Commit graph

109 commits

Author SHA1 Message Date
Mitchell Richters
ed92ec9af9 - Blood: Add interpolation repair for kQAV2SGUNALT (res_id: 85). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 08:14:42 +10:00
Mitchell Richters
b2637050e8 - Blood: Mark kQAV2SGUNFIR (res_id: 84) as being loopable. 2021-08-22 08:14:33 +10:00
Mitchell Richters
22e348613f - Blood: Add interpolation repair for kQAV2SGUNFIR (res_id: 84). Thanks to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 08:14:05 +10:00
Mitchell Richters
073f0d953f - Blood: Add interpolation repair for kQAV2SGUNUP (res_id: 82). 2021-08-22 08:14:03 +10:00
Mitchell Richters
7bbf478859 - Blood: Add interpolation repair for kQAVSGUNPOST (res_id: 80). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 08:14:00 +10:00
Mitchell Richters
df3bc4d90a - Blood: Add interpolation repair for kQAVSGUNPRE (res_id: 79). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 08:13:58 +10:00
Mitchell Richters
1033049b8c - Blood: Add interpolation repair for kQAVSGUNFIR4 (res_id: 78). Thanks again to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 08:13:49 +10:00
Mitchell Richters
1f6bfd7693 - Blood: Mark kQAVSGUNFIR1 (res_id: 77) as being loopable. 2021-08-22 07:58:40 +10:00
Mitchell Richters
2ff1bdfd7d - Blood: Add interpolation repair for kQAVSGUNFIR1 (res_id: 77). Thanks to @Phredreeke for the tiles with overlays baked in for this to work properly. 2021-08-22 07:58:14 +10:00
Mitchell Richters
5160b7649c - Blood: Add interpolation repair for kQAVSGUNIDL1 (res_id: 75). 2021-08-22 07:58:11 +10:00
Mitchell Richters
7eca7ea166 - Blood: Add interpolation repair for kQAVSGUNUP (res_id: 74). 2021-08-22 07:58:09 +10:00
Mitchell Richters
df5185038f - Blood: Mark kQAV2TOMALT (res_id: 73) as being loopable. 2021-08-22 07:57:57 +10:00
Mitchell Richters
c46c52a724 - Blood: Add interpolation properties for kQAV2TOMFIRE (res_id: 71). 2021-08-22 07:57:57 +10:00
Mitchell Richters
c6c7ae76d6 - Blood: Mark kQAVTOMSPRED (res_id: 67) as being loopable. 2021-08-22 07:57:01 +10:00
Mitchell Richters
6998772487 - Blood: Add interpolation properties for kQAVTOMFIRE (res_id: 66). 2021-08-22 07:56:23 +10:00
Mitchell Richters
3cd868c9f9 - Blood: Add interpolation repair for kQAV2SHOTFIR (res_id: 62). 2021-08-22 07:55:57 +10:00
Mitchell Richters
cdff574ef6 - Blood: Add interpolation repair for kQAV2SHOTF2 (res_id: 61). 2021-08-22 07:55:54 +10:00
Mitchell Richters
bfa509e45e - Blood: Add interpolation properties for kQAVSHOTL1 (res_id: 57). 2021-08-22 07:55:42 +10:00
Mitchell Richters
ba91590028 - Blood: Add interpolation repair for kQAVSHOTUP (res_id: 50). 2021-08-22 07:55:14 +10:00
Mitchell Richters
e00f76b0aa - Blood: Add interpolation repair for kQAVFLAR2FIR (res_id: 48). 2021-08-22 07:55:11 +10:00
Mitchell Richters
e0bcd2d9e9 - Blood: Add interpolation repair for kQAVFLARDOWN (res_id: 44). 2021-08-22 07:55:09 +10:00
Mitchell Richters
37f7bcde20 - Blood: Mark kQAVFLARFIR2 (res_id: 43) as being loopable. 2021-08-22 07:54:08 +10:00
Mitchell Richters
e70b395d76 - Blood: Add interpolation repair for kQAVFLARFIR2 (res_id: 43). 2021-08-22 07:53:38 +10:00
Mitchell Richters
dfa3a52fa8 - Blood: Add interpolation repair for kQAVFLARUP (res_id: 41). 2021-08-22 07:53:35 +10:00
Mitchell Richters
7e3307eb33 - Blood: Add interpolation repair for kQAVREMTHRO (res_id: 39). 2021-08-22 07:53:33 +10:00
Mitchell Richters
6d888bebd9 - Blood: Add interpolation repair for kQAVREMDROP (res_id: 38). 2021-08-22 07:53:30 +10:00
Mitchell Richters
92c5a53074 - Blood: Mark kQAVREMIDLE1 (res_id: 36) and kQAVREMIDLE2 (res_id: 37) as being loopable. 2021-08-22 07:52:55 +10:00
Mitchell Richters
55b6453415 - Blood: Add interpolation repair for kQAVREMDOWN2 (res_id: 34). 2021-08-22 07:51:53 +10:00
Mitchell Richters
226ba1477a - Blood: Add interpolation repair for kQAVREMDOWN1 (res_id: 33). 2021-08-22 07:51:50 +10:00
Mitchell Richters
3cc2a6a486 - Blood: Add interpolation repair for kQAVREMUP1 (res_id: 30) and kQAVREMUP2 (res_id: 31). 2021-08-22 07:51:44 +10:00
Mitchell Richters
