Mitchell Richters
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e00f76b0aa
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- Blood: Add interpolation repair for kQAVFLAR2FIR (res_id: 48).
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2021-08-22 07:55:11 +10:00 |
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Mitchell Richters
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e0bcd2d9e9
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- Blood: Add interpolation repair for kQAVFLARDOWN (res_id: 44).
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2021-08-22 07:55:09 +10:00 |
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Mitchell Richters
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37f7bcde20
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- Blood: Mark kQAVFLARFIR2 (res_id: 43) as being loopable.
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2021-08-22 07:54:08 +10:00 |
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Mitchell Richters
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e70b395d76
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- Blood: Add interpolation repair for kQAVFLARFIR2 (res_id: 43).
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2021-08-22 07:53:38 +10:00 |
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Mitchell Richters
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dfa3a52fa8
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- Blood: Add interpolation repair for kQAVFLARUP (res_id: 41).
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2021-08-22 07:53:35 +10:00 |
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Mitchell Richters
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7e3307eb33
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- Blood: Add interpolation repair for kQAVREMTHRO (res_id: 39).
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2021-08-22 07:53:33 +10:00 |
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Mitchell Richters
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6d888bebd9
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- Blood: Add interpolation repair for kQAVREMDROP (res_id: 38).
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2021-08-22 07:53:30 +10:00 |
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Mitchell Richters
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92c5a53074
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- Blood: Mark kQAVREMIDLE1 (res_id: 36) and kQAVREMIDLE2 (res_id: 37) as being loopable.
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2021-08-22 07:52:55 +10:00 |
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Mitchell Richters
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55b6453415
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- Blood: Add interpolation repair for kQAVREMDOWN2 (res_id: 34).
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2021-08-22 07:51:53 +10:00 |
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Mitchell Richters
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226ba1477a
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- Blood: Add interpolation repair for kQAVREMDOWN1 (res_id: 33).
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2021-08-22 07:51:50 +10:00 |
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Mitchell Richters
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3cc2a6a486
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- Blood: Add interpolation repair for kQAVREMUP1 (res_id: 30) and kQAVREMUP2 (res_id: 31).
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2021-08-22 07:51:44 +10:00 |
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Mitchell Richters
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679903b90f
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- Blood: Add interpolation repair for kQAVPROXDOWN (res_id: 26).
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2021-08-22 07:51:40 +10:00 |
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Mitchell Richters
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34f31e535c
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- Blood: Add interpolation repair for kQAVPROXUP (res_id: 25).
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2021-08-22 07:51:36 +10:00 |
|
Mitchell Richters
|
8944f2e57d
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- Blood: Add interpolation repair for kQAVBUNTHRO (res_id: 23).
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2021-08-22 07:51:34 +10:00 |
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Mitchell Richters
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7f9f57e4e6
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- Blood: Add interpolation repair for kQAVBUNDROP (res_id: 22).
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2021-08-22 07:51:30 +10:00 |
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Mitchell Richters
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54cdc8ffc3
|
- Blood: Add interpolation repair and properties for kQAVBUNFUSE (res_id: 21).
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2021-08-22 07:50:45 +10:00 |
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Mitchell Richters
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da95af0c04
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- Blood: Add interpolation repair for kQAVBUNDOWN2 (res_id: 19).
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2021-08-22 07:50:16 +10:00 |
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Mitchell Richters
|
cb62692e37
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- Blood: Add interpolation repair for kQAVBUNUP2 (res_id: 18).
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2021-08-22 07:50:14 +10:00 |
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Mitchell Richters
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037fcfd446
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- Blood: Add interpolation repair for kQAVBUNDOWN (res_id: 17).
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2021-08-22 07:50:10 +10:00 |
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Mitchell Richters
|
33d63724f7
|
- Blood: Add interpolation repair for kQAVBUNUP (res_id: 16).
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2021-08-22 07:50:06 +10:00 |
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Mitchell Richters
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28cbec5704
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- Blood: Add interpolation repair and properties for kQAVCANFIRE2 (res_id: 12).
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2021-08-22 07:49:49 +10:00 |
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Mitchell Richters
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bcfcbf2666
|
- Blood: Add interpolation repair for kQAVCANDOWN (res_id: 11).
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2021-08-22 07:48:57 +10:00 |
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Mitchell Richters
|
f5533374ca
|
- Blood: Disable interpolation for kQAVLITEFLAM (res_id: 5).
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2021-08-22 07:48:48 +10:00 |
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Mitchell Richters
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6d06f002bc
|
- Blood: Mark kQAVPFORK (res_id: 2) as being loopable.
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2021-08-22 07:47:42 +10:00 |
|
Mitchell Richters
|
e273b93d12
|
- Blood: Overhaul entire QAV interpolation setup in preparation to exposing to DEF parsing.
