Christoph Oelckers
|
7c2fc9efea
|
- minor jweapon.cpp cleanup
|
2022-10-15 17:49:33 +02:00 |
|
Christoph Oelckers
|
85945c7f27
|
- interpolate SO angles with full precision.
|
2022-10-15 17:49:33 +02:00 |
|
Christoph Oelckers
|
dfd768d8d9
|
- hornet.cpp
|
2022-10-15 17:16:58 +02:00 |
|
Christoph Oelckers
|
a95e7a9527
|
- handle eel.cpp
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
fd5cf15e0e
|
- function separators
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
e3d2e85760
|
- floatified remaining parts of bunny.cpp
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
19e703aaed
|
- formatting the rest of break.cpp
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
0644add7be
|
- floatified AutoBreakWall and WallBreakPosition
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
9cd3b3456a
|
- missed one last DistanceI call in ai.cpp
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
145b563736
|
- floatified InitActorReposition
|
2022-10-15 17:16:57 +02:00 |
|
Christoph Oelckers
|
ac87016c3e
|
- floatified FindNewAngle
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
6d3aaa0b6a
|
- lots of function separators
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
79b3223f9a
|
- a few distance checks
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
fe14b5378b
|
- floatified DoActorPickClosePlayer
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
b18bbf248d
|
- function separators
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
f9fb48b930
|
- handle DoActorSetSpeed
|
2022-10-15 17:16:56 +02:00 |
|
Christoph Oelckers
|
0f5d66a4a7
|
- one last change plus formatting of actor.cpp
|
2022-10-15 17:11:33 +02:00 |
|
Christoph Oelckers
|
7ba56bc6cc
|
- floatified USER slide variables.
|
2022-10-15 13:32:06 +02:00 |
|
Christoph Oelckers
|
2ab87ad18c
|
- renamed variables for refactoring.
|
2022-10-15 13:32:06 +02:00 |
|
Christoph Oelckers
|
44e4367ee7
|
- function separators in the first half of actor.cpp
|
2022-10-15 13:32:06 +02:00 |
|
Christoph Oelckers
|
84eace7680
|
- handle all remaining wrappers in the first half of sw/actor.cpp
|
2022-10-15 13:32:05 +02:00 |
|
Christoph Oelckers
|
32289a51e9
|
- floatified DoPickTarget
|
2022-10-15 13:32:05 +02:00 |
|
Christoph Oelckers
|
11ff044d87
|
- floatified DoFlagRangeTest
|
2022-10-15 13:32:05 +02:00 |
|
Christoph Oelckers
|
e8e69abdf7
|
- floatified JS_DrawCameras
|
2022-10-15 13:32:05 +02:00 |
|
Christoph Oelckers
|
fe8a059726
|
- floatified JS_ProcessEchoSpot
|
2022-10-15 13:32:05 +02:00 |
|
Christoph Oelckers
|
1501558139
|
- floatified USER::Dist
|
2022-10-15 13:32:05 +02:00 |
|
Christoph Oelckers
|
872833d6be
|
- floatified USER::targetDist and distCheck.
|
2022-10-15 13:32:05 +02:00 |
|
Mitchell Richters
|
7c7eb038d8
|
- SW: Remove unused bool DrawScreen from draw screen code.
|
2022-10-15 13:32:04 +02:00 |
|
Mitchell Richters
|
c9e33b92cc
|
- Ensure all games consistently scale out for chase cam mode.
|
2022-10-15 13:32:04 +02:00 |
|
Mitchell Richters
|
f776489f06
|
- SW: Flatten smoothratio back to float and rename to interpfrac .
|
2022-10-15 13:32:04 +02:00 |
|
Mitchell Richters
|
1f7362c158
|
- SW: Delete all camera code guarded by CameraTestMode , which is never set true anywhere.
* At least I wasted my time floatifying it... 😏
|
2022-10-15 13:32:04 +02:00 |
|
Mitchell Richters
|
7a98e3e45b
|
- SW: Tidy up drawscreen() and floatify it. This includes the quake code as well.
|
2022-10-15 13:32:04 +02:00 |
|
Mitchell Richters
|
7f1fb3c024
|
- SW: Floatify CameraView() .
|
2022-10-15 13:32:04 +02:00 |
|
Mitchell Richters
|
427d4c1c1a
|
- SW: Floatify CircleCamera() .
|
2022-10-15 13:32:04 +02:00 |
|
Mitchell Richters
|
61ec3490e8
|
- SW: Remove extern'd smoothratio variable.
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
3019f9effc
|
- Floatify smoothratio for GameInterface::processSprites() .
* Exhumed is now completely free of any Q16.16 interpolation scaling.
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
01d185dc6b
|
- Floatify smoothratio for DrawOverheadMap() .
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
a71d0779e5
|
- SW: Add helper comment to some yet to be refactored code.
|
2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
|
45d4d3e41a
|
- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
|
2022-10-15 13:32:02 +02:00 |
|
Mitchell Richters
|
f02035b15a
|
- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
2c8cb8f052
|
- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
39ac3b44b0
|
- Add scaler operators to fixedhorizon class and eliminate class-specific interpolatedhorizon() inlines.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
74167e1a7c
|
- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
06e772b44b
|
- Rename interpolatedvalue() in preparation for replacement.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
8fd6452baf
|
- Rename interpolatedvaluef() in preparation for replacement.
|
2022-10-15 13:32:01 +02:00 |
|
Christoph Oelckers
|
312bc369ef
|
- floatified move_scan's return position
|
2022-10-15 13:32:00 +02:00 |
|
Christoph Oelckers
|
1833e7de7e
|
- math cleanup of the rest of track.cpp.
|
2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
ac998da374
|
- floatified SO bobbing
|
2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
92379863f1
|
- don't use DAngle for calculating bobbing amplitudes.
It makes more sense here to have a dedicated function since this is not really angular math.
|
2022-10-15 13:31:59 +02:00 |
|
Christoph Oelckers
|
86c557653b
|
- some renamings of bob_amt to isolate the one in SECTOR_OBJECT
|
2022-10-15 13:31:59 +02:00 |
|