Christoph Oelckers
e8d18e42d1
- SW: QueueHole
2022-10-06 20:50:43 +02:00
Christoph Oelckers
661655fb67
- SW: use a DVector3 in SpawnVis
2022-10-06 20:50:43 +02:00
Christoph Oelckers
89816f4582
- dumped broken and useless xyrand function.
...
Didn't work, wasn't used anywhere else, so a properly done local inline is preferable.
2022-10-06 20:44:52 +02:00
Christoph Oelckers
3a9f9988f4
- redid clipinsidebox* functions.
...
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba
- simplified slope sprite code a bit and got rid of clipinsidebox overload.
2022-10-05 18:29:30 +02:00
Christoph Oelckers
e6f1d92567
- use floats for spawning Exhumed actors
2022-10-05 18:25:57 +02:00
Christoph Oelckers
21944d5ac2
- updatesectorz with DVector3.
2022-10-05 18:22:07 +02:00
Christoph Oelckers
643d3e7eba
- SW’s BulletHitSprite
2022-10-05 18:19:56 +02:00
Christoph Oelckers
b3d9320d54
- Distance in SW
2022-10-05 18:18:27 +02:00
Christoph Oelckers
84f690654e
- hitpos replacements in spawn calls
2022-10-05 18:17:15 +02:00
Christoph Oelckers
5505c362e2
- floatified hitpos
2022-10-05 18:11:59 +02:00
Christoph Oelckers
1f96b4eac6
- Warp wrappers
2022-10-05 18:11:12 +02:00
Christoph Oelckers
55ade2eda4
- use int_hitpos() access function where applicable
2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
Christoph Oelckers
086c699df0
- use float coords for spawning some SW actors.
2022-10-05 18:01:57 +02:00
Christoph Oelckers
0c8ed75d54
- SW: SpawnActor with float vector
2022-10-05 18:01:21 +02:00
Christoph Oelckers
8f4c418a1b
- pos simplifications
2022-10-05 18:00:25 +02:00
Christoph Oelckers
46aa695b54
- add a float version of ActorZOfMiddle.
2022-10-05 17:59:32 +02:00
Christoph Oelckers
cdff2b12cc
- renamed ActorZOfMiddle
2022-10-05 17:58:37 +02:00
Christoph Oelckers
360e01a778
another batch of set_int_pos in Exhumed.
2022-10-05 17:38:44 +02:00
Christoph Oelckers
f485f9d42e
- batch of set_int_pos in Exhumed
2022-10-05 17:36:31 +02:00
Christoph Oelckers
64391c52f9
- large batch of set_int_pos, minus Exhumed
2022-10-05 17:33:01 +02:00
Mitchell Richters
478e7a6801
- Eliminate some TAngle floating point Build method usage.
2022-10-05 00:36:31 +02:00
Mitchell Richters
d28d6cd4cf
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
Mitchell Richters
5c84f93c08
- Use the static constexpr nullAngle
everywhere possible.
2022-10-05 00:36:30 +02:00
Mitchell Richters
02dfe2cb62
- Repair interpolation issues following change of sprite angles from integer to DAngle
types.
2022-10-05 00:36:30 +02:00
Christoph Oelckers
fe6fcdff1f
- use DAngle for actors
...
Note that intangle needs to be kept - primarily for SW's ST tags.
2022-10-05 00:36:29 +02:00
Christoph Oelckers
6aaee85875
- leftover binangle uses from the coordinate refactoring.
2022-10-05 00:36:29 +02:00
Christoph Oelckers
02ce593f06
-removed leftover binangles in Blood's animatesprites.cpp
2022-10-05 00:36:28 +02:00
Mitchell Richters
abb8b87be1
- Eliminate last remaining binangle
inline utilities.
2022-10-05 00:36:28 +02:00
Mitchell Richters
c25493762b
- Eliminate bvectangbam()
.
2022-10-05 00:36:28 +02:00
Mitchell Richters
ad908719ec
- Remaining manual changes to replace player's ang
with DAngle
object.
2022-10-05 00:36:27 +02:00
Mitchell Richters
b23e77d9c7
- Replace player's ang
with DAngle
object.
...
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
7a6f5c0864
- Replace binangle
usage in PlayerHorizon::calcviewpitch()
with DAngle
object.
2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75
- Change out PlayerAngle::settarget()
's input from binangle
to DAngle
.
2022-10-05 00:36:27 +02:00
Mitchell Richters
a090f31bc4
- Change out PlayerAngle::addadjustment()
's input from binangle
to DAngle
.
2022-10-05 00:36:26 +02:00
Mitchell Richters
782fb08209
- SW: Make better use of some TAngle backend utilities.
2022-10-05 00:36:26 +02:00
Mitchell Richters
13ea55b4cb
- Replace player's rotscrnang
and look_ang
angles with DAngle
objects.
...
* Went the el cheapo route and added some floating point Build angle methods. As these and the integer build methods are really just refactoring aids, we'll come back to this in due course.
2022-10-05 00:36:26 +02:00
Mitchell Richters
d3022947eb
- Replace use of binangle
in gi->processSprites()
with DAngle
object.
2022-10-05 00:36:24 +02:00
Mitchell Richters
d6f405c229
- Blood: Remove leftover Polymost draw code prototype.
2022-10-05 00:36:24 +02:00
Mitchell Richters
6167448f27
- Blood: Replace all uses of binangle
with DAngle
objects.
2022-10-05 00:36:24 +02:00
Mitchell Richters
0b33f39fcd
- Duke: Replace all uses of binangle
with DAngle
objects.
2022-10-05 00:36:24 +02:00
Mitchell Richters
aee102ba73
- Exhumed: Replace all uses of binangle
with DAngle
objects.
...
# Conflicts:
# source/games/exhumed/src/view.cpp
2022-10-05 00:36:23 +02:00
Mitchell Richters
8912d7d6cc
- SW: Change RevolveAng
, RevolveDeltaAng
and GlobSpeedSO
to DAngle
objects.
...
* For now, SW is as `binangle` free as it can be until other backend parts are changed.
2022-10-05 00:36:23 +02:00
Mitchell Richters
3242b8fd81
- SW: Remove leftover Polymost draw code prototype.
2022-10-05 00:36:23 +02:00
Mitchell Richters
2f76ca100f
- SW: Replace last uses of binangle
in game's draw code with DAngle
objects.
...
* Easiest done in one hit since we had pointers and things to deal with.
2022-10-05 00:36:23 +02:00
Mitchell Richters
ebac932efe
- Update render_drawrooms()
and render_camtex()
to work off DAngle
objects.
2022-10-05 00:36:23 +02:00
Mitchell Richters
c935fc2226
- Refactor chase cam positional code to use DAngle
input rather than binangle
.
...
* These changes still maintain Build's integer positional values in Q28.4/Q24.8, changing this will be done later on.
2022-10-05 00:36:22 +02:00
Mitchell Richters
54ef648936
- SW: Change limit_ang_center
and limit_ang_delta
to DAngle
objects.
2022-10-05 00:36:22 +02:00
Mitchell Richters
303e7ddf76
- Replace binangle
in ShadowWarrior::PREDICT
with DAngle
object(s).
2022-10-05 00:36:22 +02:00