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Delay between occlusion queries for visible sectors (controlled by the value of pr_occlusionculling).
git-svn-id: https://svn.eduke32.com/eduke32@686 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 72 additions and 60 deletions
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@ -2,8 +2,6 @@
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// TODO :
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// - CORE STUFF
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// o put all the sector/wall geometry in VBOs
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// o optimize the update[sector|wall] functions to diff the changes
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// o make occlusion queries every n frames (cvar)
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// o there's still a texture alignment problem with slopes (waterfall in launch facility)
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// o there's also the texture alignment problem Hunter reported (san andreas fault)
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// o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
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@ -93,7 +91,8 @@ typedef struct s_prwall {
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// attributes
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GLfloat wallcolor[4], overcolor[4];
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GLfloat wallglpic, overglpic, wallfbglpic, overfbglpic;
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// build wall data
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// build wall data# ifdef POLYMER_C
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short cstat, nwallcstat;
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short picnum, overpicnum, nwallpicnum;
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signed char shade;
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@ -122,31 +121,36 @@ int polymer_init(void);
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void polymer_glinit(void);
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void polymer_loadboard(void);
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void polymer_drawrooms(int daposx, int daposy, int daposz, short daang, int dahoriz, short dacursectnum);
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void polymer_pokesector(short sectnum);
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void polymer_drawmasks(void);
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void polymer_rotatesprite(int sx, int sy, int z, short a, short picnum, signed char dashade, char dapalnum, char dastat, int cx1, int cy1, int cx2, int cy2);
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void polymer_drawmaskwall(int damaskwallcnt);
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void polymer_drawsprite(int snum);
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# ifdef POLYMER_C
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// SECTORS
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int polymer_initsector(short sectnum);
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int polymer_updatesector(short sectnum);
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static int polymer_initsector(short sectnum);
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static int polymer_updatesector(short sectnum);
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void PR_CALLBACK polymer_tesscombine(GLdouble v[3], GLdouble *data[4], GLfloat weight[4], GLdouble **out);
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void PR_CALLBACK polymer_tesserror(GLenum error);
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void PR_CALLBACK polymer_tessedgeflag(GLenum error);
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void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector);
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int polymer_buildfloor(short sectnum);
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void polymer_drawsector(short sectnum);
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static int polymer_buildfloor(short sectnum);
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static void polymer_drawsector(short sectnum);
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// WALLS
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int polymer_initwall(short wallnum);
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void polymer_updatewall(short wallnum);
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void polymer_drawwall(short wallnum);
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static int polymer_initwall(short wallnum);
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static void polymer_updatewall(short wallnum);
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static void polymer_drawwall(short wallnum);
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// HSR
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void polymer_extractfrustum(GLdouble* modelview, GLdouble* projection);
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int polymer_portalinfrustum(short wallnum);
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static void polymer_pokesector(short sectnum);
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static void polymer_extractfrustum(GLdouble* modelview, GLdouble* projection);
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static int polymer_portalinfrustum(short wallnum);
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// SKIES
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void polymer_initskybox(void);
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void polymer_getsky(void);
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void polymer_drawskyquad(int p1, int p2, GLfloat height);
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void polymer_drawartsky(short tilenum);
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static void polymer_initskybox(void);
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static void polymer_getsky(void);
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static void polymer_drawskyquad(int p1, int p2, GLfloat height);
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static void polymer_drawartsky(short tilenum);
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# endif
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#endif // !_polymer_h_
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@ -1,5 +1,7 @@
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// blah
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#ifdef POLYMOST
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#define POLYMER_C
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#include "polymer.h"
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// CVARS
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@ -48,6 +50,7 @@ int front;
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int back;
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int firstback;
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short sectorqueue[MAXSECTORS];
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short querydelay[MAXSECTORS];
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GLdouble modelviewmatrix[16];
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GLdouble spritemodelview[16];
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@ -338,7 +341,7 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
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while (front != back)
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{
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if ((front >= firstback) && (pr_occlusionculling))
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if ((front >= firstback) && (pr_occlusionculling) && (!querydelay[sectorqueue[front] + 1]))
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{
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bglGetQueryObjectivARB(sectorqueue[front] + 1,
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GL_QUERY_RESULT_ARB,
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@ -348,7 +351,12 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
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front++;
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continue;
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}
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else
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querydelay[sectorqueue[front] + 1] = pr_occlusionculling;
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}
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else if ((front >= firstback) && (pr_occlusionculling) && (querydelay[sectorqueue[front] + 1]))
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querydelay[sectorqueue[front] + 1]--;
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polymer_pokesector(sectorqueue[front]);
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polymer_drawsector(sectorqueue[front]);
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@ -370,7 +378,7 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
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sectorqueue[back++] = wal->nextsector;
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prsectors[wal->nextsector]->drawingstate = 1;
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if (pr_occlusionculling)
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if (pr_occlusionculling && !querydelay[wal->nextsector + 1])
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{
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nextsec = §or[wal->nextsector];
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nextwal = &wall[nextsec->wallptr];
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@ -434,33 +442,6 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
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if (pr_verbosity >= 3) OSD_Printf("PR : Rooms drawn.\n");
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}
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void polymer_pokesector(short sectnum)
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{
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sectortype *sec;
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_prsector *s;
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walltype *wal;
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int i;
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sec = §or[sectnum];
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s = prsectors[sectnum];
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wal = &wall[sec->wallptr];
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if (!s->controlstate)
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polymer_updatesector(sectnum);
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i = 0;
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while (i < sec->wallnum)
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{
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if ((wal->nextsector != -1) && (!prsectors[wal->nextsector]->controlstate))
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polymer_updatesector(wal->nextsector);
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if (!prwalls[sec->wallptr + i]->controlstate)
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polymer_updatewall(sec->wallptr + i);
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i++;
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wal = &wall[sec->wallptr + i];
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}
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}
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void polymer_drawmasks(void)
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{
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bglEnable(GL_ALPHA_TEST);
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@ -633,7 +614,7 @@ void polymer_drawsprite(int snum)
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}
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// SECTORS
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int polymer_initsector(short sectnum)
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static int polymer_initsector(short sectnum)
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{
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sectortype *sec;
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_prsector* s;
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@ -666,7 +647,7 @@ int polymer_initsector(short sectnum)
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return (1);
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}
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int polymer_updatesector(short sectnum)
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static int polymer_updatesector(short sectnum)
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{
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_prsector* s;
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sectortype *sec;
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@ -949,7 +930,7 @@ void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector)
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s->curindice++;
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}
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int polymer_buildfloor(short sectnum)
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static int polymer_buildfloor(short sectnum)
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{
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// This function tesselates the floor/ceiling of a sector and stores the triangles in a display list.