679903b90f - Blood: Add interpolation repair for kQAVPROXDOWN (res_id: 26). 2021-08-22 07:51:40 +10:00
Mitchell Richters
34f31e535c - Blood: Add interpolation repair for kQAVPROXUP (res_id: 25). 2021-08-22 07:51:36 +10:00
Mitchell Richters
8944f2e57d - Blood: Add interpolation repair for kQAVBUNTHRO (res_id: 23). 2021-08-22 07:51:34 +10:00
Mitchell Richters
7f9f57e4e6 - Blood: Add interpolation repair for kQAVBUNDROP (res_id: 22). 2021-08-22 07:51:30 +10:00
Mitchell Richters
54cdc8ffc3 - Blood: Add interpolation repair and properties for kQAVBUNFUSE (res_id: 21). 2021-08-22 07:50:45 +10:00
Mitchell Richters
da95af0c04 - Blood: Add interpolation repair for kQAVBUNDOWN2 (res_id: 19). 2021-08-22 07:50:16 +10:00
Mitchell Richters
cb62692e37 - Blood: Add interpolation repair for kQAVBUNUP2 (res_id: 18). 2021-08-22 07:50:14 +10:00
Mitchell Richters
037fcfd446 - Blood: Add interpolation repair for kQAVBUNDOWN (res_id: 17). 2021-08-22 07:50:10 +10:00
Mitchell Richters
33d63724f7 - Blood: Add interpolation repair for kQAVBUNUP (res_id: 16). 2021-08-22 07:50:06 +10:00
Mitchell Richters
28cbec5704 - Blood: Add interpolation repair and properties for kQAVCANFIRE2 (res_id: 12). 2021-08-22 07:49:49 +10:00
Mitchell Richters
bcfcbf2666 - Blood: Add interpolation repair for kQAVCANDOWN (res_id: 11). 2021-08-22 07:48:57 +10:00
Mitchell Richters
f5533374ca - Blood: Disable interpolation for kQAVLITEFLAM (res_id: 5). 2021-08-22 07:48:48 +10:00
Mitchell Richters
6d06f002bc - Blood: Mark kQAVPFORK (res_id: 2) as being loopable. 2021-08-22 07:47:42 +10:00
Mitchell Richters
e273b93d12 - Blood: Overhaul entire QAV interpolation setup in preparation to exposing to DEF parsing. 2021-08-21 21:25:33 +10:00
Mitchell Richters
f67a09680e - Blood: Rename CVAR cl_bloodhudinterp to cl_bloodqavinterp. 2021-08-21 19:55:02 +10:00
Mitchell Richters
b01cef7f15 - Blood: Remove lastframetic hack from QAV::Draw() added in 99508e6f15 since we now use proper timing code. 2021-08-18 20:00:49 +10:00
Mitchell Richters
24fbaa527c - Blood: Re-time weapon and scene QAV code based on reworked timer and QAV struct code. 2021-08-18 20:00:44 +10:00
Mitchell Richters
ab502ebc66 - Blood: Ensure looped QAVs interpolate using last frame in the array. 2021-08-18 20:00:36 +10:00
Mitchell Richters
c75778c08d - Blood: Re-time menu's blood dripping based on reworked timer and QAV struct code. 2021-08-18 20:00:32 +10:00
Mitchell Richters
502b76af70 - Blood: Parse the values of the QAV files instead of casting the binary data so we can extend the struct. 2021-08-18 20:00:22 +10:00
Mitchell Richters
a9b75e7e7d - Blood: Put QAV interpolation code behind a CVAR for now until some final minor issues are resolved.
* Thanks to Dzierzan for testing and the reports.
2021-07-31 10:15:51 +10:00
Mitchell Richters
9884d5f396 - Blood: Perform interpolation of menu's blood dripping.
* All supporting code is here, is tested and works, need to determine best how to flag the menu as "Animated" to uncap the frame-rate.
2021-07-31 10:05:25 +10:00
Mitchell Richters
a67c126129 - Blood: Extend 99508e6f15 to find picnum of previous frame in all previous frame's tile indices if the current frame's tile index doesn't match.
* Allows more interpolation magic.
* Revealed an issue with `interpolatedanglef()` that was undetected. Removed in place of a binangle version returned as floating point build.
2021-07-29 19:23:00 +10:00
Mitchell Richters
99508e6f15 - Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match. 2021-07-29 17:39:22 +10:00
Christoph Oelckers
32250f704f - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
Christoph Oelckers
6342926871 - disabled the QAV preload calls in Blood.
Aside from not having been functional, this is ultimately more harmful than useful as it forces loading of a large number of textures at the same time during gameplay instead of spreading them out.
2021-04-11 12:10:52 +02:00
Christoph Oelckers
b3bcedda6c - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
Mitchell Richters
029f8807df - Make 360. / 2048. a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/blood/src/qav.cpp (Browse further)