Christoph Oelckers
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805ae48607
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- ThrowThing cleanup.
Mostly use of VS's rename function.
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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c848518746
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- use actor parameter in all calls to aiGenDudeNewState.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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9de6c7df46
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- reformatting commit.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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062b3dbf76
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- route all access to genDudeExtra through the method in DBloodActor
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2021-10-12 19:23:21 +02:00 |
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Christoph Oelckers
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cdacf8e470
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- fixed badly resolved merge conflict
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2021-10-12 00:07:24 +02:00 |
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Christoph Oelckers
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64b67291bc
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- properly write out the genPatrolStates in savegames.
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2021-10-11 23:41:44 +02:00 |
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Christoph Oelckers
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f370c0f22f
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- fixed bad null check in aiProcessDudes.
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2021-10-11 23:41:04 +02:00 |
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Christoph Oelckers
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c6dc564788
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- fixed bad target check (again.)
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2021-10-11 23:34:49 +02:00 |
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Christoph Oelckers
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afce1aba88
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- SW: eliminated the only use of the SPRITE_TAG1 macro.
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2021-10-11 23:02:54 +02:00 |
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Christoph Oelckers
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351dabdb90
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
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Christoph Oelckers
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7eac8b71d5
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- removed unused constants
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2021-10-10 11:47:19 +02:00 |
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Christoph Oelckers
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2af688dd62
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- replaced RANDOM_RANGE macro with direct calls to RandomRange
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2021-10-10 11:47:19 +02:00 |
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Christoph Oelckers
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cc912fbf93
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- removed pointless BOUND_4PIX macro
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2021-10-10 11:47:19 +02:00 |
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Christoph Oelckers
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3220a6d786
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- some SW cleanup
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2021-10-10 11:47:19 +02:00 |
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Christoph Oelckers
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bbe49eee7c
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- reformatting commit
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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6f8a5ee2d2
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- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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c485fce958
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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0ee81b2bb8
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- refactored the remaining pieces in the ai code to use actors.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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d4439b879c
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- Blood: added checks to the SEQ code to handle situation where their attached object has been removed from the game.
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2021-10-10 11:46:38 +02:00 |
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Christoph Oelckers
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62502439d7
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- eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
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2021-10-09 23:09:09 +02:00 |
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Christoph Oelckers
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9b4ee3dc2c
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- some remaining sprite[] access in ai.cpp
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-09 23:09:08 +02:00 |
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Christoph Oelckers
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f712a674ce
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- removed the few remaining uses of actDamageSprite_.
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2021-10-09 23:09:08 +02:00 |
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Christoph Oelckers
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3ab636a13a
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- sfxPlay3DSound calls partially migrated.
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2021-10-09 23:09:08 +02:00 |
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Christoph Oelckers
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741d24b9df
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- iterators in teslaHit.
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2021-10-09 23:09:07 +02:00 |
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Christoph Oelckers
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ea7ff0b5eb
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- parameter stuff in a few weapon functions.
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2021-10-09 23:09:07 +02:00 |
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Christoph Oelckers
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e64e359d07
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- iterators in StompSeqCallback
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2021-10-09 23:09:07 +02:00 |
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Christoph Oelckers
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39b9ddc04c
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- target stuff in aiInitSprite
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2021-10-09 23:09:07 +02:00 |
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Christoph Oelckers
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b8d55feb1e
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- actor parameter substitution and a few bad constants.
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2021-10-09 23:08:44 +02:00 |
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Christoph Oelckers
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fbae41ee0a
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- renamed the sprite variant of aiDamageSprite.
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2021-10-09 23:08:43 +02:00 |
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Christoph Oelckers
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bbe3f333fa
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- replaced some GetSpriteExtents calls with GetActorExtents.
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2021-10-09 23:08:43 +02:00 |
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Christoph Oelckers
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44b0e59127
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- aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp.
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2021-10-09 23:08:43 +02:00 |
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Christoph Oelckers
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29e245dfce
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- aiProcessDudes, getting rid of the global cumulDamage array and some reformatting
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2021-10-09 23:04:29 +02:00 |
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Christoph Oelckers
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6968a072ae
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- another formatting-only commit.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-09 23:04:29 +02:00 |
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Christoph Oelckers
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fe92188b0c
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- removed the dudeIsPlayingSeq variant taking a sprite parameter.
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2021-10-09 23:03:09 +02:00 |
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Christoph Oelckers
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890cc4947b
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- use actor parameters for aiSetTarget and aiActivateDude in several places.
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2021-10-09 23:03:09 +02:00 |
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Christoph Oelckers
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61d9cd1b17
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- switched all aiPlay3DSound calls to use actors.
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2021-10-09 23:02:40 +02:00 |
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Christoph Oelckers
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bdba52aede
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- refactored aiDamageSprite.
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2021-10-09 23:02:20 +02:00 |
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Christoph Oelckers
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10b0bba53e
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- fixed warnings in Exhumed.
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2021-10-08 19:24:45 +02:00 |
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Christoph Oelckers
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948f194064
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- fixed warnings in Duke.
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2021-10-08 19:21:29 +02:00 |
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Christoph Oelckers
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8606b2ea5a
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- fixed warnings in Blood.
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2021-10-08 19:09:26 +02:00 |
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Christoph Oelckers
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9b047c771c
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- reformatting of aiDamageSprite, no logic change here.
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2021-10-07 22:54:18 +02:00 |
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Christoph Oelckers
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c8501f8ea6
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- refactored aiSetTarget
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2021-10-07 22:54:18 +02:00 |
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carnivoroussociety
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e6e9bac04b
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Add ifdef'd correct code for DUDEEXTRA struct saving
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2021-10-07 22:51:43 +02:00 |
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carnivoroussociety
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8998d92688
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Restore original savename variables for DUDEEXTRA struct
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2021-10-07 22:51:42 +02:00 |
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carnivoroussociety
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8dbd0f10d3
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Refactored DUDEEXTRA struct and correctly init state
# Conflicts:
# source/games/blood/src/aiboneel.cpp
# source/games/blood/src/aicerber.cpp
# source/games/blood/src/aigarg.cpp
# source/games/blood/src/aighost.cpp
# source/games/blood/src/aitchern.cpp
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2021-10-07 22:51:42 +02:00 |
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Christoph Oelckers
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8168c6f85c
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- use the vel() wrappers in a few more places.
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2021-10-07 22:48:08 +02:00 |
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Christoph Oelckers
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595893a9a0
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- added a few more ValidateTarget calls.
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2021-10-07 22:48:08 +02:00 |
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Christoph Oelckers
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a3a5e7e90b
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- renamed aiSetTarget.
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2021-10-07 22:48:08 +02:00 |
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Mitch Richters
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61ba58c529
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- Duke: Use DeferredGameStart() instead of ChangeLevel() in cheatLevel() to instantly warp to the targeted map, matching DOS behaviour.
* Fixes #529.
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2021-10-05 08:50:05 +11:00 |
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Mitch Richters
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5732ea0233
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Revert "- Blood: Use more precision for flicker, quake and tilt effects."
This reverts commit 3c09f41b43 .
* Fixes #554.
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2021-10-05 08:43:32 +11:00 |
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