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2021-08-21 21:25:33 +10:00 |
|
Mitchell Richters
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f67a09680e
|
- Blood: Rename CVAR cl_bloodhudinterp to cl_bloodqavinterp .
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2021-08-21 19:55:02 +10:00 |
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Mitchell Richters
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9251ce11c7
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- Blood: Remove unused isOriginalQAV() function from weapon.cpp.
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2021-08-21 13:35:41 +10:00 |
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Mitchell Richters
|
20ea0acbec
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- Add Contains() method to TArray class, returning a true/false bool as appropriate.
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2021-08-21 13:34:58 +10:00 |
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Mitchell Richters
|
968708a649
|
- Blood: Remove the extern for weaponQAV[] and move kQAVEnd enum into new enum from 9e84dd1ef6051f4e54d99dcfc6e3468560175e16
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2021-08-18 20:02:35 +10:00 |
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Mitchell Richters
|
84496029a9
|
- Blood: Replace a few missed numerical constants with enums.
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2021-08-18 20:02:32 +10:00 |
|
Mitchell Richters
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77704d54d9
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- Blood: Replace all numerical constants in calls to StartQAV() with enum values.
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2021-08-18 20:02:30 +10:00 |
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Mitchell Richters
|
6a2a0da819
|
- Blood: Replace all numerical constants for player's weaponQav with enum values.
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2021-08-18 20:02:27 +10:00 |
|
Mitchell Richters
|
cd5e01818a
|
- Blood: Replace all numerical constants for player's nextWeapon with enum values.
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2021-08-18 20:02:24 +10:00 |
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Mitchell Richters
|
6f08eb2292
|
- Blood: Replace all numerical constants for player's newWeapon with enum values.
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2021-08-18 20:02:22 +10:00 |
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Mitchell Richters
|
ba94614078
|
- Blood: Replace all numerical constants for player's curWeapon with enum values.
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2021-08-18 20:02:20 +10:00 |
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Mitchell Richters
|
d939602875
|
- Blood: Define enum values for weapon numbers. Not in use yet.
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2021-08-18 20:02:14 +10:00 |
|
Mitchell Richters
|
6fec5d582e
|
- Blood: Define enum values for QAVs. Not in use yet.
|
2021-08-18 20:01:34 +10:00 |
|
Mitchell Richters
|
db5aa4ba17
|
- Blood: Backport voodoo doll fix from BloodGDX.
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2021-08-18 20:00:52 +10:00 |
|
Mitchell Richters
|
b01cef7f15
|
- Blood: Remove lastframetic hack from QAV::Draw() added in 99508e6f15 since we now use proper timing code.
|
2021-08-18 20:00:49 +10:00 |
|
Mitchell Richters
|
24fbaa527c
|
- Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code.
|
2021-08-18 20:00:44 +10:00 |
|
Mitchell Richters
|
ab502ebc66
|
- Blood: Ensure looped QAVs interpolate using last frame in the array.
|
2021-08-18 20:00:36 +10:00 |
|
Mitchell Richters
|
c75778c08d
|
- Blood: Re-time menu's blood dripping based on reworked timer and QAV struct code.
|
2021-08-18 20:00:32 +10:00 |
|
Mitchell Richters
|
502b76af70
|
- Blood: Parse the values of the QAV files instead of casting the binary data so we can extend the struct.
|
2021-08-18 20:00:22 +10:00 |
|
Mitchell Richters
|
4a70f6efd0
|
- Allow ticrate to be specified to timer code, while still defaulting to GameTicRate . Move out I_GetBuildTime() from common code to gamefuncs.h as part of this.
* Allow specification of floating point ticrates as it's possible Blood's QAVs could have a fractional ticrate.
|
2021-08-05 14:52:55 +10:00 |
|
Mitchell Richters
|
0d9afc1aaf
|
- Extend menu's ImageScroller ZScript class with mAnimated and use with Blood for the help and credits menu.
|
2021-08-05 14:52:51 +10:00 |
|
Mitchell Richters
|
1ed1222e10
|
- Extend menu's ListMenu ZScript class with mAnimated already natively available, and use with Blood where BloodDripDrawer is defined.
* Finalises the interpolated blood dripping code changes from 9884d5f396 .
|
2021-08-04 10:31:45 +10:00 |
|
Christoph Oelckers
|
888f8888bb
|
- backported some fixes in the common backend from GZDoom
|
2021-08-03 13:00:09 +02:00 |
|
Mitchell Richters
|
17b2154e9a
|
- Blood: Expose legacy 1.0 weapon handling game option as a CVAR.
|
2021-08-03 00:47:05 +10:00 |
|
alexey.lysiuk
|
7522a3e359
|
- added detection of Steam's Powerslave on macOS
|
2021-07-31 12:51:21 +03:00 |
|
alexey.lysiuk
|
33167b2a0d
|
- fixed detection of Steam's Duke3D on macOS
|
2021-07-31 12:47:10 +03:00 |
|