Mitchell Richters
0d9afc1aaf
- Extend menu's ImageScroller
ZScript class with mAnimated
and use with Blood for the help and credits menu.
2021-08-05 14:52:51 +10:00
Mitchell Richters
1ed1222e10
- Extend menu's ListMenu
ZScript class with mAnimated
already natively available, and use with Blood where BloodDripDrawer
is defined.
...
* Finalises the interpolated blood dripping code changes from 9884d5f396
.
2021-08-04 10:31:45 +10:00
Mitchell Richters
f6c7ed3984
- Blood: Restore originally intended isRunning
code that never worked behind two CVARs to offer an alternative playing experience.
...
* `cl_bloodvanillarun` enables/disables the `isRunning` code that affects AI, bobbing and swaying.
* `cl_bloodvanillabobbing` enables/disables the `isRunning` code that affects bobbing and swaying, allowing only the `isRunning` AI changes.
2021-07-31 10:14:56 +10:00
Mitchell Richters
1685890bc5
- Replace calcSinTableValue()
with game's native bsin()
export.
...
* Also repair light for Duke's `DrawCursor()` with a multiply and shift down to get the `bsin()` output up to 24 and not 21.33 etc
2021-07-26 17:28:32 +10:00
Christoph Oelckers
1fde9f2173
- workaround to allow playing SW's Last Warrior mod in one go.
...
This disables the boss's death in L4 ending the game and just advances to the next level.
This seems to be the intent with this mod as the second episode starting at L5 is not defined and the first episode's subtitle advertises the full game.
2021-07-26 00:58:00 +02:00
Mitchell Richters
8a029cb4e1
- Blood: Fix ammo colour for status bar and first fullscreen HUD.
...
* Reported by Spill.
* Fixes #490 .
2021-07-24 22:06:00 +10:00
Mitchell Richters
cb01fb0cf2
- Duke/RR: Remove check p.gotweapon[]
check in DrawWeaponBar()
that was causing weapon bar to display incorrect tiles and values.
...
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=72541 .
2021-07-24 16:18:06 +10:00
Mitchell Richters
20bffbd94d
- Exhumed: Revert source for ammo
in DrawHUD2()
from 7b8dcde5d2
.
...
* Fixes https://forum.zdoom.org/viewtopic.php?f=340&t=72853 .
2021-07-24 15:40:48 +10:00
Mitchell Richters
4ac1376b9f
- Make naming of multiplayer episode exclusion stuff from d0e6a7ea29
more generic and exclude invalid episodes from "Duke It Out in DC", "Duke Nuclear Winter" and "Duke Caribbean".
2021-07-19 12:24:47 +10:00
Mitchell Richters
b969a9aee3
- Blood: Capitalise Blood
for 1.0 and 1.1 grpinfo definitions for consistency.
2021-07-18 22:46:18 +10:00
Mitchell Richters
bce8ea67d9
- Blood: Fixed grpinfo declarations for Blood 1.0 and 1.1 as per wildweasel on the forums: https://forum.zdoom.org/viewtopic.php?f=358&t=67220&start=45#p1149216
...
* Tested with 1.1 files and confirmed working as expected.
2021-07-18 22:38:42 +10:00
Mitchell Richters
00aa4e73a0
- Blood: Hide Multiplayer
from the menu.
...
* We don't know when we'll get multiplayer going, if at all as it depends on whether someone wants to step up and contribute to it. For now, let's not tease our players who may think it's on the horizon.
2021-07-18 21:48:37 +10:00
Mitchell Richters
52e29d4112
- Fix menu strings and missing class declaration for VideoOptions
.
2021-07-18 00:34:39 +10:00
Mitchell Richters
db84d7a29d
- Update language.0
file.
2021-07-18 00:31:49 +10:00
Mitchell Richters
ba18afa2c8
- Update language.csv
file.
2021-07-18 00:31:40 +10:00
Mitchell Richters
0778dfb22a
- Exhumed: Move key display on DrawHUD2()
to accommodate larger ammo display for M60 with cl_showmagamt 1
from 2a8e636066
.
2021-07-17 15:03:00 +10:00
Mitchell Richters
2a8e636066
- Exhumed: Extend 7b8dcde5d2
by showing the M60's clip/magazine amount available when cl_showmagamt 1
is set.
2021-07-17 14:57:43 +10:00
Mitchell Richters
d0e6a7ea29
- Allow CON-based games to have multiplayer episodes filtered from menu.
...
* Fixes #461 .
* Fixes #462 .
2021-07-16 20:55:29 +02:00
Mitchell Richters
7b8dcde5d2
- Exhumed: Make use of cl_showmagamt
.
...
* Fixes #463 .
