Commit graph

4833 commits

Author SHA1 Message Date
plagman
4e3faa9c00 Reorganize polymer data. Fill sector VBOs.
git-svn-id: https://svn.eduke32.com/eduke32@733 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-18 07:35:35 +00:00
terminx
1c29512812 Fixes
todo:
add option to swap CTRL modifier behavior in tile selector
add cfg option for how many rows to scroll per wheel click in tile selector
add cfg options for pk_turnaccel, pk_turndecel and pk_uedaccel


git-svn-id: https://svn.eduke32.com/eduke32@732 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-17 21:44:49 +00:00
terminx
2efcb2bf95 git-svn-id: https://svn.eduke32.com/eduke32@731 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-17 01:37:17 +00:00
terminx
b7ef82f9d1 git-svn-id: https://svn.eduke32.com/eduke32@730 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-16 20:27:52 +00:00
terminx
f7e8583a52 git-svn-id: https://svn.eduke32.com/eduke32@729 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-16 20:15:43 +00:00
terminx
310c7240e1 Huge, awesome patch from Hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@728 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 19:51:38 +00:00
terminx
26de39bc2e Cleanup patch from Hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@727 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 00:23:33 +00:00
terminx
3844f1eb55 Part of a patch from Philipp Kutin (Helixhorned) plus MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@726 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-15 03:16:38 +00:00
qbix79
09110012e8 Some 64 bit correction.
git-svn-id: https://svn.eduke32.com/eduke32@725 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-11 07:33:16 +00:00
plagman
3af85cab2d Correct MD3 scales. No zoff, flipping or floor alignment yet.
git-svn-id: https://svn.eduke32.com/eduke32@724 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 04:28:24 +00:00
terminx
67e2466b0e Patch from hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@723 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 01:29:37 +00:00
plagman
a56eb92f1c Models. I think the scale may still be a bit off on certain models, but
that may also be just me.


git-svn-id: https://svn.eduke32.com/eduke32@722 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-05 09:05:07 +00:00
terminx
21fc17b70b git-svn-id: https://svn.eduke32.com/eduke32@721 1a8010ca-5511-0410-912e-c29ae57300e0 2008-05-02 07:52:13 +00:00
plagman
6b0f2d5956 Fixes palette/shade for swapped underwalls (toxic waterfall in The Abyss).
git-svn-id: https://svn.eduke32.com/eduke32@720 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-29 04:46:06 +00:00
plagman
6c11addc08 Correct relative floor texture alignment (with slopes too). Also avoids
a crash with mirrors in the editor.


git-svn-id: https://svn.eduke32.com/eduke32@719 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-28 08:29:40 +00:00
plagman
72867ff880 Fuck.
git-svn-id: https://svn.eduke32.com/eduke32@718 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-27 22:48:18 +00:00
plagman
3895de1e06 Polymer external view when above and below sectors. Noclip in the editor
also works for vertical movement now. (Hunter)


git-svn-id: https://svn.eduke32.com/eduke32@717 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-27 22:47:47 +00:00
terminx
1c88276aab win32 build fix
git-svn-id: https://svn.eduke32.com/eduke32@716 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-27 06:55:17 +00:00
terminx
9bfd183cec Negative gamearray access
git-svn-id: https://svn.eduke32.com/eduke32@715 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-27 06:54:28 +00:00
qbix79
48dae664b8 8-bit classic renderer works on my system now in 64 bit. (at least no crashes)
git-svn-id: https://svn.eduke32.com/eduke32@714 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 11:21:08 +00:00
qbix79
b63ef25d6e Fix door opening
git-svn-id: https://svn.eduke32.com/eduke32@713 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 10:22:22 +00:00
qbix79
9ed478a719 Fix timing. Added comment to reverse changes incase we ever go to offsets.
git-svn-id: https://svn.eduke32.com/eduke32@712 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 08:14:08 +00:00
terminx
9285600313 Oops
git-svn-id: https://svn.eduke32.com/eduke32@711 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 07:28:51 +00:00
terminx
2ad666c159 SDL and GTK+ version check patches from Ozkan Sezer
git-svn-id: https://svn.eduke32.com/eduke32@710 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 01:46:19 +00:00
qbix79
168573d5aa Minimal changes to get it compiling (and not crashing when ran under
valgrind. Changes don't affect 32 bit mode).
Changed aplWeaponClip and friends to int* ,but intptr_t* works as well for me.
Final type will determined once the con code has been checked.



