Christoph Oelckers
54acf530e7
- another portion of z-velocity awfulness.
2022-10-17 17:03:51 +02:00
Christoph Oelckers
44803c1109
- lots of z-velocity crap.
...
The math for this is atrocious...
2022-10-17 17:03:51 +02:00
Christoph Oelckers
5a3d4a4b42
- set_int_ang, add_int_ang in SW
2022-10-17 17:03:51 +02:00
Christoph Oelckers
37b8b63dac
- handle all remaining int_ang in weapon.cpp.
2022-10-17 17:03:51 +02:00
Christoph Oelckers
b2b1522185
- fixed a few bad length calculations
2022-10-17 17:03:51 +02:00
Christoph Oelckers
0e57a9f3c7
- some more angles.
2022-10-17 17:03:51 +02:00
Christoph Oelckers
dd22e812a6
- handle several angle assignments
2022-10-17 17:03:51 +02:00
Christoph Oelckers
276960ac08
- handle PlayerFacingRange
2022-10-17 17:03:51 +02:00
Christoph Oelckers
2fd918674d
- floatify FacingRange
2022-10-17 17:03:51 +02:00
Christoph Oelckers
8b70326da5
- handle PlayerDamageSlide and ActorDamageSlide.
2022-10-17 17:03:11 +02:00
Christoph Oelckers
16cc147173
- fixed bad distance check.
...
This originally was 18000, not 10000
2022-10-17 07:12:38 +02:00
Christoph Oelckers
2f1cda39fa
- floatified DoBloodWorm
2022-10-16 23:54:20 +02:00
Christoph Oelckers
f6a21216ee
- floatified InitEnemyFireball
2022-10-16 23:54:20 +02:00
Christoph Oelckers
a1993bbde4
- floatified InitTurretMgun
2022-10-16 23:54:20 +02:00
Christoph Oelckers
a75531a5b8
- floatified InitSobjMachineGun
2022-10-16 23:54:20 +02:00
Christoph Oelckers
622dea3ebf
- floatify InitTurretMicro
2022-10-16 23:54:20 +02:00
Christoph Oelckers
fdabd75422
- got rid of DistanceI.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
9a464e81e7
- deal with distances and CloseRangeDist.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
b7b5e34fb6
- floatified WeaponAutoAimHitscan
2022-10-16 23:54:19 +02:00
Christoph Oelckers
150202d782
- third batch
2022-10-16 23:54:19 +02:00
Christoph Oelckers
2932cb81b2
- floatify TraverseBreakableWalls.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
5f5b7d90f1
- second batch of weapon.cpp floatification
2022-10-16 23:54:19 +02:00
Christoph Oelckers
8cd65bf5d9
- first round of weapon.cpp floatification
2022-10-16 23:54:19 +02:00
Christoph Oelckers
75476d84dd
- add a floating point wrapper for USER:Radius.
...
Changing the variable causes more problems than it solves.
2022-10-16 23:54:19 +02:00
Christoph Oelckers
a441e01363
- several DISTANCE calls in weapon.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
ab8fbb0f35
3 x DISTANCE in weapon.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
73998f556f
- 4x DISTANCE in skull.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
f683f89580
- comment cleanup
2022-10-16 23:54:18 +02:00
Christoph Oelckers
f47540dd3f
- floatified warp.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
620613b088
- floatified wallmove.
2022-10-16 23:54:18 +02:00
Christoph Oelckers
cc73e90ce5
- function separators and dead code removal in weapon.cpp and wallmove.cpp
2022-10-16 23:54:18 +02:00
Christoph Oelckers
da664b9964
- deal with the last remaining bits of integer math in track.cpp.
2022-10-16 23:54:18 +02:00
Christoph Oelckers
e4b0be9f1d
- pass a vector to JS_CameraParms
2022-10-16 23:54:17 +02:00
Christoph Oelckers
ca7488672f
- floatified angle assignments in skull.cpp
2022-10-16 23:54:17 +02:00
Christoph Oelckers
31eb2e5f10
- fixed: Arrays serialized as array elements may not skip their serialization if their content are all zero.
2022-10-16 23:47:18 +02:00
Christoph Oelckers
3e3e3714dc
- function separators in 6 files
2022-10-16 10:59:05 +02:00
Christoph Oelckers
05af0c81d5
- floatified the remaining parts of draw.cpp
2022-10-16 10:59:05 +02:00
Mitchell Richters
4f6aea576b
- Blood: Delete unused prediction function that was never called anywhere.
2022-10-16 10:59:05 +02:00
Mitchell Richters
b13a9e69eb
- Blood: Floatify VIEW::pos
and remove old union.
2022-10-16 10:59:05 +02:00
Mitchell Richters
5c23e29c15
- Blood: Rename all remaining disassembly names for VIEW
struct.
2022-10-16 10:59:05 +02:00
Mitchell Richters
c7dab8a059
- Blood: Get rid of gInterpolate
global, make it local to viewDrawScreen()
.
2022-10-16 10:59:05 +02:00
Mitchell Richters
acd3304b7e
- Duke: Give displayrooms()
a slight tidy-up.
2022-10-16 10:59:05 +02:00
Mitchell Richters
2c6435377a
- Duke: Change clamping of ceilz/floorz in draw code.
...
* Also repair potential bug between actor's cz/fz vs. player's truecz/truecz introduced in "- Duke: Floatify `displayrooms()` and flatten smoothratio back out to float.".
2022-10-16 10:59:04 +02:00
Mitchell Richters
ecd880ad6c
- Duke: Floatify displayrooms()
and flatten smoothratio back out to float.
2022-10-16 10:59:04 +02:00
Mitchell Richters
ea3ca4a4ea
- Duke: Tidy up old multiplayer variables to modern standards.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
e737551b64
- moved setuo of opbob_pos to the correct place.
2022-10-16 10:59:04 +02:00
Mitchell Richters
8fec35b278
- SW: Interpolate player's pbob_amt
.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
baa6516e8c
- floatified more of SW's draw.cpp
2022-10-16 10:59:04 +02:00
Christoph Oelckers
5efc032a4c
- increase angular threshold for aligning wall sprites.
...
With full precision angles the old threshold is simply too low.
2022-10-16 10:59:04 +02:00
Christoph Oelckers
9d1edf9cc5
- clean up angle math in wall drawer.
2022-10-16 10:59:04 +02:00