Commit graph

9679 commits

Author SHA1 Message Date
CommonLoon102
bc4a4bea23 Add possibility to move voxels/models via maphacks
# Conflicts:
#	source/build/src/engine.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/duke3d/src/lunatic/con_lang.lua
#	source/rr/src/lunatic/con_lang.lua
2020-01-11 22:23:53 +01:00
CommonLoon102
95eb10d2a6 fix voxel positions when notmd is defined in maphack file
# Conflicts:
#	source/blood/src/view.cpp
2020-01-11 22:19:50 +01:00
Christoph Oelckers
55dab6d3d3 - hooked up the high color texture colorization code.
Not tested and probably still not working correctly, the entire feature was a nearly impenetrable mess of convoluted code. This definitely needs verification with multiple mods using it.
2020-01-11 22:18:06 +01:00
Christoph Oelckers
17eddda36c - added date and play time display to savegames. 2020-01-11 19:40:35 +01:00
Christoph Oelckers
a5f08a4734 - fixed Shadow Warrior save game loading from the main menu. 2020-01-11 18:50:38 +01:00
Christoph Oelckers
5e34b437d9 Merge branch 'master' into fix-linux-compile 2020-01-11 17:37:29 +01:00
Christoph Oelckers
3b955b7c94 - added support for ZDoom-style GAMEINFO. 2020-01-11 17:05:25 +01:00
Rachael Alexanderson
0785c6b9e3 - this is a good stopping point for now, again... 2020-01-11 10:02:44 -05:00
Rachael Alexanderson
96852300bf - a lil more done 2020-01-11 09:27:12 -05:00
Rachael Alexanderson
965c2fd789 - and a lil bit more work 2020-01-11 09:27:12 -05:00
Rachael Alexanderson
e86e830407 - some more work on this, taking antoher break 2020-01-11 09:27:12 -05:00
Rachael Alexanderson
897354e725 - this is incomplete, i'm just putting this here for now so i don't lose it 2020-01-11 09:27:12 -05:00
nukeykt
af80e64ecf Calculate map MD4 used for maphacks
# Conflicts:
#	source/blood/src/db.cpp
2020-01-11 14:58:12 +01:00
Christoph Oelckers
4825d66e10 - make file system directory printout optional. 2020-01-10 21:54:18 +01:00
Christoph Oelckers
6305714493 - fixed some issues with RR's Route66 add-on.
The new movies weren't played because the names did not match.
Transition from the last level of Ep1 to the first one of Ep2 did not work.
Selection with command line switch wasn't reliable.
2020-01-10 21:36:46 +01:00
sirlemonhead
1ddcc41ed8 PCExhumed: Fix spark effect when destroying an energy tower. 2020-01-10 17:32:28 +01:00
Christoph Oelckers
74fdb6dbcb - fixed menu for DN3D 1.3 2020-01-09 17:35:38 +01:00
Christoph Oelckers
30ebd18680 - fixed incorrect name for last RR map. 2020-01-08 18:58:36 +01:00
Christoph Oelckers
dc6e7c52c1 - don't pop up the menu over the intro movies when ending a game. 2020-01-08 17:36:21 +01:00
Christoph Oelckers
f513692a08 - fixed last commit. 2020-01-08 17:36:00 +01:00
Christoph Oelckers
cfed7afd02 - all source compile now on macOS 2020-01-08 01:00:57 +01:00
Christoph Oelckers
8f455d8ffa Merge branch 'master' of https://github.com/coelckers/Raze 2020-01-08 00:34:25 +01:00
Christoph Oelckers
cfc057bf37 - fix POSIX includes 2020-01-08 00:34:17 +01:00
Christoph Oelckers
df7c5a7067 - use proper math instead of crash-prone libdivide here. 2020-01-08 00:06:24 +01:00
Christoph Oelckers
42f16a7b30 - removed merged code that doesn't work anymore. 2020-01-08 00:05:37 +01:00
Christoph Oelckers
8cbb313a96 - clearing the screen here is redundant. 2020-01-07 20:17:08 +01:00
nukeykt
dfd6796159 Rednukem: fix thunder effect timing 2020-01-07 20:13:06 +01:00
sirlemonhead
56abec7ed4 PCExhumed: Add god, noclip and changelevel console commands.
# Conflicts:
#	source/exhumed/src/osdcmds.cpp
2020-01-07 20:12:12 +01:00
NY00123
86503338ec PCExhumed: Remove unused moveTimer variable from menu_DrawTheMap
(minor addition to world map code fixes and tidying from Oct 14).

