Christoph Oelckers
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ff9e2c3f5e
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- same procedure for the motorcycle - and again roughly 10% of the input code down.
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2020-07-16 19:16:56 +02:00 |
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Christoph Oelckers
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fca4bdcafb
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- split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement.
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2020-07-16 18:58:31 +02:00 |
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Christoph Oelckers
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a066c5bc4b
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- make everything compile again.
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2020-07-16 00:27:09 +02:00 |
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Christoph Oelckers
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d139720607
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- cleaned up the setup code and consolidated everything in a separate file.
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2020-07-15 21:11:23 +02:00 |
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Christoph Oelckers
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ea6c74d0e6
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- transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
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2020-07-15 19:48:04 +02:00 |
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Christoph Oelckers
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a0cd407632
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- cleanup on pausing code.
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2020-07-15 18:10:31 +02:00 |
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Christoph Oelckers
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f2380f8829
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
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Christoph Oelckers
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6be1a9a9e4
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- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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a39f6062ce
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- fixed new input code and delete the old one.
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2020-06-21 23:28:47 +02:00 |
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Christoph Oelckers
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2e15cec17a
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- safety commit
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2020-06-21 23:28:47 +02:00 |
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Christoph Oelckers
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985fa2a159
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- cheat and chat code from ZDoom.
Not active yet because it does not integrate with the current input code, but at least it's there now.
# Conflicts:
# source/build/include/baselayer.h
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2020-06-21 23:28:45 +02:00 |
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