2021-07-16 23:52:56 +10:00
Christoph Oelckers
6062af562d
- allow external replacements of SW's 3D Realms logo to use their own palette.
...
This was already present for Duke, but not here.
2021-07-05 22:43:23 +02:00
Mitchell Richters
326a0798a1
- Exhumed: Fix alignment issues with ammo counter and compass on full HUD.
2021-06-27 21:34:04 +10:00
Christoph Oelckers
2af2d29084
- add hitscan only autoaim for SW.
2021-06-26 12:18:27 +02:00
Christoph Oelckers
3512fe8fba
- dynamically adjust SW's menu spacing based on language.
2021-06-26 11:58:40 +02:00
Mitchell Richters
9ed27effe5
- SW: Tune position of HUD elements since ZScript-ification.
...
* Fixes #428 .
2021-06-24 21:13:05 +10:00
Mitchell Richters
30da87d55b
- Exhumed: Fix level stat position on full HUD.
...
* Fixes #429 .
2021-06-24 20:56:20 +10:00
Mitchell Richters
a27888f9df
- Duke (RR): Tune position of RR HUD elements since ZScript-ification.
...
* Fixes #433 .
2021-06-24 20:28:29 +10:00
Hugo Locurcio
672637fc13
Add an Ambient Light slider to the Display Options setting GUI
...
`r_ambientlight` works in a way similar to EDuke32's Visibility slider.
Higher values decrease the amount of visible "fog" in the distance,
especially in darker areas.
2021-06-17 23:42:41 +02:00
Christoph Oelckers
9324898cbc
- added missing widescreen sprite for RRRA's bike
2021-06-13 10:10:16 +02:00
Christoph Oelckers
4e82270aab
- added credits for all widescreen tile contributors to AUTHORS.md.
2021-06-13 09:53:52 +02:00
Christoph Oelckers
5556756d43
- map fix for Hickston Swamp (RR mod) E1L3:
...
Wall sprite is placed in the wrong sector which makes the new renderer's far stricter checks to reduce sprite flicker fail to position it correctly.
2021-06-13 09:32:30 +02:00
Christoph Oelckers
22364ff2f8
- enabled saveloadconfirmation menu option.
2021-06-01 21:27:19 +02:00
Christoph Oelckers
a0bf16d8fe
- let Twin Dragon load the regular sw.def file.
...
TwinDrag.def is just some leftover SWP stuff in one of the available GRPs and should not be used.
2021-05-31 23:38:49 +02:00
Christoph Oelckers
8b507ed606
- enabled the ENDOOM-like text screens when quitting Duke and SW.
...
Turned out that all they needed was the font.
2021-05-31 23:16:52 +02:00
Christoph Oelckers
e9dad5b298
- activated the language menu for the already completely translated languages
...
DE, PT and RO at this time.
2021-05-31 21:26:35 +02:00
Christoph Oelckers
9ab24f6031
- make sure that substitution remaps work in Duke's menus.
2021-05-31 21:20:32 +02:00
Christoph Oelckers
8900cc2f2e
- cleanup of automap label printing.
...
Moved larger parts of the font selection logic into common code.
2021-05-31 21:20:32 +02:00
Christoph Oelckers
ee60a92b69
- removed debug output.
2021-05-31 21:20:32 +02:00
Christoph Oelckers
9c60ab791b
- implemented all needed font overrides for localization.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
d174b61c3c
- allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
90bcba302e
- layout adjustments for localized texts.
...
In particular SW's main menu was far too tightly spaced, allowing no room for accents.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
af781e0422
- moved all font setup out of the C++ code.
...
All internal fonts now get defined through FONTDEFS.
Also fixing a few offsets.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
42b70a7d93
- added internationalized fonts.
...
This still needs a bit of fixing and tweaking but most is working.
2021-05-31 21:20:30 +02:00
sinisterseed
64a3c5aac8
- expose the HQ resize options to the menu.
2021-05-29 15:58:31 +03:00
Christoph Oelckers
39b84c4063
- don't use DI_ITEM_RELCENTER for Blood's animated heart.
...
It does not look right for this sprite.
2021-05-29 13:42:00 +02:00
Christoph Oelckers
db21313c96
- add some hackery to deal with WT's bosses.
...
This was the result of some gross change to the spawning code which suddenly changed the rules about minibosses.
To reduce the impact, it is only enabled for the "Alien World Order" maps.
2021-05-29 13:12:50 +02:00
Christoph Oelckers
8fae793341
- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
...
This is mainly for code clarification, the value is the same as CR_UNDEFINED.
2021-05-29 11:47:05 +02:00
Christoph Oelckers
d44500863b
- removed the multiplayer scoreboard screens.
...
