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- simplified code a bit in clipmove
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04e98f2f77
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1 changed files with 4 additions and 4 deletions
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@ -402,13 +402,13 @@ CollisionBase clipmove_(vec3_t * const pos, int * const sectnum, int32_t xvect,
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for (int j=startwall; j<endwall; j++, wal++)
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{
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auto const wal2 = wal->point2Wall();
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vec2_t p1 = wal->wall_int_pos();
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vec2_t p2 = wal2->wall_int_pos();
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if ((wal->wall_int_pos().X < clipMin.X && wal2->wall_int_pos().X < clipMin.X) || (wal->wall_int_pos().X > clipMax.X && wal2->wall_int_pos().X > clipMax.X) ||
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(wal->wall_int_pos().Y < clipMin.Y && wal2->wall_int_pos().Y < clipMin.Y) || (wal->wall_int_pos().Y > clipMax.Y && wal2->wall_int_pos().Y > clipMax.Y))
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if ((p1.X < clipMin.X && p2.X < clipMin.X) || (p1.X > clipMax.X && p2.X > clipMax.X) ||
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(p1.Y < clipMin.Y && p2.Y < clipMin.Y) || (p1.Y > clipMax.Y && p2.Y > clipMax.Y))
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continue;
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vec2_t p1 = wal->wall_int_pos();
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vec2_t p2 = wal2->wall_int_pos();
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vec2_t d = { p2.X-p1.X, p2.Y-p1.Y };
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if (d.X * (pos->Y-p1.Y) < (pos->X-p1.X) * d.Y)
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