git-svn-id: https://svn.eduke32.com/eduke32@1669 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-07-05 08:59:58 +00:00 |
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plagman
|
1374de7492
|
Fix multiplayer.
git-svn-id: https://svn.eduke32.com/eduke32@1668 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-07-05 08:10:15 +00:00 |
|