Christoph Oelckers
dca478d284
- Exhumed: pActor->s() in mummy.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
23f274120c
- Exhumed: pActor->s() in move.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
ca88e241e1
- Exhumed: pActor->s() in lion.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
5700b8ade6
- Exhumed: pActor->s() in lavadude.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
33918ac554
- Exhumed: pActor->s() in items.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
1d01a6cff7
- Exhumed: pActor->s() in init.cpp + lighting.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
613dd67578
- Exhumed: pActor->s() in grenade.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
79e6412ad5
- Exhumed: pActor->s() in fish.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
a7cebcafbb
- Exhumed: pActor->s() in bullet.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
03759ef73b
- Exhumed: pActor->s() in bubbles.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
89a1fcdfac
- Exhumed: pActor->s() in anims.cpp
2021-12-30 09:57:23 +01:00
Christoph Oelckers
1bb7f3764d
- handle all s() cases in Exhumed using pSprite but not pActor->s().
2021-12-30 09:57:23 +01:00
Christoph Oelckers
3adbed4826
- t[] replacement in spawn code.
2021-12-30 09:57:22 +01:00
Christoph Oelckers
9b932b2d91
- t[] replacement in actors_d.cpp and actors_r.cpp.
2021-12-30 09:57:22 +01:00
Christoph Oelckers
8c35224fe1
- Duke: removed all t-pointers to temp_data in actors.cpp.
2021-12-30 09:57:22 +01:00
Christoph Oelckers
bd47f56a5c
- x() is gone entirely.
2021-12-30 09:57:22 +01:00
Christoph Oelckers
e940fe1931
- the rest of nnexts.cpp
2021-12-30 09:57:22 +01:00
Christoph Oelckers
4177c31deb
- next batch of nnexts.cpp
2021-12-30 09:57:22 +01:00
Christoph Oelckers
d3e4f591f2
- third x() batch in nnexts.cpp.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
60382d9992
- all pXCond's.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
fd234984f5
- first batch of x() in nnexts.cpp.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
a291364606
- the big 'pXSprite = &actor->x()' replacement.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
8d8e0550df
- got rid of PLAYER::pXSprite.
...
Now the player references its actor through ONE pointer only.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
b848a9c980
- some more.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
0d5ea0f314
- handle most of PLAYER::pXSprite
2021-12-30 09:57:20 +01:00
Christoph Oelckers
aa3b930a4d
- several x()'s in nnexts.cpp.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
812a4ccd7b
- handle sourceactor->x() in nnexts.cpp.
...
Almost exclusively done with search & replace.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
5699488bea
- get rid of spritetype in inactive code. (Search noise removal)
2021-12-30 09:57:20 +01:00
Christoph Oelckers
2254dacdf1
- forgot to save the last change.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
5ad43256cc
- the final s()'s in Blood.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
582b83601d
- targets in weapon.cpp, plus removal of the now redundant spritetype variants of IsTargetTeammate.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
bf25428225
- upper/lower in CheckLink.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
c67c6ed3da
- the rest of triggers.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
06d8db1470
- deal with the markers in triggers.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
8d66c8468d
- the remaining s()'s of nnexts.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
46320aabac
- third batch of nnexts.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
b8bee4dfe5
- upper/lower stuff in nnexts.cpp.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
929fd7be99
- another block in nnexts.cpp.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
e460d90f37
- several s() in nnexts.cpp.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
c4c6c1def1
- fix GCC warning.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
6766a5922a
- pass actors to calcChaseCamPos.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
87894a5640
- deleted PLAYER::pSprite.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
648537a96b
- deal with most of PLAYER::pSprite.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
f59af2cc2d
- deal with most of PLAYER::pSprite in weapon.cpp.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
b7ee813712
- global search & replace for many uses of PLAYER's pSprite pointer.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
8dac94326a
- s() stuff in player.cpp and gib.cpp
2021-12-30 09:57:17 +01:00
Christoph Oelckers
0a1184b388
- the last one in gameutil.cpp.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
2f9848a459
- deal with pSource in nnexts.cpp.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
5623832b17
- deleted the pSprite definitions from last commit.
2021-12-30 09:57:16 +01:00
Christoph Oelckers
6b8ec17017
- the ultimate 'replace pSprite-> with actor->spr. commit.
...
This takes care of the majority of s() uses in Blood with a single search&replace action after ensuring that pSprite never gets used for other things.
(There were two small functions in nnexts.cpp left that still did.)
2021-12-30 09:57:16 +01:00