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_prsector* s;
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@ -1010,7 +991,7 @@ int polymer_buildfloor(short sectnum)
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return (1);
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}
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void polymer_drawsector(short sectnum)
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static void polymer_drawsector(short sectnum)
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{
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sectortype *sec;
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walltype *wal;
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@ -1073,7 +1054,7 @@ void polymer_drawsector(short sectnum)
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}
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// WALLS
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int polymer_initwall(short wallnum)
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static int polymer_initwall(short wallnum)
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{
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_prwall *w;
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@ -1095,7 +1076,7 @@ int polymer_initwall(short wallnum)
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return (1);
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}
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void polymer_updatewall(short wallnum)
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static void polymer_updatewall(short wallnum)
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{
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short nwallnum, nnwallnum, curpicnum, wallpicnum, walloverpicnum, nwallpicnum;
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char curxpanning, curypanning;
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if (pr_verbosity >= 3) OSD_Printf("PR : Updated wall %i.\n", wallnum);
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}
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void polymer_drawwall(short wallnum)
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static void polymer_drawwall(short wallnum)
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{
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_prwall *w;
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@ -1473,7 +1454,34 @@ void polymer_drawwall(short wallnum)
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}
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// HSR
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void polymer_extractfrustum(GLdouble* modelview, GLdouble* projection)
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static void polymer_pokesector(short sectnum)
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{
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sectortype *sec;
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_prsector *s;
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walltype *wal;
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int i;
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sec = §or[sectnum];
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s = prsectors[sectnum];
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wal = &wall[sec->wallptr];
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if (!s->controlstate)
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polymer_updatesector(sectnum);
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i = 0;
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while (i < sec->wallnum)
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{
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if ((wal->nextsector != -1) && (!prsectors[wal->nextsector]->controlstate))
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polymer_updatesector(wal->nextsector);
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if (!prwalls[sec->wallptr + i]->controlstate)
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polymer_updatewall(sec->wallptr + i);
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i++;
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wal = &wall[sec->wallptr + i];
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}
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}
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static void polymer_extractfrustum(GLdouble* modelview, GLdouble* projection)
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{
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GLdouble matrix[16];
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int i;
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@ -1500,7 +1508,7 @@ void polymer_extractfrustum(GLdouble* modelview, GLdouble* projec
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if (pr_verbosity >= 3) OSD_Printf("PR : Frustum extracted.\n");
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}
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int polymer_portalinfrustum(short wallnum)
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static int polymer_portalinfrustum(short wallnum)
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{
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int i, j, k;
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float sqdist;
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}
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// SKIES
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void polymer_initskybox(void)
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static void polymer_initskybox(void)
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{
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GLfloat halfsqrt2 = 0.70710678f;
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@ -1554,7 +1562,7 @@ void polymer_initskybox(void)
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skybox[14] = -1.0; skybox[15] = -1.0; // 7*/
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}
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void polymer_getsky(void)
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static void polymer_getsky(void)
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{
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int i;
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}
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}
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void polymer_drawskyquad(int p1, int p2, GLfloat height)
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static void polymer_drawskyquad(int p1, int p2, GLfloat height)
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{
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bglBegin(GL_QUADS);
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bglTexCoord2f(0.0f, 0.0f);
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bglEnd();
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}
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void polymer_drawartsky(short tilenum)
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static void polymer_drawartsky(short tilenum)
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{
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pthtyp* pth;
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GLuint glpics[5];
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@ -695,7 +695,7 @@ cvar[] =
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{ "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glwidescreen, CVAR_BOOL, 0, 0, 1 },
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{ "r_projectionhack", "r_projectionhack: enable/disable projection hack", (void*)&glprojectionhacks, CVAR_BOOL, 0, 0, 1 },
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// polymer cvars
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{ "pr_occlusionculling", "pr_occlusionculling: insert description that noone will ever read", (void*)&pr_occlusionculling, CVAR_INT, 0, 0, 1 },
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{ "pr_occlusionculling", "pr_occlusionculling: insert description that noone will ever read", (void*)&pr_occlusionculling, CVAR_INT, 0, 0, 512 },
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{ "pr_fov", "pr_fov: sets the field of vision in build angle", (void*)&pr_fov, CVAR_INT, 0, 0, 1023},
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{ "pr_showportals", "pr_showportals: toggles frustum culling (recommended)", (void*)&pr_showportals, CVAR_INT, 0, 0, 1 },
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{ "pr_verbosity", "pr_verbosity: verbosity level of the polymer renderer", (void*)&pr_verbosity, CVAR_INT, 0, 0, 3 },
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