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3 x DISTANCE in weapon.cpp
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parent
73998f556f
commit
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1 changed files with 5 additions and 10 deletions
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@ -9570,12 +9570,10 @@ int DoRailStart(DSWActor* actor)
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int DoRocket(DSWActor* actor)
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{
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int dist,a,b,c;
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if ((actor->user.FlagOwner -= ACTORMOVETICS)<=0 && actor->user.spal == 20)
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{
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DISTANCE(actor->spr.pos, actor->user.targetActor->spr.pos, dist, a, b, c);
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actor->user.FlagOwner = dist>>6;
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double dist = (actor->spr.pos.XY() - actor->user.targetActor->spr.pos.XY()).Length();
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actor->user.FlagOwner = int(dist * 0.25);
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// Special warn sound attached to each seeker spawned
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PlaySound(DIGI_MINEBEEP, actor, v3df_follow);
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}
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@ -11731,7 +11729,6 @@ void InitSpellRing(PLAYER* pp)
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int DoSerpRing(DSWActor* actor)
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{
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int dist,a,b,c;
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double cz,fz;
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auto own = GetOwner(actor);
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@ -11800,10 +11797,10 @@ int DoSerpRing(DSWActor* actor)
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!(tActor->user.PlayerP->Flags & PF_DEAD))
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{
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actor->user.targetActor = own->user.targetActor;
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DISTANCE(actor->spr.pos, actor->user.targetActor->spr.pos, dist, a,b,c);
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double dist = (actor->spr.pos.XY() - actor->user.targetActor->spr.pos.XY()).Length();
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// if ((dist ok and random ok) OR very few skulls left)
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if ((dist < 18000 && (RANDOM_P2(2048<<5)>>5) < 16) || own->user.Counter < 4)
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if ((dist < 625 && (RANDOM_P2(2048<<5)>>5) < 16) || own->user.Counter < 4)
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{
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auto sect = actor->sector();
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updatesector(actor->spr.pos, §);
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@ -11814,9 +11811,7 @@ int DoSerpRing(DSWActor* actor)
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extern STATE* sg_SkullJump[];
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actor->user.ID = SKULL_R0;
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actor->spr.angle = VecToAngle(actor->user.targetActor->spr.pos.XY() - actor->spr.pos.XY());
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actor->set_int_xvel(dist>>5);
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actor->add_int_xvel( (actor->int_xvel() >> 1));
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actor->add_int_xvel( (RANDOM_P2(128<<8)>>8));
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actor->vel.X = dist * (3. / 64) + RandomRangeF(16);
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actor->user.jump_speed = -800;
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change_actor_stat(actor, STAT_ENEMY);
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NewStateGroup(actor, sg_SkullJump);
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