# Conflicts:
#	source/exhumed/src/menu.cpp
2020-01-07 20:10:52 +01:00
NY00123
bb020c15f1 PCExhumed: Further improve the widescreen fix for the smoke in menu_DrawTheMap.
rotatesprite is now directly called, instead of going through the
overwritesprite wrapper, in order to trim the smoke sprites,
so they don't leave the map's boundaries in widescreen.

A technical side-effect is that picanm[tilenum].sf is not temporarily
set to 0, as done in overwritesprite.

The call to videoClearScreen is still required, in case the console is
shown and then hidden. It's now called after HandleAsync, just for the
sake of it (less useful in case of quit, and maybe also in another scenario).
2020-01-07 20:10:42 +01:00
Christoph Oelckers
338dcef94c - fix macOS compile error.
The conditions for this redefinition do not seem to be correct.
2020-01-07 20:06:56 +01:00
Christoph Oelckers
e7ee858d0d - fixed incomplete reset of savegame state. 2020-01-07 18:53:16 +01:00
Christoph Oelckers
b8ac5aea84 Merge branch 'master' of https://github.com/coelckers/Raze 2020-01-07 01:11:33 +01:00
Christoph Oelckers
fb985d2503 - more macOS compilation fixes
Still not complete…
2020-01-07 01:11:19 +01:00
Christoph Oelckers
663774cc2d - replaced the icon.
No more EDuke logo. :)
2020-01-06 23:02:47 +01:00
Christoph Oelckers
1d315ae67b - added savegame symbols for the extra gory ninja death. 2020-01-06 21:12:42 +01:00
Christoph Oelckers
2a0104092d - fixed uninitialized variable in savegame name entering menu. 2020-01-06 21:11:59 +01:00
Christoph Oelckers
e1e2b01c84 - fixed memory leak in savegame code. 2020-01-06 20:01:18 +01:00
NY00123
d5d60afdc3 PCExhumed: Improve the cheat code fixes in CheckKeys.
- Replace direct calls to strtok with calls to a new wrapper function,
safeStrtok. Whenever strtok returns a null pointer, safeStrtok returns
an empty string instead. This should assist with replicating
the behaviors with the DOS EXE, without leading to crashes.
- This way, the "GOTO" and "CREATURE" codes are fixed.
The code handling "LEVEL" is additionally simplified.
- The code executed if nStringLen == 0 || pToken == NULL is now gone.
As is the case under DOS, if you enter a non-empty string which isn't
matched at all, sHollyStr will be emptified, but you'll otherwise
still be able to enter a code, with no need to retype "HOLLY".
2020-01-06 18:16:36 +01:00
Christoph Oelckers
134122335b - first attempt to compile on a Mac
This could have gone better, there's far too many warnings here
2020-01-06 02:41:47 +01:00
Christoph Oelckers
e45cf19936 Project update for Posix sources 2020-01-06 02:35:27 +01:00
Christoph Oelckers
5da0f5c7fa - added the Posix backend code.
Nothing is hooked up yet and adjusted - next thing to do.
2020-01-05 21:40:18 +01:00
Christoph Oelckers
93d634813d - fixed SW's savegame handling.
This set up the wrong game state for saves from within the game loop.
2020-01-05 20:41:57 +01:00
Christoph Oelckers
83292c9dd6 - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
Christoph Oelckers
2dc0de5824 - fixed incorrect sampler binding. 2020-01-05 17:37:28 +01:00
Christoph Oelckers
9e7f91b5ac - fixed size of texture arrays.
We need 6 slots, not 5.
2020-01-05 12:56:32 +01:00
Christoph Oelckers
b6862cfd70 - fixed text input menu and y-positioning of option menus. 2020-01-05 12:12:14 +01:00
sirlemonhead
bddcde73f4 PCExhumed: Cheat code fixes.
Default to level 0 if no level number is specified and don't crash if only space characters are submitted. Thanks to NY00123 for reporting.
2020-01-05 10:48:55 +01:00
Christoph Oelckers
746aa4da82 - added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case. 2020-01-05 10:48:44 +01:00
Christoph Oelckers
a3020ed867 - don't let joystick/controller axis events register as a keypress for screen advancing. 2020-01-05 10:36:52 +01:00