Christoph Oelckers
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13d01bc98b
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- lower the value of MAXSO.
This was causing overflow issues and resulted in bad int <-> float conversions.
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2022-02-15 22:18:25 +01:00 |
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Christoph Oelckers
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6e96b1ee81
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- floatify SW's sector object rotation.
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2022-02-15 22:18:25 +01:00 |
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Christoph Oelckers
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a12093af04
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- use full precision math for rotating sectors in Blood.
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2022-02-15 22:18:24 +01:00 |
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Christoph Oelckers
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a781517780
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- renamed PlanesAtPointf to PlanesAtPoint
The old PlanesAtPoint is not needed anymore.
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2022-02-15 22:18:24 +01:00 |
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Christoph Oelckers
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08500ca757
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- eliminated coordinate factors from UV generator.
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2022-02-15 22:18:24 +01:00 |
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Christoph Oelckers
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bd95da423a
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- use PlanesAtPointf in most places where PlanesAtPoint was used.
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2022-02-15 22:18:24 +01:00 |
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Christoph Oelckers
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02d508baef
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- renamed floatified wall coordinate to 'pos'.
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2022-02-15 22:18:24 +01:00 |
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Christoph Oelckers
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7d461fa768
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- PlanesAtPointf
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2022-02-15 22:18:24 +01:00 |
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Christoph Oelckers
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cd55658786
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- use floats for vertices.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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cf17cffb26
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- missed one place where wall coordinates are set from map loading.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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59e834fdad
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- Duke: changed animation storage to be independent of the animated values' types.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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a9cf6feb60
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- SW: changed sector object interpolation to be independent of the interpolated values' types.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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bc0e8b4a8d
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- use a method for setting wall coordinates when loading a map.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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f44736a5b6
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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89ef81da55
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- renamed walltype::pos as preparation for refactoring.
no functional changes here
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2022-02-15 22:18:22 +01:00 |
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carnivoroussociety
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1d8a11601d
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Fix ceiling panning angle
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2022-02-15 16:02:00 +01:00 |
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Rachael Alexanderson
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0d54237eec
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- pull cvar uniform fixes from gzdoom
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2022-02-09 07:26:59 -05:00 |
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Rachael Alexanderson
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c2b35fee41
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- allow floats for uniform cvar defaults
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2022-02-06 10:32:55 -05:00 |
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Rachael Alexanderson
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9fc6d40dcf
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- fix compile on clang - it's a whack-a-mole, we'll get em eventually
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2022-02-01 12:49:58 -05:00 |
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Rachael Alexanderson
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b7cb878ad8
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- fix compiling on Linux/et-al
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2022-02-01 12:36:26 -05:00 |
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Rachael Alexanderson
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942acc04c1
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- pull fix from GZDoom - handle situations where the uniform cvar may already exist
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2022-02-01 11:45:29 -05:00 |
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Rachael Alexanderson
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cc57914bbf
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- fully implement uniform cvars
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2022-02-01 11:03:39 -05:00 |
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Christoph Oelckers
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dab1f7fcec
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- handle walls where a sloped floor intersects with the visible part.
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2022-01-30 08:54:11 +01:00 |
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Christoph Oelckers
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11b21cce2c
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- handle wall sprites on orthogonal walls better.
This covers the case that a wall sprite may overlap two walls with a slight deviation in their position - always pick the closest one.
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2022-01-30 08:28:52 +01:00 |
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Christoph Oelckers
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ce325e6453
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- disabled assert in FAFhitscan.
There's maps out there which trigger this - so it should better be silenced, despite being a mapping error.
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2022-01-30 08:13:35 +01:00 |
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Christoph Oelckers
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12b25df582
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- Exhumed: handle unterminated strings in LoadSound without reading beyond their end.
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2022-01-29 13:29:59 +01:00 |
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Christoph Oelckers
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f98765ce95
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- fixed handling of badly placed sprites in map validation code.