Since there is no plan to keep them in case MP gets implemented there's no need to maintain them.
These should later be replaced by a generic screen using a better font and a layout that takes higher resolutions into account.
2021-05-27 13:33:54 +02:00
Christoph Oelckers
a63873d243
- fixed 'pause' keybinding control was disabled in the menu.
2021-05-23 17:10:51 +02:00
Christoph Oelckers
8aed9063f8
- sector splitting hack for SW $bath.map.
2021-05-23 17:06:47 +02:00
Christoph Oelckers
b2545f8042
- PlayMusic script function.
2021-05-23 16:21:04 +02:00
Christoph Oelckers
0c6e2f0c9e
- silenced some warnings.
2021-05-22 15:34:04 +02:00
Christoph Oelckers
d7a47b2f3a
- route all accesses to gameaction from the backend through the sysCallbacks.
...
gameactions are frontend specific so this needs to be decoupled.
2021-05-22 13:02:34 +02:00
Christoph Oelckers
6ae09f8ec9
- ported Doom's type-on text screens as a screen job overlay.
2021-05-22 12:08:08 +02:00
Christoph Oelckers
5337513044
- ported GZDoom's subtitle drawer to the cutscene framework.
...
For later use, this isn't used yet.
2021-05-22 10:26:53 +02:00
Christoph Oelckers
d2ed4e703d
- made Exhumed's text scroller a universal component of the cutscene system, usable by all games.
2021-05-22 10:06:15 +02:00
Christoph Oelckers
0d793a59fd
- moved the cutscene core to 'engine'.
...
More adjustments for making this code compatible with GZDoom.
2021-05-22 02:15:49 +02:00
Christoph Oelckers
c80c2e7a6c
- this wasn't supposed to be changed.
2021-05-19 22:48:21 +02:00
Christoph Oelckers
75cc66083d
- Blood: fixed use of wrong font for ammo display on statusbar.
2021-05-19 22:40:10 +02:00
Christoph Oelckers
91bd24f8b5
- fixed level name display on automap.
2021-05-19 22:21:11 +02:00
Christoph Oelckers
98bb8c516d
- added missing declarations for RR's intro movies.
2021-05-18 00:08:32 +02:00
Christoph Oelckers
4d226d19e7
- Exhumed: fixed jumping icons on the status bar.
...
Unfortunately, due to the utterly broken design of the sequences the fullscreen HUD is not fixed. This would require graphics replacements that fix the bad offsetting in the torch.
2021-05-17 19:22:57 +02:00
Christoph Oelckers
61d81efe45
- fixed definition of ExhumedCutscenes.BuildGameoverScene.
...
Needs to be declared static.
2021-05-17 18:17:15 +02:00
Christoph Oelckers
24ce5d6130
- Exhumed: fix animation stopping for inventory torch item.
...
I have no idea how the old code could ever work...
2021-05-16 20:25:56 +02:00
Christoph Oelckers
88fe8e49a3
- Blood: fixed throw power meter.
2021-05-16 18:56:56 +02:00
Christoph Oelckers
25d516c36f
- fixed shadow and positioning of stats display.
2021-05-16 16:12:44 +02:00
Christoph Oelckers
f2d75d4146
- made status bar configurable through rmapinfo.
2021-05-16 10:43:47 +02:00
Christoph Oelckers
ee559b7ba9
- removed all leftover parts of the native status bars.
2021-05-16 10:35:33 +02:00
Christoph Oelckers
83f151529b
- fixed SW status bar.
2021-05-16 10:25:56 +02:00
Christoph Oelckers
8d8b3cda46
- scriptified SW's status bar.
...
Not tested yet. This just compiles without errors.
2021-05-16 09:34:08 +02:00
Christoph Oelckers
a346c141eb
- added detection record for yet other variants of DukeDC and Duke Caribbean.
2021-05-15 18:42:51 +02:00
Christoph Oelckers
f136330628
- removed the native versions of Duke's and RR's status bar.
2021-05-15 17:15:29 +02:00
Christoph Oelckers
781cb32dcf
- fixed all issues with Duke's/RR's status bar.
2021-05-15 16:46:08 +02:00
Christoph Oelckers
f84f58e714
- ported Duke and RR status bars.
...
Compiles but not tested yet.
2021-05-15 14:27:32 +02:00
Christoph Oelckers
d311792e06
- engine side preparations for Duke Statusbar scriptification.
...
Mainly, gotweapon had to be reverted to a flat bool array to avoid implementing FixedBitArray for the VM.
Also adding a few new tile names and PushV for string arrays.
2021-05-15 10:44:35 +02:00
Christoph Oelckers
b520d38bc0
- removed the native implementation od Exhumed's status bar.
