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- Blood: Add interpolation repair for kQAV2SHOTF2
(res_id: 61).
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@ -873,6 +873,25 @@ static void qavRepairTileData(QAV* pQAV)
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}
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}
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break;
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case kQAV2SHOTF2:
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// 2SHOTF2 has tiles 2630 and 2631 applied when it doesn't need to,
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// and is missing a preceding frame of tile 2632 which the non-akimbo version has.
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// Patch left and right side respectively.
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pQAV->frames[0].tiles[6] = pQAV->frames[1].tiles[6];
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pQAV->frames[0].tiles[6].x -= pQAV->frames[1].tiles[5].x - pQAV->frames[0].tiles[5].x;
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pQAV->frames[0].tiles[6].y -= pQAV->frames[1].tiles[5].y - pQAV->frames[0].tiles[5].y;
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pQAV->frames[3].tiles[3] = pQAV->frames[4].tiles[3];
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pQAV->frames[3].tiles[3].x -= pQAV->frames[4].tiles[2].x - pQAV->frames[3].tiles[2].x;
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pQAV->frames[3].tiles[3].y -= pQAV->frames[4].tiles[2].y - pQAV->frames[3].tiles[2].y;
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// Stabilise frame 2 tile 2 by using x/y coordindates from next frame.
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pQAV->frames[2].tiles[2].x = pQAV->frames[3].tiles[2].x;
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pQAV->frames[2].tiles[2].y = pQAV->frames[3].tiles[2].y;
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// Disable frame 0 tile 7.
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pQAV->frames[0].tiles[7].picnum = -1;
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break;
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default:
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return;
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}
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