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- cleanup - flag name and removal of unused code.
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parent
2468debe34
commit
eae5ca93d0
2 changed files with 1 additions and 26 deletions
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@ -3733,31 +3733,6 @@ void LoadActor(DDukeActor *actor, int p, int x)
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else if (actor->timetosleep == 1)
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ChangeActorStat(actor, STAT_ZOMBIEACTOR);
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}
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else if (actor->spr.statnum == 6)
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{
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#if 0
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switch (actor->s.picnum)
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{
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case RUBBERCAN:
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case EXPLODINGBARREL:
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case WOODENHORSE:
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case HORSEONSIDE:
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case CANWITHSOMETHING:
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case FIREBARREL:
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case NUKEBARREL:
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case NUKEBARRELDENTED:
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case NUKEBARRELLEAKED:
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case TRIPBOMB:
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case EGG:
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if (actor->timetosleep > 1)
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actor->timetosleep--;
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else if (actor->timetosleep == 1)
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changespritestat(i, 2);
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break;
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}
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#endif
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}
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}
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}
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@ -872,7 +872,7 @@ static void shootlaser(DDukeActor* actor, int p, int sx, int sy, int sz, int sa)
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if (j == 1)
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{
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auto bomb = EGS(hit.hitSector, hit.hitpos.X, hit.hitpos.Y, hit.hitpos.Z, TRIPBOMB, -16, 4, 5, sa, 0, 0, actor, 6);
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auto bomb = EGS(hit.hitSector, hit.hitpos.X, hit.hitpos.Y, hit.hitpos.Z, TRIPBOMB, -16, 4, 5, sa, 0, 0, actor, STAT_STANDABLE);
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if (!bomb) return;
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if (isWW2GI())
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{
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