Mitchell Richters
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ba3e8a9842
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- Change most input constants to be doubles, and not DAngle objects.
* These are base scales that when divided by the game's ticrate, become degrees of angle. Too confusing...
* 3x genuine degree values remain.
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2022-12-11 19:43:56 +01:00 |
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Mitchell Richters
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2c592405fa
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- Separate pitch/yaw key input into separate functions and apply from the ticker.
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2022-12-11 19:43:56 +01:00 |
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Mitchell Richters
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968d0ae0d2
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- Implement new scaled angle change setup and remove enforcement of synchronised input.
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2022-12-11 19:43:55 +01:00 |
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Mitchell Richters
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bb1113c251
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- Remove the whole angle locking concept, we can just force synchronised input instead which is cleaner.
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2022-12-11 18:42:01 +01:00 |
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Mitchell Richters
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6c0493868e
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- Implement new method for applying scaled angle changes.
* This method works more accurately to how an angle change would occur under interpolated circumstances.
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2022-12-11 18:42:01 +01:00 |
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Mitchell Richters
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abdeeac205
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- Rework PlayerAngles::doViewPitch() to apply at ticrate like PlayerAngles::doViewYaw() .
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2022-12-11 18:41:59 +01:00 |
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Mitchell Richters
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fdcf8bbe2f
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- Reorder variables in getscaledangle() .
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2022-12-11 18:41:59 +01:00 |
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Mitchell Richters
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f9aeee5b4a
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- Split out view angle stuff out of PlayerAngles::applyYaw() into PlayerAngles::doViewYaw() .
* Do all the view angle stuff as interpolated changes in the playsim as well, there's no need for these to be done at ticrate.
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2022-12-11 18:41:59 +01:00 |
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Mitchell Richters
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2b9e3f804d
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- Remove wrapper usage within gameinput.cpp.
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2022-12-11 18:41:59 +01:00 |
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Mitchell Richters
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d7d76d5fc4
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- Move all PlayerAngles view angle properties into new DRotator objects.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
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175b182805
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- Invert rotscrnang so it rolls forward, consistent with all other angles.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
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630c10856e
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- Re-write PlayerAngles scaled adjustment methods.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
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24ec58f4e6
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- Change wrapper internals for previous yaw to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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16a48cba17
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- Change wrapper internals for previous pitch to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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850c988dfa
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- Wrap access to previous yaw.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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be466fec8d
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- Wrap access to current yaw.
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2022-12-11 18:41:57 +01:00 |
|
Mitchell Richters
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fd05d320ff
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- Wrap access to previous pitch.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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15f1d89855
|
- Wrap access to current pitch.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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60a97f781e
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- Add DCoreActor pointer as PlayerAngles::pActor , setting and nulling where the player's actor is set.
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2022-12-11 18:41:56 +01:00 |
|
Mitchell Richters
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b9f5bb71cc
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
|
Mitchell Richters
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d75ac9e445
|
- Rename PlayerAngle prototypes in preparation for replacement work.
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2022-12-11 18:41:56 +01:00 |
|
Mitchell Richters
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9b6f01dff0
|
- Rename PlayerAngle private members in preparation for replacement work.
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2022-12-11 18:41:56 +01:00 |
|
Mitchell Richters
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353c2a20fd
|
- Rename remaining PlayerAngle methods.
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2022-12-11 18:41:55 +01:00 |
|
Mitchell Richters
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a061f2baef
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- Rename PlayerAngle::spin to its destined final name.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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a42750f37f
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- Rename PlayerAngle::orotscrnang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
|
7d34288290
|
- Rename PlayerAngle::rotscrnang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
|
Mitchell Richters
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3a0ec29c18
|
- Rename PlayerAngle::olook_ang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
|
Mitchell Richters
|
644cf82238
|
- Rename PlayerAngle::look_ang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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50cf22ec53
|
- Rename PlayerAngle::oang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
|
Mitchell Richters
|
bd063de5f5
|
- Rename PlayerAngle::ang in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
|
Mitchell Richters
|
d810afa2e9
|
- Rename PlayerHorizon prototypes in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
|
Mitchell Richters
|
b38f9a8779
|
- Rename PlayerHorizon private members in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
|
Mitchell Richters
|
9ab8db04db
|
- Rename remaining PlayerHorizon methods.
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2022-12-11 18:41:54 +01:00 |
|
Mitchell Richters
|
723631cc81
|
- Rename PlayerHorizon::ohorizoff in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
|
Mitchell Richters
|
216fad7e18
|
- Rename PlayerHorizon::horizoff in preparation for replacement work.
|
2022-12-11 18:41:53 +01:00 |
|
Mitchell Richters
|
0c53990c87
|
- Rename PlayerHorizon::ohoriz in preparation for replacement work.
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2022-12-11 18:41:53 +01:00 |
|
Mitchell Richters
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401a829d54
|
- Rename PlayerHorizon::horiz in preparation for replacement work.
|
2022-12-11 18:41:53 +01:00 |
|
Mitchell Richters
|
25460e8e98
|
- Fix change to constant in last commit.
* How did that little `3` not make it in...
|
2022-12-09 20:00:37 +11:00 |
|
Mitchell Richters
|
2a82ef85b8
|
- Minor optimisation to the return to centre code.
|
2022-12-09 18:00:56 +11:00 |
|
Mitchell Richters
|
92bf00d3e9
|
- Fix incorrect sector usage in calcviewpitch() .
|
2022-12-09 17:48:26 +11:00 |
|
Mitchell Richters
|
1772238653
|
- Fix incorrect value for PITCH_HORIZOFFSPEED input constant.
|
2022-12-07 15:21:52 +11:00 |
|
Mitchell Richters
|
df63e5411b
|
- Fix incorrect sign for PITCH_HORIZOFFCLIMB input constant.
|
2022-12-07 13:11:59 +11:00 |
|
Mitchell Richters
|
817a0cb94a
|
- Clamp applied mouse input to be within safe ranges to interpolate with.
* Input greater than 180 degrees in a single tic can cause the input to be applied backwards.
|
2022-11-07 19:38:22 +11:00 |
|
Mitchell Richters
|
11f279fddd
|
- Slight input code tidy-up.
|
2022-11-06 21:59:07 +11:00 |
|
Mitchell Richters
|
033e0ea7bc
|
- Make rotscrnang return to zero at same speed as look_ang.
|
2022-11-06 21:59:07 +11:00 |
|
Christoph Oelckers
|
902f8c9706
|
- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
|
2022-10-30 16:51:35 +01:00 |
|
Mitchell Richters
|
cea2b6b428
|
- Rename PlayerHorizon::__horiz back to horiz .
|
2022-10-30 16:51:12 +01:00 |
|
Mitchell Richters
|
0600bf5860
|
- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
|
2022-10-30 16:51:11 +01:00 |
|
Mitchell Richters
|
619b8005ac
|
- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
|
2022-10-30 16:51:11 +01:00 |
|
Mitchell Richters
|
c3adf5ea58
|
- Slight clean up of input constants.
|
2022-10-25 07:07:14 +02:00 |
|