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2022-01-29 12:33:11 +01:00 |
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Christoph Oelckers
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ca9936a601
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- Exhumed: fix issues with uninitialized buffer data in seq_ReadSequence.
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2022-01-29 12:25:48 +01:00 |
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Christoph Oelckers
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b82198b351
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- Blood: fixed bad alignment flags for HUD flames.
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2022-01-29 11:38:24 +01:00 |
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Christoph Oelckers
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a015958f66
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- Duke: had to give the trip bomb yet another flag.
Unlike every other actor this has scripted animation logic attached that is not supposed to be used. Weird.
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2022-01-29 10:45:36 +01:00 |
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Christoph Oelckers
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686a648aa1
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- fixed inverted logic when checking for dragged sectors.
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2022-01-29 09:59:29 +01:00 |
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Christoph Oelckers
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8487d693f5
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- flags for the bolts.
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2022-01-27 01:05:12 +01:00 |
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Christoph Oelckers
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82898e42a6
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- fix the camera.
- camera flag added
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2022-01-27 01:05:12 +01:00 |
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Christoph Oelckers
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8e89bc29e4
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- new explosion flags
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2022-01-27 01:05:12 +01:00 |
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Christoph Oelckers
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fba8f54bb3
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- two more flags to get sprite indices out of movecrack.
# Conflicts:
# source/games/duke/src/constants.h
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2022-01-27 00:48:39 +01:00 |
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Christoph Oelckers
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d3f2d50088
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- added NOFLOORPAL flag to remove some special cases from animatesprites.
# Conflicts:
# source/games/duke/src/constants.h
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2022-01-27 00:48:00 +01:00 |
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Christoph Oelckers
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c0a40cb7d7
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- renamed RR's TRIPBOMBSPRITE to POWDERKEG
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2022-01-27 00:46:46 +01:00 |
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Christoph Oelckers
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3d0c794224
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- two more flags for LASERLINE.
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2022-01-27 00:46:24 +01:00 |
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Christoph Oelckers
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a776e5c56e
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- turned the exclude lists for initspriteforspawn into a flag.
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2022-01-27 00:45:55 +01:00 |
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Christoph Oelckers
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e4cfc374be
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- another trip bomb flag.
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2022-01-27 00:42:57 +01:00 |
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Christoph Oelckers
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0574da7cd4
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- SE24 cleanup using flags.
The whole setup is actually very simple, once all the mess got removed from the code.
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2022-01-27 00:42:49 +01:00 |
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Christoph Oelckers
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eae5ca93d0
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- cleanup - flag name and removal of unused code.
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2022-01-27 00:42:40 +01:00 |
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Christoph Oelckers
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2468debe34
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- added a new flag for non-teleporting items.
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2022-01-27 00:42:16 +01:00 |
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Christoph Oelckers
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fc94fb9651
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- replaced checktimetosleep with a flag.
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2022-01-27 00:42:07 +01:00 |
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Christoph Oelckers
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72510a47fa
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- replaced one more actor list check in hitradius with a flag.
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2022-01-27 00:41:57 +01:00 |
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Christoph Oelckers
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125c3e8004
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- flammable flags.
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2022-01-27 00:41:33 +01:00 |
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Christoph Oelckers
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913b0622b8
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- use symbolic constants
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2022-01-27 00:35:45 +01:00 |
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Christoph Oelckers
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58b718d2a2
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- turn all special actor type checks in moveflammable into flags.
Also wrap all flag checks in actorflag function
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2022-01-27 00:34:21 +01:00 |
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Christoph Oelckers
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cbd8de36a9
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- added spawn number parser to .DEF.
This is for mapping actor classes to whatever the games use to decide what kind of actor a sprite is.
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2022-01-26 23:53:05 +01:00 |
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Christoph Oelckers
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d9fee902de
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- setSpritesetImage export added.
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2022-01-26 23:35:53 +01:00 |
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