Mitchell Richters
13639a09b7
- SW: Remove unused PLAYERstruct
variable turn180_target
that was deprecated with 7bf1cacc7f
.
2021-12-30 20:46:36 +11:00
Mitchell Richters
cf68018909
- SW: Replace PLAYERstruct
RevolveY
with Revolve.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
acc11f34bf
- SW: Replace PLAYERstruct
RevolveX
with Revolve.X
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
05de974080
- SW: Replace PLAYERstruct
ly
with LadderPosition.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
a18fc5b66f
- SW: Replace PLAYERstruct
lx
with LadderPosition.X
calls.
2021-12-30 20:41:26 +11:00
Mitchell Richters
6423684bfb
- SW: Replace PLAYERstruct
oposz
with opos.Z
calls.
2021-12-30 09:57:09 +01:00
Mitchell Richters
a2f2cc489a
- SW: Replace PLAYERstruct
oposy
with opos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae50767c70
- SW: Replace PLAYERstruct
oposx
with opos.X
calls.
2021-12-30 09:57:08 +01:00
Christoph Oelckers
c0496420ec
- LadderSector
2021-12-26 23:08:46 +01:00
Christoph Oelckers
d1f7269ca8
replaced cursectnum with a cursector pointer
2021-12-25 21:28:56 +01:00
Christoph Oelckers
2b4ed0eaf3
- PlayerCheckDeath
2021-11-29 00:56:10 +01:00
Christoph Oelckers
a5f51cfd88
- SW: migrate everything to the main clipmove function
2021-11-08 23:11:30 +01:00
Christoph Oelckers
8fae793341
- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
...
This is mainly for code clarification, the value is the same as CR_UNDEFINED.
2021-05-29 11:47:05 +02:00
Christoph Oelckers
d44500863b
- removed the multiplayer scoreboard screens.
...
Since there is no plan to keep them in case MP gets implemented there's no need to maintain them.
These should later be replaced by a generic screen using a better font and a layout that takes higher resolutions into account.
2021-05-27 13:33:54 +02:00
Christoph Oelckers
8d8b3cda46
- scriptified SW's status bar.
...
Not tested yet. This just compiles without errors.
2021-05-16 09:34:08 +02:00
Christoph Oelckers
aa148d602c
- scriptified SW's 2D screens.
...
Compiles but not tested yet.
2021-04-30 20:08:35 +02:00