2021-05-15 10:25:39 +02:00
Christoph Oelckers
663f330684
- fixed GetChunkFrame implementation and one bad GetString call.
...
Exhumed's status bar is fully working with this.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
b71c725e3e
- ported Exhumed's status bar.
...
Not tested yet.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
5a6121d424
- status bar interface work.
2021-05-15 10:25:38 +02:00
Christoph Oelckers
317238147b
- Blood: fixed scriptified MP statusbar code to the point where it compiles.
...
Mainly to avoid code rot by future changes, this probably cannot remain as it is if MP gets reimplemented.
2021-05-15 10:25:37 +02:00
Christoph Oelckers
e5dd4a8638
- made the scripted version of Blood's status bar functional.
2021-05-12 21:50:02 +02:00
Christoph Oelckers
778378fd5c
- scriptified version of Blood's status bar compiles.
...
Not tested yet.
2021-05-12 21:50:02 +02:00
Christoph Oelckers
4ad20e4c00
- more preparations for scriptification of Blood's status bar.
...
* restructured some code that could not be converted as-is due to access to data that should be off-limits to scripts.
* exporting most of PLAYER's member fields.
2021-05-12 21:50:02 +02:00
Christoph Oelckers
acb4830eb5
- ported the BaseStatusBar class to ZScript.
...
Not hooked up yet, but it compiles.
2021-05-12 21:50:01 +02:00
Christoph Oelckers
633d205d80
- SW: fixed ammo pickup amount.
2021-05-12 00:01:19 +02:00
Christoph Oelckers
bdfa13e341
- clear the sky flag off two more sectors in WT's "Skyline" map.
...
This is clearly a mapping error - these sectors aren't even supposed to have a sky - No idea why this did not glitch out in the other renderers
Trying to fix this in the renderer is tricky because it involves some unknown render quirk.
2021-05-10 20:13:29 +02:00
arrowgent
bc66690349
Create menudef.txt
...
fixes issue only for option Chat > Say = (T)
https://github.com/coelckers/Raze/issues/311
2021-05-07 20:55:42 +02:00
Christoph Oelckers
3fce8ab693
- added support for the 3 missing Duke Vacation SSIs.
2021-05-06 17:14:18 +02:00
Christoph Oelckers
d206a767b2
- added render workaround for CP07.
2021-05-03 17:48:35 +02:00
Christoph Oelckers
56fcf904b5
- Backend update from GZDoom.
2021-05-03 14:48:55 +02:00
Christoph Oelckers
8003ab6fa3
Merge branch 'scriptable_cutscenes' into newrenderer
2021-05-02 22:37:46 +02:00
Christoph Oelckers
dfd47ea33a
- migrated SW to RMAPINFO as well.
...
Also removed the 'definecutscene' code from the .def parser as this was never meant to be more than a temporary solution.
2021-05-02 17:35:25 +02:00
Christoph Oelckers
4b064b9f34
- migrated Exhumed's level setup to RMAPINFO.
...
This game never had a proper setup so this also fixes the crashes with visiting the multiplayer maps.
2021-05-02 15:54:19 +02:00
Christoph Oelckers
bb9d492db6
- migrated RRRA as well.
2021-05-02 14:01:10 +02:00
Christoph Oelckers
a28b4ea06a
- migrated Route66 and fixed some issues pointed out by this mod.
2021-05-02 13:29:41 +02:00
Christoph Oelckers
6f4e380728
- migrated RR's cutscene definitions.
...
Also turned several level-specific init options into map flags or map parameters.
2021-05-02 13:12:24 +02:00
Christoph Oelckers
15f9861633
- summary screens, too.
2021-05-02 12:28:32 +02:00
Christoph Oelckers
4458f8c929
- migrated the global cutscenes to RMAPINFO as well.
2021-05-02 12:22:40 +02:00
Christoph Oelckers
2d4e91615f
- migrated Duke's cutscene definitions to the new RMAPINFO.txt.
2021-05-02 12:02:55 +02:00
Christoph Oelckers
dbd179be5c
- RR progression fixes.
...
* E1L7 abuses an 'end the game' command to progress to E2L1, this needs special treatment.
* handle ENDGAME.MAP more cleanly by injecting an 'engine.con' into the compilation chain to define its map record. The main issue with this is that it needs to be defined before the regular CONs run.
* check the already defined 'clearinventory' and 'clearweapons' flags that are exposed through RMAPINFO (Duke/RR only so far.)
2021-05-02 10:55:22 +02:00
Christoph Oelckers
1798380f23
- adapted map transition in Duke/RR.
...
There's still some issues which will be taken care of by adding map flags.
2021-05-02 10:35:43 +02:00