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https://github.com/DrBeef/Raze.git
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- cleanup
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parent
b2de1e5209
commit
245581e00d
3 changed files with 13 additions and 20 deletions
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@ -7324,7 +7324,7 @@ void actPostProcess(void)
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{
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evKillActor(p.sprite);
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if (p.sprite->hasX()) seqKill(p.sprite);
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DeleteSprite(p.sprite->s().index);
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DeleteSprite(p.sprite);
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}
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}
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else
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@ -216,7 +216,7 @@ void Respawn(DBloodActor* actor, int) // 9
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if (!actor) return;
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spritetype *pSprite = &actor->s();
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assert(pSprite->extra > 0 && pSprite->extra < kMaxXSprites);
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XSPRITE *pXSprite = &xsprite[pSprite->extra];
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XSPRITE *pXSprite = &actor->x();
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if (pSprite->statnum != kStatRespawn && pSprite->statnum != kStatThing) {
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viewSetSystemMessage("Sprite #%d is not on Respawn or Thing list\n", actor->GetIndex());
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@ -405,8 +405,7 @@ void fxBloodBits(DBloodActor* actor, int) // 14
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gFX.fxSpawnActor(FX_48, pSprite->sectnum, x, y, pSprite->z, 0);
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if (pSprite->ang == 1024)
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{
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int nChannel = 28+(pSprite->index&2);
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assert(nChannel < 32);
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int nChannel = 28 + (actor->GetIndex() & 2); // this is a little stupid...
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sfxPlay3DSound(pSprite, 385, nChannel, 1);
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}
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if (Chance(0x5000))
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@ -459,8 +458,7 @@ void fxBouncingSleeve(DBloodActor* actor, int) // 16
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return;
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}
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int nChannel = 28 + (pSprite->index & 2);
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assert(nChannel < 32);
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int nChannel = 28 + (actor->GetIndex() & 2);
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// tommy sleeve
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if (pSprite->type >= 37 && pSprite->type <= 39) {
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@ -508,18 +506,16 @@ void returnFlagToBase(DBloodActor* actor, int) // 17
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auto owner = actor->GetOwner();
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if (owner)
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{
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spritetype* pOwner = &owner->s();
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XSPRITE* pXOwner = &owner->x();
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switch (pSprite->type)
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{
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case kItemFlagA:
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trTriggerSprite(pOwner->index, pXOwner, kCmdOn);
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trTriggerSprite(owner, kCmdOn);
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sndStartSample(8003, 255, 2, 0);
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gBlueFlagDropped = false;
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viewSetMessage("Blue Flag returned to base.");
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break;
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case kItemFlagB:
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trTriggerSprite(pOwner->index, pXOwner, kCmdOn);
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trTriggerSprite(owner, kCmdOn);
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sndStartSample(8002, 255, 2, 0);
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gRedFlagDropped = false;
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viewSetMessage("Red Flag returned to base.");
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@ -565,7 +561,7 @@ void fxPodBloodSplat(DBloodActor* actor, int) // 19
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int y = pSprite->y+MulScale(nDist, Sin(nAngle), 28);
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if (pSprite->ang == 1024)
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{
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int nChannel = 28+(pSprite->index&2);
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int nChannel = 28 + (actor->GetIndex() & 2);
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assert(nChannel < 32);
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sfxPlay3DSound(pSprite, 385, nChannel, 1);
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}
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@ -598,7 +594,7 @@ void LeechStateTimer(DBloodActor* actor, int) // 20
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#ifdef NOONE_EXTENSIONS
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case kModernThingEnemyLifeLeech:
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#endif
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xsprite[pSprite->extra].stateTimer = 0;
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actor->x().stateTimer = 0;
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break;
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}
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}
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@ -294,21 +294,18 @@ void evInit()
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}
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}
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for (int i = 0; i < kMaxSprites; i++)
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BloodLinearSpriteIterator it;
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while (auto actor = it.Next())
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{
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if (sprite[i].statnum < kMaxStatus)
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if (actor->hasX() && actor->x().rxID > 0)
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{
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int nXSprite = sprite[i].extra;
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if (nXSprite > 0 && xsprite[nXSprite].rxID > 0)
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{
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assert(nCount < kChannelMax);
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rxBucket[nCount].type = SS_SPRITE;
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rxBucket[nCount].rxindex = i;
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rxBucket[nCount].actor = &bloodActors[i];
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rxBucket[nCount].rxindex = 0;
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rxBucket[nCount].actor = actor;
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nCount++;
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}
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}
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}
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SortRXBucket(nCount);
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bucketCount = nCount;
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