git-svn-id: https://svn.eduke32.com/eduke32@709 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-24 09:53:16 +00:00
terminx
60fbc40611 Hunter_rus patch
git-svn-id: https://svn.eduke32.com/eduke32@708 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-15 01:08:04 +00:00
plagman
c9d48ef096 Correct sprite offsets.
git-svn-id: https://svn.eduke32.com/eduke32@707 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-13 00:46:31 +00:00
plagman
9f14ec92bd Oops.
git-svn-id: https://svn.eduke32.com/eduke32@706 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-13 00:29:13 +00:00
plagman
68393132c9 Leaking doors.
git-svn-id: https://svn.eduke32.com/eduke32@705 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-12 08:27:09 +00:00
plagman
22dc84d4ca Corrected parallax problems. (_zoo and e3l10).
git-svn-id: https://svn.eduke32.com/eduke32@704 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-12 08:16:01 +00:00
plagman
c247c3540b ART offsets (with support for Hunter's definetile stuff) and correct sprite positions.
git-svn-id: https://svn.eduke32.com/eduke32@703 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-12 05:44:16 +00:00
plagman
1db4ea8f36 Lost, in a dream of mirrors, lost, in a paradox...
git-svn-id: https://svn.eduke32.com/eduke32@702 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-10 08:39:05 +00:00
plagman
e872a59fa5 The dream is true...
git-svn-id: https://svn.eduke32.com/eduke32@701 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-10 08:24:06 +00:00
plagman
7b03cef01a BUT YOU DONT KNOW HOW.. ?
git-svn-id: https://svn.eduke32.com/eduke32@700 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-09 07:59:37 +00:00
plagman
7c7b1c6590 THE FUTURE IS THE PAST
git-svn-id: https://svn.eduke32.com/eduke32@699 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-09 07:27:17 +00:00
terminx
65d095f88a Patch from hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@698 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-07 00:43:09 +00:00
plagman
dff876f1d0 HAVE YOU EVER FELT
git-svn-id: https://svn.eduke32.com/eduke32@697 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-06 23:35:48 +00:00
plagman
369d848650 Clean stuff for mirrors.
git-svn-id: https://svn.eduke32.com/eduke32@696 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-06 03:00:39 +00:00
plagman
dec6b86722 I can live with a broken build. Can you live with a broken kneecap?
git-svn-id: https://svn.eduke32.com/eduke32@695 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-06 00:05:40 +00:00
terminx
527c35941e Mouse input patch from hunter_rus
git-svn-id: https://svn.eduke32.com/eduke32@694 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-05 23:01:58 +00:00
terminx
4e58984de5 git-svn-id: https://svn.eduke32.com/eduke32@693 1a8010ca-5511-0410-912e-c29ae57300e0 2008-04-05 04:18:48 +00:00
plagman
ec7c642585 Added pr_billboarding mode to control whether face sprites look like classic (and clip into walls) or if they look like polymost (and suck cock).
git-svn-id: https://svn.eduke32.com/eduke32@692 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 08:07:11 +00:00
plagman
405a5f878f One-sided sprites are now one-sided.
git-svn-id: https://svn.eduke32.com/eduke32@691 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 07:40:15 +00:00
plagman
9942e1de54 Wall sprites are now one-sided.
git-svn-id: https://svn.eduke32.com/eduke32@690 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 07:33:59 +00:00
plagman
b587d4087e Correct masks.
git-svn-id: https://svn.eduke32.com/eduke32@689 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 07:28:25 +00:00
plagman
32955f4415 Fix animated sector textures.
git-svn-id: https://svn.eduke32.com/eduke32@688 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-03 07:25:56 +00:00
plagman
5c0276882e One way walls and masks. Masks don't really have correct texture coordinates yet but they should be sorted like polymost is or so.
git-svn-id: https://svn.eduke32.com/eduke32@687 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-03 06:58:36 +00:00
plagman
1d320f6eec Delay between occlusion queries for visible sectors (controlled by the value of pr_occlusionculling).
git-svn-id: https://svn.eduke32.com/eduke32@686 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 09:29:58 +00:00
plagman
e2a1a89eba (somewhat) smart wall updating.
git-svn-id: https://svn.eduke32.com/eduke32@685 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 08:49:21 +00:00
plagman
00ae08496a Smarter sector updating.
git-svn-id: https://svn.eduke32.com/eduke32@684 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 06:58:26 +00:00