Commit graph

276 commits

Author SHA1 Message Date
Christoph Oelckers
f479f995a1 - transitioned all tileLeftOffset and tileTopOffset calls to use the texture manager. 2022-12-11 19:44:01 +01:00
Christoph Oelckers
ec48b91730 - fixed the last remaining z/inttoworld mismatches.
The one in clipmove was critical, the other ones not so much.
2022-11-27 10:21:47 +01:00
Christoph Oelckers
7d9a4ea70d - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
Christoph Oelckers
0b75f19da5 - use wallsofsector in clipmove. 2022-11-15 12:31:15 +01:00
Christoph Oelckers
c23db8ea35 - wrapped all reads of sectortype::wallnum and renamed all other wallnum variables. 2022-11-15 12:21:21 +01:00
Christoph Oelckers
b7a7584059 - renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
2022-11-15 12:03:44 +01:00
Christoph Oelckers
1cf954920c - eliminated cliptestsector which was just a thin wrapper around CheckOpening. 2022-11-01 10:25:15 +01:00
Christoph Oelckers
93ca75e146 - got rid of the two intermediate functions between clipmove_tweak_pos and InterceptLineSegments. 2022-11-01 09:55:24 +01:00
Christoph Oelckers
01c114787c - eliminated the deprecated integer wrapper for 'inside'. 2022-11-01 08:38:40 +01:00
Christoph Oelckers
0f57685f48 - updatesector interface cleanup. 2022-10-30 16:51:41 +01:00
Christoph Oelckers
ce4a6fc7e3 - split off one part of clipmove into a utility function. 2022-10-30 16:51:40 +01:00
Christoph Oelckers
a0f18c360a - made some minor edits to clipmove to get rid of a few deprecated wrapper functions. 2022-10-30 16:51:37 +01:00
Christoph Oelckers
14769e9b79 - reroute cliptestsector to checkOpening.
This required adding one more check for the 'precise' mode.
2022-10-30 16:51:36 +01:00
Christoph Oelckers
2190499d63 - pushmove rewritten. 2022-10-30 16:51:36 +01:00
Christoph Oelckers
902f8c9706 - silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
51768439a9 - started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
5700d25120 - minor cleanup on scaling code 2022-10-30 16:51:25 +01:00
Christoph Oelckers
9d8df61324 - got rid of the int version of GetOffsetAndHeight. 2022-10-30 16:51:21 +01:00
Christoph Oelckers
4af4983d3e - floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Christoph Oelckers
ce9bda47fe - deleted unused getwalldist function. 2022-10-30 16:51:12 +01:00
Christoph Oelckers
4becce9bf4 - replaced the one use of uhypsq to delete the function. 2022-10-30 16:51:11 +01:00
Christoph Oelckers
a6b55dca74 - removed handling for Exhumed clipping mode.
All this does is disable slopes in a few places and use extremely less precise math. Nothing critical is guarded by it.
2022-10-30 16:51:10 +01:00
Christoph Oelckers
513fc478bf - moved clipupdatesector to updatesector.h 2022-10-30 16:51:10 +01:00
Christoph Oelckers
4af1461ec3 - got rid of int_clipdist. 2022-10-30 16:51:09 +01:00
Mitchell Richters
1e7cce28af - VecToAngle() with delta() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
Christoph Oelckers
8e9ddf370c - rewrote getzrange
Not using any old Build code anymore. Aside from the trivial stuff this uses code from Doom and SW instead.
2022-10-27 16:55:28 +02:00
Christoph Oelckers
d11f6819db - got rid of the getzrange wrapper. 2022-10-25 07:07:13 +02:00
Christoph Oelckers
a5afbce59d - fixed fxSpawnActor calls 2022-10-25 07:07:13 +02:00
Christoph Oelckers
0bfc57e68a - got rid of the only getangle call in the backend 2022-10-25 07:07:05 +02:00
Christoph Oelckers
2ba68df27f - eliminate int_floorz / int_ceilingz in the backend. 2022-10-25 07:07:00 +02:00
Christoph Oelckers
6b579156aa - Blood HitScan fixes
- changed target parameter of hitscan to a double to simplify its handling.
- HitScan's nRange parameter may be an int, but it is in texel units, not Build units.
2022-10-25 07:06:56 +02:00
Christoph Oelckers
38998f36b5 - minor int_* replacements in the backend. 2022-10-23 18:47:17 +02:00
Christoph Oelckers
74cf9a2ff2 - hitscan fully rewritten.
No traces of Build code left here! :)
2022-10-22 20:41:27 +02:00
Christoph Oelckers
116ba340b2 - further hitscan overhaul.
* added floating point sprite intersect handlers for all sprite types. Hopefully this code is more understandable than Build's original variant.
* cleaned up intersectSprite a bit and moved the geometry math into the utility header.
* made some minor corrections to neartag.
* moved SW's testpointinquad to the backend because it was useful here.
2022-10-22 20:41:26 +02:00
Christoph Oelckers
6dd7fac902 - eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp. 2022-10-22 12:17:04 +02:00
Christoph Oelckers
3f540c3201 - removed unused global variable. 2022-10-22 12:17:03 +02:00
Christoph Oelckers
0501482160 - added missing distance check for sprites to hitscan. 2022-10-22 12:17:03 +02:00
Christoph Oelckers
9c564db015 - replaced try_facespr_intersect with something independently written. 2022-10-22 12:17:03 +02:00
Mitchell Richters
95cd74bdc0 - renamed slope functions so that the int versions get a special name. 2022-10-22 12:17:02 +02:00
Christoph Oelckers
ac2a3c443f - got rid of all deprecated updatesector variants.
This required a few changes in the map loader and render interface.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
6a1ff029b7 - floatified getslopeval and all related code. 2022-10-22 12:17:00 +02:00
Christoph Oelckers
cbfc9a8252 - added spriteGetZOfSlopeF for the backend 2022-10-22 12:16:56 +02:00
Christoph Oelckers
16f61800ef - simplified code a bit in clipmove 2022-10-22 12:16:56 +02:00
Christoph Oelckers
a3fadff0e6 - simplified getangle call. 2022-10-18 18:34:24 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Christoph Oelckers
712d28ff40 - clean out some stuff 2022-10-15 11:35:38 +02:00
Christoph Oelckers
3a9f9988f4 - redid clipinsidebox* functions.
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
2022-10-05 18:31:45 +02:00
Christoph Oelckers
b9d0c9d6ba - simplified slope sprite code a bit and got rid of clipinsidebox overload. 2022-10-05 18:29:30 +02:00
Christoph Oelckers
91f305125e - floatified GetWallSpritePosition and redirected get_wallspr_points to use it. 2022-10-05 18:29:04 +02:00
Christoph Oelckers
129457044c - redirect get_floorspr_points to the floating point variant. 2022-10-05 18:29:03 +02:00