Christoph Oelckers
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14ace49c3e
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- owner stuff.
This reduces the number of direct references to spritetype.owner by half in the Blood code.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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3b1ba88a41
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- gib stuff.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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344e7e840e
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- remove leftover index dependencies for sprite events.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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245581e00d
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- cleanup
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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b2de1e5209
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- added BloodSpriteIterator and BloodLinearSpriteIterator to get rid of explicit loops over the sprite array.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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484d016172
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- cleaned up burn code.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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c0b013ac0c
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- moved gSpriteHit into DBloodActor.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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c34c9deb4e
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- deleted old condPush variant.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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be0e2a9b93
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- todo markers
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
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3e9bcacc22
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- condUpdateObjectIndex + nnExtTriggerObject
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
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9965245449
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- condCheckSprite
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
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0ff9afde61
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- condCheckPlayer + condCheckDude
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
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9205556b4e
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- condCheckSector + condCheckWall
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2021-11-29 00:53:49 +01:00 |
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Christoph Oelckers
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f6e7c5f440
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- condCheckMixed + condCheckGame.
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2021-11-29 00:53:48 +01:00 |
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Christoph Oelckers
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69395383a4
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- fix condPush
- better abstraction of the condition storage.
Hiding targetX/Y as much as possible for easier refactoring later.
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2021-11-29 00:53:48 +01:00 |
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Christoph Oelckers
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f84e2343ca
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- formatting only.
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2021-11-29 00:53:48 +01:00 |
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Christoph Oelckers
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9062eb5996
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- condError
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2021-11-29 00:53:48 +01:00 |
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Christoph Oelckers
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fb4fcef2c2
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- cleanup
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2021-11-29 00:53:48 +01:00 |
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Christoph Oelckers
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aef95b52bc
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- the remaining functions in nnexts.cpp
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2021-11-29 00:53:47 +01:00 |
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Christoph Oelckers
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ca13a35ccf
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- formatting
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-11-29 00:53:47 +01:00 |
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Christoph Oelckers
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cc4309f7eb
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- aiPatrolThink + aiPatrolFlagsMgr
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2021-11-29 00:53:47 +01:00 |
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Christoph Oelckers
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9004b102fe
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- formatting
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2021-11-29 00:53:47 +01:00 |
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Christoph Oelckers
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a67da5003a
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- made voodooTarget a pointer and removed most direct references to target_i.
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2021-11-29 00:53:47 +01:00 |
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Christoph Oelckers
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bf424b6439
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- aiPatrolSearchTargets
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2021-11-29 00:53:46 +01:00 |
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Christoph Oelckers
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c2ff8b0941
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- formatting
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2021-11-29 00:53:46 +01:00 |
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Christoph Oelckers
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a1d01d5419
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- spritesTouching, readyForCrit
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2021-11-29 00:53:46 +01:00 |
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Christoph Oelckers
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5ff17fec35
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- patrolalarm
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2021-11-29 00:53:46 +01:00 |
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Christoph Oelckers
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ffdb976f5b
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- marker stuff.
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2021-11-29 00:53:46 +01:00 |
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Christoph Oelckers
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af7164c91d
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- partial rework of aiPatrolSetMarker
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2021-11-29 00:53:45 +01:00 |
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Christoph Oelckers
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f8a4ecc90f
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- findNextMarker + markerIsNode
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2021-11-29 00:53:45 +01:00 |
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Christoph Oelckers
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a76f2feb63
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- aiPatrolStop API changed to actors.
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2021-11-29 00:53:45 +01:00 |
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Christoph Oelckers
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7175439496
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- aiPatrolStop cleaned up.
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2021-11-29 00:53:45 +01:00 |
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Christoph Oelckers
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5c1b2bee37
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- minor cleanup.
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2021-11-29 00:53:45 +01:00 |
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Christoph Oelckers
|
e11f118d3c
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- formatting
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2021-11-29 00:53:45 +01:00 |
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Christoph Oelckers
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2f5be23171
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- validate actors before processing them in the event queue.
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2021-11-29 00:53:44 +01:00 |
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Christoph Oelckers
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118b3e1d70
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- all calls to CheckSpriteSect/Stat handled.
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2021-11-29 00:53:44 +01:00 |
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Christoph Oelckers
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48073a2cd6
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- sanitized the abuse of using XSPRITE's target field to pass along some info with explosions.
This is neither safe nor future proof, so now it uses a separate variable.
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2021-11-29 00:53:44 +01:00 |
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Christoph Oelckers
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146de69169
|
- some more patrol code.
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2021-11-29 00:53:44 +01:00 |
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Christoph Oelckers
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4ae32fb223
|
- first part of patrol code.
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2021-11-29 00:53:44 +01:00 |
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Christoph Oelckers
|
2044f591f2
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- formatting and cleanup.
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2021-11-29 00:53:43 +01:00 |
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Christoph Oelckers
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3928407eae
|
- several is...() functions.
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2021-11-29 00:53:43 +01:00 |
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Christoph Oelckers
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49879af921
|
- usePictureChanger
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2021-11-29 00:53:43 +01:00 |
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Christoph Oelckers
|
088fa6690c
|
- reformatting only.
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2021-11-29 00:53:43 +01:00 |
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Christoph Oelckers
|
94ae3c22d5
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- final part and cleanup of useTargetChanger.
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2021-11-29 00:53:43 +01:00 |
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Christoph Oelckers
|
6c465dff3c
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- the fourth block
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2021-11-29 00:53:42 +01:00 |
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Christoph Oelckers
|
dc4c632b08
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- the third block.
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2021-11-29 00:53:42 +01:00 |
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Christoph Oelckers
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ff29570675
|
- second block.
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2021-11-29 00:53:42 +01:00 |
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Christoph Oelckers
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c3a1e8f46b
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- targetactor in the first block of useTargetChanger
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2021-11-29 00:53:42 +01:00 |
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Christoph Oelckers
|
17bd466801
|
- first pass over useTargetChanger
using 'actor' wherever easily doable.
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2021-11-29 00:53:42 +01:00 |
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Christoph Oelckers
|
d59f78a5f0
|
- formatting only
|
2021-11-29 00:53:41 +01:00 |
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